perf: trim session IPC hot paths and fix clear-effects idle render
Skip full project broadcast on graph/NPC position commits, send session.stateChanged only to consumer windows, and force one Pixi render before stopping the idle ticker so Clear effects actually clears the canvas. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -0,0 +1,54 @@
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import assert from 'node:assert/strict';
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import fs from 'node:fs';
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import path from 'node:path';
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import test from 'node:test';
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import { fileURLToPath } from 'node:url';
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const here = path.dirname(fileURLToPath(import.meta.url));
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/**
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* Фаза 6 (срез): layout-only мутации не должны слать полный Project во все окна.
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* Редактор НПС применяет позицию из ответа invoke локально.
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*/
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void test('session IPC: нет emitSessionState на graph/NPC position hot-path', () => {
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const index = fs.readFileSync(path.join(here, 'index.ts'), 'utf8');
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const createWindows = fs.readFileSync(path.join(here, 'windows/createWindows.ts'), 'utf8');
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const npcsEditor = fs.readFileSync(
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path.join(here, '../renderer/npcs/NpcsEditorApp.tsx'),
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'utf8',
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);
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assert.ok(index.includes('sendToAppWindows(ipcChannels.session.stateChanged'));
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assert.ok(createWindows.includes('SESSION_STATE_WINDOW_KINDS'));
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assert.ok(createWindows.includes('sendToAppWindows'));
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const kindsBlock = /SESSION_STATE_WINDOW_KINDS: readonly WindowKind\[\] = \[([\s\S]*?)\] as const/.exec(
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createWindows,
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);
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assert.ok(kindsBlock, 'SESSION_STATE_WINDOW_KINDS объявлен');
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assert.doesNotMatch(kindsBlock[1] ?? '', /'editor'/, 'editor не получает session.stateChanged');
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assert.match(kindsBlock[1] ?? '', /'presentation'/);
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assert.match(kindsBlock[1] ?? '', /'control'/);
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// Handlers больше не вызывают emitSessionState сразу после layout-update.
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const npcPosHandler =
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/registerHandler\(ipcChannels\.project\.updateNpcPosition,\s*async\s*\(\{ npcId, x, y \}\) => \{([\s\S]*?)\}\);/.exec(
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index,
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);
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const graphPosHandler =
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/registerHandler\(ipcChannels\.project\.updateSceneGraphNodePosition,\s*async\s*\(\{ nodeId, x, y \}\) => \{([\s\S]*?)\}\);/.exec(
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index,
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);
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assert.ok(npcPosHandler, 'updateNpcPosition handler');
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assert.ok(graphPosHandler, 'updateSceneGraphNodePosition handler');
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assert.doesNotMatch(npcPosHandler[1] ?? '', /emitSessionState/);
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assert.doesNotMatch(graphPosHandler[1] ?? '', /emitSessionState/);
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assert.match(npcPosHandler[1] ?? '', /return \{ project \}/);
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assert.match(graphPosHandler[1] ?? '', /return \{ project \}/);
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assert.ok(npcsEditor.includes('updateNpcPosition'));
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assert.match(
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npcsEditor,
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/onNodePositionCommit[\s\S]*?setSession\([\s\S]*?npcs: prev\.project\.npcs\.map/,
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);
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assert.match(npcsEditor, /await api\.invoke\(ipcChannels\.project\.updateNpcPosition/);
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});
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