feat(scene): battle grid overlay with color and trap VFX stacking
Add configurable square/hex grid in the scene editor (persisted and shown on control/presentation) and keep trap activation effects above trap icons. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -2,7 +2,8 @@
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position: absolute;
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inset: 0;
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pointer-events: none;
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z-index: 2;
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/* Выше иконок ловушек (z-index: 5), чтобы VFX взрыва не уходил под маркер. */
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z-index: 7;
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overflow: hidden;
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}
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