feat(scene): battle grid overlay with color and trap VFX stacking

Add configurable square/hex grid in the scene editor (persisted and shown on control/presentation) and keep trap activation effects above trap icons.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-07-27 06:47:59 +08:00
parent 4aa0f257d5
commit bdeb64e356
17 changed files with 413 additions and 15 deletions
+1
View File
@@ -387,6 +387,7 @@ export async function buildProjectFromFoundryDocuments(
previewRotationDeg: 0, previewRotationDeg: 0,
darkenScene: false, darkenScene: false,
traps: [], traps: [],
grid: { enabled: false, type: 'square', sizeN: 0.06, color: '#ffffff' },
media: { videos: [], audios: audioRefs }, media: { videos: [], audios: audioRefs },
settings: { settings: {
autoplayVideo: previewAssetType === 'video', autoplayVideo: previewAssetType === 'video',
+6
View File
@@ -51,6 +51,7 @@ import type {
} from '../../shared/types'; } from '../../shared/types';
import { PROJECT_SCHEMA_VERSION } from '../../shared/types'; import { PROJECT_SCHEMA_VERSION } from '../../shared/types';
import { normalizeMaterialLegend } from '../../shared/types/materialLegend'; import { normalizeMaterialLegend } from '../../shared/types/materialLegend';
import { DEFAULT_SCENE_GRID, normalizeSceneGrid } from '../../shared/types/sceneGrid';
import { normalizeSceneTrap } from '../../shared/types/sceneTraps'; import { normalizeSceneTrap } from '../../shared/types/sceneTraps';
import type { AssetId, GraphNodeId, MaterialId, NpcGroupId, NpcId, NpcRelationId } from '../../shared/types/ids'; import type { AssetId, GraphNodeId, MaterialId, NpcGroupId, NpcId, NpcRelationId } from '../../shared/types/ids';
import { import {
@@ -616,11 +617,13 @@ export class ZipProjectStore {
previewRotationDeg: 0, previewRotationDeg: 0,
darkenScene: false, darkenScene: false,
traps: [], traps: [],
grid: { ...DEFAULT_SCENE_GRID },
} satisfies Scene); } satisfies Scene);
const next: Scene = { const next: Scene = {
...base, ...base,
traps: base.traps ?? [], traps: base.traps ?? [],
grid: base.grid ?? { ...DEFAULT_SCENE_GRID },
...(patch.title !== undefined ? { title: patch.title } : null), ...(patch.title !== undefined ? { title: patch.title } : null),
...(patch.description !== undefined ? { description: patch.description } : null), ...(patch.description !== undefined ? { description: patch.description } : null),
...(patch.previewAssetId !== undefined ? { previewAssetId: patch.previewAssetId } : null), ...(patch.previewAssetId !== undefined ? { previewAssetId: patch.previewAssetId } : null),
@@ -640,6 +643,7 @@ export class ZipProjectStore {
.filter((t): t is SceneTrap => Boolean(t)), .filter((t): t is SceneTrap => Boolean(t)),
} }
: null), : null),
...(patch.grid !== undefined ? { grid: normalizeSceneGrid(patch.grid) } : null),
...(patch.settings ? { settings: { ...base.settings, ...patch.settings } } : null), ...(patch.settings ? { settings: { ...base.settings, ...patch.settings } } : null),
...(patch.media ? { media: { ...base.media, ...patch.media } } : null), ...(patch.media ? { media: { ...base.media, ...patch.media } } : null),
...(patch.layout ? { layout: { ...base.layout, ...patch.layout } } : null), ...(patch.layout ? { layout: { ...base.layout, ...patch.layout } } : null),
@@ -2325,6 +2329,7 @@ function normalizeScene(s: Scene): Scene {
const traps = (Array.isArray(rawTraps) ? rawTraps : []) const traps = (Array.isArray(rawTraps) ? rawTraps : [])
.map((t) => normalizeSceneTrap(t)) .map((t) => normalizeSceneTrap(t))
.filter((t): t is SceneTrap => Boolean(t)); .filter((t): t is SceneTrap => Boolean(t));
const grid = normalizeSceneGrid((s as unknown as { grid?: unknown }).grid);
const rawAudios = Array.isArray(raw.audios) ? raw.audios : []; const rawAudios = Array.isArray(raw.audios) ? raw.audios : [];
const audios = rawAudios const audios = rawAudios
@@ -2354,6 +2359,7 @@ function normalizeScene(s: Scene): Scene {
previewRotationDeg, previewRotationDeg,
darkenScene, darkenScene,
traps, traps,
grid,
layout: layoutIn ?? { x: 0, y: 0 }, layout: layoutIn ?? { x: 0, y: 0 },
media: { media: {
videos: raw.videos ?? [], videos: raw.videos ?? [],
+3 -1
View File
@@ -35,6 +35,7 @@ import { NpcsSceneOverlay } from '../shared/npcs/NpcsSceneOverlay';
import { useNpcsOverlayState } from '../shared/npcs/useNpcsOverlayState'; import { useNpcsOverlayState } from '../shared/npcs/useNpcsOverlayState';
import { SceneOverlayHost } from '../shared/sceneOverlay/SceneOverlayHost'; import { SceneOverlayHost } from '../shared/sceneOverlay/SceneOverlayHost';
import { useSceneViewState } from '../shared/sceneView/useSceneViewState'; import { useSceneViewState } from '../shared/sceneView/useSceneViewState';
import { SceneGridOverlay } from '../shared/grid/SceneGridOverlay';
import { SceneTrapsOverlay } from '../shared/traps/SceneTrapsOverlay'; import { SceneTrapsOverlay } from '../shared/traps/SceneTrapsOverlay';
import { useSceneTrapsState } from '../shared/traps/useSceneTrapsState'; import { useSceneTrapsState } from '../shared/traps/useSceneTrapsState';
import { Button } from '../shared/ui/controls'; import { Button } from '../shared/ui/controls';
@@ -1710,10 +1711,11 @@ export function ControlApp() {
</div> </div>
{!isVideoPreviewScene ? ( {!isVideoPreviewScene ? (
<> <>
<SceneGridOverlay grid={currentScene?.grid} viewport={previewContentRect} />
<PixiEffectsOverlay <PixiEffectsOverlay
ref={effectsOverlayRef} ref={effectsOverlayRef}
state={fxState} state={fxState}
style={{ zIndex: 1 }} style={{ zIndex: 6 }}
viewport={ viewport={
previewContentRect previewContentRect
? { ? {
@@ -350,6 +350,7 @@ export function useProjectState(licenseActive: boolean, opts?: ProjectStateOpts)
previewRotationDeg: 0, previewRotationDeg: 0,
darkenScene: false, darkenScene: false,
traps: [], traps: [],
grid: { enabled: false, type: 'square', sizeN: 0.06, color: '#ffffff' },
media: { videos: [], audios: [] }, media: { videos: [], audios: [] },
settings: { autoplayVideo: false, autoplayAudio: true, loopVideo: true, loopAudio: true }, settings: { autoplayVideo: false, autoplayAudio: true, loopVideo: true, loopAudio: true },
connections: [], connections: [],
@@ -591,6 +592,7 @@ export function useProjectState(licenseActive: boolean, opts?: ProjectStateOpts)
: null), : null),
...(patch.darkenScene !== undefined ? { darkenScene: patch.darkenScene } : null), ...(patch.darkenScene !== undefined ? { darkenScene: patch.darkenScene } : null),
...(patch.traps !== undefined ? { traps: patch.traps } : null), ...(patch.traps !== undefined ? { traps: patch.traps } : null),
...(patch.grid !== undefined ? { grid: patch.grid } : null),
...(patch.settings ? { settings: { ...scene.settings, ...patch.settings } } : null), ...(patch.settings ? { settings: { ...scene.settings, ...patch.settings } } : null),
...(patch.media ? { media: { ...scene.media, ...patch.media } } : null), ...(patch.media ? { media: { ...scene.media, ...patch.media } } : null),
layout: patch.layout ? { ...scene.layout, ...patch.layout } : scene.layout, layout: patch.layout ? { ...scene.layout, ...patch.layout } : scene.layout,
@@ -49,6 +49,98 @@
padding: 8px; padding: 8px;
} }
.gridPanel {
display: grid;
gap: 10px;
padding: 10px 12px 12px;
}
.checkRow {
display: flex;
align-items: center;
gap: 8px;
font-size: 13px;
font-weight: 600;
cursor: pointer;
user-select: none;
}
.field {
display: grid;
gap: 6px;
}
.fieldDisabled {
opacity: 0.45;
pointer-events: none;
}
.fieldLabel {
display: flex;
align-items: baseline;
justify-content: space-between;
gap: 8px;
font-size: 12px;
font-weight: 600;
opacity: 0.9;
}
.fieldValue {
font-variant-numeric: tabular-nums;
opacity: 0.75;
}
.select {
width: 100%;
box-sizing: border-box;
padding: 7px 28px 7px 10px;
border-radius: 8px;
border: 1px solid var(--stroke, #2a2f3a);
background-color: rgba(0, 0, 0, 0.25);
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='12' height='12' viewBox='0 0 12 12' fill='none'%3E%3Cpath d='M2.5 4.25L6 7.75L9.5 4.25' stroke='rgba(255,255,255,0.72)' stroke-width='1.5' stroke-linecap='round' stroke-linejoin='round'/%3E%3C/svg%3E");
background-repeat: no-repeat;
background-position: right 8px center;
background-size: 12px 12px;
color: inherit;
font: inherit;
appearance: none;
}
.range {
width: 100%;
accent-color: #f5c542;
}
.colorInput {
width: 100%;
height: 34px;
padding: 0;
border: 1px solid var(--stroke, #2a2f3a);
border-radius: 8px;
background: transparent;
cursor: pointer;
overflow: hidden;
}
.colorInput:disabled {
cursor: default;
}
.colorInput::-webkit-color-swatch-wrapper {
padding: 0;
border-radius: inherit;
}
.colorInput::-webkit-color-swatch {
border: none;
border-radius: inherit;
}
.colorInput::-moz-color-swatch {
border: none;
border-radius: inherit;
}
.paletteItem { .paletteItem {
display: flex; display: flex;
align-items: center; align-items: center;
@@ -108,6 +200,7 @@
.trap { .trap {
position: absolute; position: absolute;
z-index: 1;
transform: translate(-50%, -50%); transform: translate(-50%, -50%);
border-radius: 50%; border-radius: 50%;
border: 2px solid rgba(255, 255, 255, 0.55); border: 2px solid rgba(255, 255, 255, 0.55);
+99 -4
View File
@@ -1,7 +1,14 @@
import React, { useCallback, useEffect, useMemo, useRef, useState } from 'react'; import React, { useCallback, useEffect, useMemo, useRef, useState } from 'react';
import { ipcChannels, type SessionState } from '../../shared/ipc/contracts'; import { ipcChannels, type SessionState } from '../../shared/ipc/contracts';
import type { SceneTrap, SceneTrapType } from '../../shared/types'; import type { SceneGrid, SceneTrap, SceneTrapType } from '../../shared/types';
import {
clampSceneGridSizeN,
DEFAULT_SCENE_GRID,
SCENE_GRID_SIZE_MAX,
SCENE_GRID_SIZE_MIN,
sceneGridTypeLabelRu,
} from '../../shared/types/sceneGrid';
import { import {
asSceneTrapId, asSceneTrapId,
DEFAULT_SCENE_TRAP_SIZE_N, DEFAULT_SCENE_TRAP_SIZE_N,
@@ -10,6 +17,7 @@ import {
} from '../../shared/types/sceneTraps'; } from '../../shared/types/sceneTraps';
import { sceneViewPanBy, sceneViewZoomAt } from '../../shared/types/sceneView'; import { sceneViewPanBy, sceneViewZoomAt } from '../../shared/types/sceneView';
import { getDndApi } from '../shared/dndApi'; import { getDndApi } from '../shared/dndApi';
import { SceneGridOverlay } from '../shared/grid/SceneGridOverlay';
import { RotatedImage } from '../shared/RotatedImage'; import { RotatedImage } from '../shared/RotatedImage';
import { TrapGlyph } from '../shared/traps/TrapGlyph'; import { TrapGlyph } from '../shared/traps/TrapGlyph';
import { Button } from '../shared/ui/controls'; import { Button } from '../shared/ui/controls';
@@ -33,6 +41,7 @@ export function SceneEditorApp() {
const api = getDndApi(); const api = getDndApi();
const [session, setSession] = useState<SessionState | null>(null); const [session, setSession] = useState<SessionState | null>(null);
const [trapsOpen, setTrapsOpen] = useState(true); const [trapsOpen, setTrapsOpen] = useState(true);
const [gridOpen, setGridOpen] = useState(true);
const [selectedId, setSelectedId] = useState<string | null>(null); const [selectedId, setSelectedId] = useState<string | null>(null);
const [view, setView] = useState<LocalView>({ scale: 1, ox: 0.5, oy: 0.5 }); const [view, setView] = useState<LocalView>({ scale: 1, ox: 0.5, oy: 0.5 });
const [contentRect, setContentRect] = useState<{ x: number; y: number; w: number; h: number } | null>( const [contentRect, setContentRect] = useState<{ x: number; y: number; w: number; h: number } | null>(
@@ -40,7 +49,8 @@ export function SceneEditorApp() {
); );
const hostRef = useRef<HTMLDivElement | null>(null); const hostRef = useRef<HTMLDivElement | null>(null);
const dragRef = useRef<DragMode>(null); const dragRef = useRef<DragMode>(null);
const saveTimerRef = useRef(0); const saveTrapsTimerRef = useRef(0);
const saveGridTimerRef = useRef(0);
const spaceDownRef = useRef(false); const spaceDownRef = useRef(false);
const project = session?.project ?? null; const project = session?.project ?? null;
@@ -49,11 +59,13 @@ export function SceneEditorApp() {
const url = useAssetUrl(scene?.previewAssetId ?? null); const url = useAssetUrl(scene?.previewAssetId ?? null);
const rot = scene?.previewRotationDeg ?? 0; const rot = scene?.previewRotationDeg ?? 0;
const [localTraps, setLocalTraps] = useState<SceneTrap[]>([]); const [localTraps, setLocalTraps] = useState<SceneTrap[]>([]);
const [localGrid, setLocalGrid] = useState<SceneGrid>({ ...DEFAULT_SCENE_GRID });
const trapsRef = useRef<SceneTrap[]>([]); const trapsRef = useRef<SceneTrap[]>([]);
trapsRef.current = localTraps; trapsRef.current = localTraps;
useEffect(() => { useEffect(() => {
setLocalTraps(scene?.traps ?? []); setLocalTraps(scene?.traps ?? []);
setLocalGrid(scene?.grid ?? { ...DEFAULT_SCENE_GRID });
setSelectedId(null); setSelectedId(null);
setView({ scale: 1, ox: 0.5, oy: 0.5 }); setView({ scale: 1, ox: 0.5, oy: 0.5 });
}, [sceneId, scene?.previewAssetId]); }, [sceneId, scene?.previewAssetId]);
@@ -64,6 +76,11 @@ export function SceneEditorApp() {
setLocalTraps(scene?.traps ?? []); setLocalTraps(scene?.traps ?? []);
}, [scene?.traps]); }, [scene?.traps]);
useEffect(() => {
if (dragRef.current) return;
setLocalGrid(scene?.grid ?? { ...DEFAULT_SCENE_GRID });
}, [scene?.grid]);
useEffect(() => { useEffect(() => {
void api.invoke(ipcChannels.project.get, {}).then(({ project: p }) => { void api.invoke(ipcChannels.project.get, {}).then(({ project: p }) => {
setSession({ project: p, currentSceneId: p?.currentSceneId ?? null }); setSession({ project: p, currentSceneId: p?.currentSceneId ?? null });
@@ -78,14 +95,26 @@ export function SceneEditorApp() {
if (!sceneId) return; if (!sceneId) return;
setLocalTraps(next); setLocalTraps(next);
trapsRef.current = next; trapsRef.current = next;
if (saveTimerRef.current) window.clearTimeout(saveTimerRef.current); if (saveTrapsTimerRef.current) window.clearTimeout(saveTrapsTimerRef.current);
saveTimerRef.current = window.setTimeout(() => { saveTrapsTimerRef.current = window.setTimeout(() => {
void api.invoke(ipcChannels.project.updateScene, { sceneId, patch: { traps: next } }); void api.invoke(ipcChannels.project.updateScene, { sceneId, patch: { traps: next } });
}, 120); }, 120);
}, },
[api, sceneId], [api, sceneId],
); );
const persistGrid = useCallback(
(next: SceneGrid) => {
if (!sceneId) return;
setLocalGrid(next);
if (saveGridTimerRef.current) window.clearTimeout(saveGridTimerRef.current);
saveGridTimerRef.current = window.setTimeout(() => {
void api.invoke(ipcChannels.project.updateScene, { sceneId, patch: { grid: next } });
}, 120);
},
[api, sceneId],
);
useEffect(() => { useEffect(() => {
const onKeyDown = (e: KeyboardEvent) => { const onKeyDown = (e: KeyboardEvent) => {
if (e.code === 'Space') spaceDownRef.current = true; if (e.code === 'Space') spaceDownRef.current = true;
@@ -201,6 +230,71 @@ export function SceneEditorApp() {
<div className={styles.hint}> <div className={styles.hint}>
Колесо зум. СКМ / Space+ЛКМ пан. Delete удалить выбранную ловушку. Колесо зум. СКМ / Space+ЛКМ пан. Delete удалить выбранную ловушку.
</div> </div>
<div className={styles.accordion}>
<button type="button" className={styles.accordionHead} onClick={() => setGridOpen((v) => !v)}>
Сетка {gridOpen ? '▾' : '▸'}
</button>
{gridOpen ? (
<div className={styles.gridPanel}>
<label className={styles.checkRow}>
<input
type="checkbox"
checked={localGrid.enabled}
onChange={(e) => persistGrid({ ...localGrid, enabled: e.target.checked })}
/>
<span>Наложить сетку</span>
</label>
<label className={[styles.field, localGrid.enabled ? '' : styles.fieldDisabled].join(' ')}>
<span className={styles.fieldLabel}>Тип</span>
<select
className={styles.select}
disabled={!localGrid.enabled}
value={localGrid.type}
onChange={(e) =>
persistGrid({
...localGrid,
type: e.target.value === 'hex' ? 'hex' : 'square',
})
}
>
<option value="square">{sceneGridTypeLabelRu('square')}</option>
<option value="hex">{sceneGridTypeLabelRu('hex')}</option>
</select>
</label>
<label className={[styles.field, localGrid.enabled ? '' : styles.fieldDisabled].join(' ')}>
<span className={styles.fieldLabel}>Цвет</span>
<input
type="color"
className={styles.colorInput}
disabled={!localGrid.enabled}
value={localGrid.color}
onChange={(e) => persistGrid({ ...localGrid, color: e.target.value })}
aria-label="Цвет сетки"
/>
</label>
<label className={[styles.field, localGrid.enabled ? '' : styles.fieldDisabled].join(' ')}>
<span className={styles.fieldLabel}>
Размер <span className={styles.fieldValue}>{Math.round(localGrid.sizeN * 100)}</span>
</span>
<input
type="range"
className={styles.range}
disabled={!localGrid.enabled}
min={SCENE_GRID_SIZE_MIN}
max={SCENE_GRID_SIZE_MAX}
step={0.005}
value={localGrid.sizeN}
onChange={(e) =>
persistGrid({
...localGrid,
sizeN: clampSceneGridSizeN(Number(e.currentTarget.value)),
})
}
/>
</label>
</div>
) : null}
</div>
<div className={styles.accordion}> <div className={styles.accordion}>
<button type="button" className={styles.accordionHead} onClick={() => setTrapsOpen((v) => !v)}> <button type="button" className={styles.accordionHead} onClick={() => setTrapsOpen((v) => !v)}>
Ловушки {trapsOpen ? '▾' : '▸'} Ловушки {trapsOpen ? '▾' : '▸'}
@@ -304,6 +398,7 @@ export function SceneEditorApp() {
viewCamera={viewCamera} viewCamera={viewCamera}
onContentRectChange={setContentRect} onContentRectChange={setContentRect}
/> />
<SceneGridOverlay grid={localGrid} viewport={contentRect} />
{contentRect {contentRect
? localTraps.map((trap) => { ? localTraps.map((trap) => {
const minDim = Math.min(contentRect.w, contentRect.h); const minDim = Math.min(contentRect.w, contentRect.h);
+13 -8
View File
@@ -9,6 +9,7 @@ import { SceneDarknessOverlay } from './effects/SceneDarknessOverlay';
import { useEffectsState } from './effects/useEffectsState'; import { useEffectsState } from './effects/useEffectsState';
import { useSceneDarknessState } from './effects/useSceneDarknessState'; import { useSceneDarknessState } from './effects/useSceneDarknessState';
import { DEFAULT_MATERIALS_OVERLAY_LAYOUT, DEFAULT_NPCS_OVERLAY_LAYOUT } from '../../shared/types'; import { DEFAULT_MATERIALS_OVERLAY_LAYOUT, DEFAULT_NPCS_OVERLAY_LAYOUT } from '../../shared/types';
import { SceneGridOverlay } from './grid/SceneGridOverlay';
import { MaterialLegendPanel } from './materials/MaterialLegendPanel'; import { MaterialLegendPanel } from './materials/MaterialLegendPanel';
import { MaterialOverlay } from './materials/MaterialOverlay'; import { MaterialOverlay } from './materials/MaterialOverlay';
import { useMaterialsOverlayState } from './materials/useMaterialsOverlayState'; import { useMaterialsOverlayState } from './materials/useMaterialsOverlayState';
@@ -159,10 +160,22 @@ export function PresentationView({
) : ( ) : (
<div className={styles.placeholderBg} /> <div className={styles.placeholderBg} />
)} )}
{scene?.previewAssetType === 'image' ? (
<SceneGridOverlay grid={scene.grid} viewport={contentRect} />
) : null}
<div className={styles.vignette} /> <div className={styles.vignette} />
{scene?.previewAssetType === 'image' && contentRect ? (
<SceneTrapsOverlay
traps={scene.traps ?? []}
session={sceneTraps}
viewport={contentRect}
mode="presentation"
/>
) : null}
{showEffects && scene?.previewAssetType !== 'video' ? ( {showEffects && scene?.previewAssetType !== 'video' ? (
<PixiEffectsOverlay <PixiEffectsOverlay
state={fxState} state={fxState}
style={{ zIndex: 6 }}
viewport={ viewport={
contentRect contentRect
? { x: contentRect.x, y: contentRect.y, w: contentRect.w, h: contentRect.h } ? { x: contentRect.x, y: contentRect.y, w: contentRect.w, h: contentRect.h }
@@ -173,14 +186,6 @@ export function PresentationView({
{showEffects && scene?.previewAssetType !== 'video' ? ( {showEffects && scene?.previewAssetType !== 'video' ? (
<ExplosionVideoOverlay state={fxState} viewport={contentRect} /> <ExplosionVideoOverlay state={fxState} viewport={contentRect} />
) : null} ) : null}
{scene?.previewAssetType === 'image' && contentRect ? (
<SceneTrapsOverlay
traps={scene.traps ?? []}
session={sceneTraps}
viewport={contentRect}
mode="presentation"
/>
) : null}
{showEffects && scene?.previewAssetType === 'image' && scene.darkenScene && contentRect ? ( {showEffects && scene?.previewAssetType === 'image' && scene.darkenScene && contentRect ? (
<SceneDarknessOverlay state={sdState} overlayAlpha={1} viewport={contentRect} /> <SceneDarknessOverlay state={sdState} overlayAlpha={1} viewport={contentRect} />
) : null} ) : null}
@@ -2,7 +2,8 @@
position: absolute; position: absolute;
inset: 0; inset: 0;
pointer-events: none; pointer-events: none;
z-index: 2; /* Выше иконок ловушек (z-index: 5), чтобы VFX взрыва не уходил под маркер. */
z-index: 7;
overflow: hidden; overflow: hidden;
} }
@@ -0,0 +1,12 @@
.layer {
position: absolute;
pointer-events: none;
/* Без z-index: порядок в DOM (сразу после картинки) держит сетку под остальными слоями. */
overflow: hidden;
}
.canvas {
display: block;
width: 100%;
height: 100%;
}
@@ -0,0 +1,111 @@
import React, { useEffect, useRef } from 'react';
import type { SceneGrid } from '../../../shared/types';
import styles from './SceneGridOverlay.module.css';
type Viewport = { x: number; y: number; w: number; h: number };
type Props = {
grid: SceneGrid | null | undefined;
viewport: Viewport | null;
};
function drawSquareGrid(
ctx: CanvasRenderingContext2D,
w: number,
h: number,
cell: number,
): void {
ctx.beginPath();
for (let x = 0; x <= w + 0.5; x += cell) {
ctx.moveTo(x + 0.5, 0);
ctx.lineTo(x + 0.5, h);
}
for (let y = 0; y <= h + 0.5; y += cell) {
ctx.moveTo(0, y + 0.5);
ctx.lineTo(w, y + 0.5);
}
ctx.stroke();
}
/** Flat-top hex grid; `cell` ≈ ширина гекса (расстояние между параллельными сторонами по X ≈ 0.75·cell между центрами). */
function drawHexGrid(ctx: CanvasRenderingContext2D, w: number, h: number, cell: number): void {
const hexW = cell;
const vert = (Math.sqrt(3) / 2) * hexW;
const horiz = hexW * 0.75;
const r = hexW / 2;
ctx.beginPath();
const cols = Math.ceil(w / horiz) + 2;
const rows = Math.ceil(h / vert) + 2;
for (let row = -1; row < rows; row++) {
for (let col = -1; col < cols; col++) {
const cx = col * horiz;
const cy = row * vert + (col % 2 === 0 ? 0 : vert / 2);
for (let i = 0; i < 6; i++) {
const a = (Math.PI / 3) * i;
const x = cx + r * Math.cos(a);
const y = cy + r * Math.sin(a);
if (i === 0) ctx.moveTo(x, y);
else ctx.lineTo(x, y);
}
ctx.closePath();
}
}
ctx.stroke();
}
export function SceneGridOverlay({ grid, viewport }: Props) {
const canvasRef = useRef<HTMLCanvasElement | null>(null);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas || !viewport || !grid?.enabled) return;
const dpr = Math.max(1, Math.min(2, window.devicePixelRatio || 1));
const w = Math.max(1, Math.round(viewport.w));
const h = Math.max(1, Math.round(viewport.h));
canvas.width = Math.round(w * dpr);
canvas.height = Math.round(h * dpr);
canvas.style.width = `${w}px`;
canvas.style.height = `${h}px`;
const ctx = canvas.getContext('2d');
if (!ctx) return;
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
ctx.clearRect(0, 0, w, h);
const minDim = Math.min(w, h);
const cell = Math.max(4, grid.sizeN * minDim);
ctx.strokeStyle = grid.color || '#ffffff';
ctx.lineWidth = 1;
ctx.globalAlpha = 0.72;
if (grid.type === 'hex') {
drawHexGrid(ctx, w, h, cell);
} else {
drawSquareGrid(ctx, w, h, cell);
}
}, [
grid?.enabled,
grid?.type,
grid?.sizeN,
grid?.color,
viewport?.x,
viewport?.y,
viewport?.w,
viewport?.h,
]);
if (!viewport || !grid?.enabled) return null;
return (
<div
className={styles.layer}
style={{ left: viewport.x, top: viewport.y, width: viewport.w, height: viewport.h }}
aria-hidden
>
<canvas ref={canvasRef} className={styles.canvas} />
</div>
);
}
@@ -2,7 +2,8 @@
position: absolute; position: absolute;
inset: 0; inset: 0;
pointer-events: none; pointer-events: none;
/* Выше brushLayer (z-index: 3), иначе ПКМ/меню перехватывает кисть. */ /* Выше brushLayer (z-index: 3), иначе ПКМ/меню перехватывает кисть.
* Ниже Pixi/Explosion (6/7), чтобы VFX яда/взрыва шли поверх иконки. */
z-index: 5; z-index: 5;
} }
+1
View File
@@ -23,6 +23,7 @@ function scene(id: string): Scene {
previewRotationDeg: 0, previewRotationDeg: 0,
darkenScene: false, darkenScene: false,
traps: [], traps: [],
grid: { enabled: false, type: 'square', sizeN: 0.06, color: '#ffffff' },
media: { videos: [], audios: [] }, media: { videos: [], audios: [] },
settings: { autoplayVideo: false, autoplayAudio: true, loopVideo: true, loopAudio: true }, settings: { autoplayVideo: false, autoplayAudio: true, loopVideo: true, loopAudio: true },
connections: [], connections: [],
@@ -28,6 +28,7 @@ function scene(id: string, title: string): Scene {
previewRotationDeg: 0, previewRotationDeg: 0,
darkenScene: false, darkenScene: false,
traps: [], traps: [],
grid: { enabled: false, type: 'square', sizeN: 0.06, color: '#ffffff' },
media: { videos: [], audios: [] }, media: { videos: [], audios: [] },
settings: { autoplayVideo: false, autoplayAudio: false, loopVideo: false, loopAudio: false }, settings: { autoplayVideo: false, autoplayAudio: false, loopVideo: false, loopAudio: false },
connections: [], connections: [],
+2
View File
@@ -20,6 +20,7 @@ import type {
Scene, Scene,
SceneDarknessEvent, SceneDarknessEvent,
SceneDarknessState, SceneDarknessState,
SceneGrid,
SceneId, SceneId,
SceneTrap, SceneTrap,
SceneTrapsEvent, SceneTrapsEvent,
@@ -703,6 +704,7 @@ export type ScenePatch = {
previewRotationDeg?: 0 | 90 | 180 | 270; previewRotationDeg?: 0 | 90 | 180 | 270;
darkenScene?: boolean; darkenScene?: boolean;
traps?: SceneTrap[]; traps?: SceneTrap[];
grid?: SceneGrid;
settings?: Partial<Scene['settings']>; settings?: Partial<Scene['settings']>;
media?: Partial<Scene['media']>; media?: Partial<Scene['media']>;
layout?: Partial<Scene['layout']>; layout?: Partial<Scene['layout']>;
+3
View File
@@ -9,6 +9,7 @@ import type {
SceneId, SceneId,
} from './ids'; } from './ids';
import type { MaterialLegend } from './materialLegend'; import type { MaterialLegend } from './materialLegend';
import type { SceneGrid } from './sceneGrid';
import type { SceneTrap } from './sceneTraps'; import type { SceneTrap } from './sceneTraps';
export const PROJECT_SCHEMA_VERSION = 9 as const; export const PROJECT_SCHEMA_VERSION = 9 as const;
@@ -162,6 +163,8 @@ export type Scene = {
darkenScene: boolean; darkenScene: boolean;
/** Ловушки на карте (только для image-превью); расстановка в проекте. */ /** Ловушки на карте (только для image-превью); расстановка в проекте. */
traps: SceneTrap[]; traps: SceneTrap[];
/** Боевая сетка поверх превью (под ловушками/эффектами). */
grid: SceneGrid;
media: SceneMediaRefs; media: SceneMediaRefs;
settings: SceneSettings; settings: SceneSettings;
connections: SceneId[]; connections: SceneId[];
+1
View File
@@ -5,6 +5,7 @@ export * from './materialLegend';
export * from './materials'; export * from './materials';
export * from './npcs'; export * from './npcs';
export * from './sceneDarkness'; export * from './sceneDarkness';
export * from './sceneGrid';
export * from './sceneTraps'; export * from './sceneTraps';
export * from './sceneView'; export * from './sceneView';
export * from './videoPlayback'; export * from './videoPlayback';
+61
View File
@@ -0,0 +1,61 @@
/** Настройки боевой сетки на превью сцены (сохраняется в проекте). */
export const SCENE_GRID_TYPES = ['square', 'hex'] as const;
export type SceneGridType = (typeof SCENE_GRID_TYPES)[number];
export type SceneGrid = {
/** Наложить сетку на изображение сцены. */
enabled: boolean;
type: SceneGridType;
/** Размер ячейки относительно min(w, h) картинки. */
sizeN: number;
/** Hex `#rrggbb`. */
color: string;
};
export const DEFAULT_SCENE_GRID_SIZE_N = 0.06;
export const SCENE_GRID_SIZE_MIN = 0.02;
export const SCENE_GRID_SIZE_MAX = 0.25;
export const DEFAULT_SCENE_GRID_COLOR = '#ffffff';
export const DEFAULT_SCENE_GRID: SceneGrid = {
enabled: false,
type: 'square',
sizeN: DEFAULT_SCENE_GRID_SIZE_N,
color: DEFAULT_SCENE_GRID_COLOR,
};
export function clampSceneGridSizeN(sizeN: number): number {
if (!Number.isFinite(sizeN)) return DEFAULT_SCENE_GRID_SIZE_N;
return Math.max(SCENE_GRID_SIZE_MIN, Math.min(SCENE_GRID_SIZE_MAX, sizeN));
}
export function normalizeSceneGridColor(raw: unknown): string {
if (typeof raw !== 'string') return DEFAULT_SCENE_GRID_COLOR;
const s = raw.trim();
if (/^#[0-9a-fA-F]{6}$/u.test(s)) return s.toLowerCase();
if (/^#[0-9a-fA-F]{3}$/u.test(s)) {
const r = s[1]!;
const g = s[2]!;
const b = s[3]!;
return `#${r}${r}${g}${g}${b}${b}`.toLowerCase();
}
return DEFAULT_SCENE_GRID_COLOR;
}
export function normalizeSceneGrid(raw: unknown): SceneGrid {
if (!raw || typeof raw !== 'object') return { ...DEFAULT_SCENE_GRID };
const obj = raw as Partial<SceneGrid>;
const type: SceneGridType = obj.type === 'hex' ? 'hex' : 'square';
return {
enabled: Boolean(obj.enabled),
type,
sizeN: clampSceneGridSizeN(typeof obj.sizeN === 'number' ? obj.sizeN : DEFAULT_SCENE_GRID_SIZE_N),
color: normalizeSceneGridColor(obj.color),
};
}
export function sceneGridTypeLabelRu(type: SceneGridType): string {
return type === 'hex' ? 'Гексогональная' : 'Квадратная';
}