feat(scene): battle grid overlay with color and trap VFX stacking
Add configurable square/hex grid in the scene editor (persisted and shown on control/presentation) and keep trap activation effects above trap icons. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -20,6 +20,7 @@ import type {
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Scene,
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SceneDarknessEvent,
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SceneDarknessState,
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SceneGrid,
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SceneId,
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SceneTrap,
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SceneTrapsEvent,
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@@ -703,6 +704,7 @@ export type ScenePatch = {
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previewRotationDeg?: 0 | 90 | 180 | 270;
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darkenScene?: boolean;
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traps?: SceneTrap[];
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grid?: SceneGrid;
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settings?: Partial<Scene['settings']>;
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media?: Partial<Scene['media']>;
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layout?: Partial<Scene['layout']>;
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