perf: trim session IPC hot paths and fix clear-effects idle render

Skip full project broadcast on graph/NPC position commits, send session.stateChanged only to consumer windows, and force one Pixi render before stopping the idle ticker so Clear effects actually clears the canvas.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-07-23 12:32:03 +08:00
parent d9fbecf5a7
commit a797162f16
7 changed files with 121 additions and 8 deletions
@@ -0,0 +1,54 @@
import assert from 'node:assert/strict';
import fs from 'node:fs';
import path from 'node:path';
import test from 'node:test';
import { fileURLToPath } from 'node:url';
const here = path.dirname(fileURLToPath(import.meta.url));
/**
* Фаза 6 (срез): layout-only мутации не должны слать полный Project во все окна.
* Редактор НПС применяет позицию из ответа invoke локально.
*/
void test('session IPC: нет emitSessionState на graph/NPC position hot-path', () => {
const index = fs.readFileSync(path.join(here, 'index.ts'), 'utf8');
const createWindows = fs.readFileSync(path.join(here, 'windows/createWindows.ts'), 'utf8');
const npcsEditor = fs.readFileSync(
path.join(here, '../renderer/npcs/NpcsEditorApp.tsx'),
'utf8',
);
assert.ok(index.includes('sendToAppWindows(ipcChannels.session.stateChanged'));
assert.ok(createWindows.includes('SESSION_STATE_WINDOW_KINDS'));
assert.ok(createWindows.includes('sendToAppWindows'));
const kindsBlock = /SESSION_STATE_WINDOW_KINDS: readonly WindowKind\[\] = \[([\s\S]*?)\] as const/.exec(
createWindows,
);
assert.ok(kindsBlock, 'SESSION_STATE_WINDOW_KINDS объявлен');
assert.doesNotMatch(kindsBlock[1] ?? '', /'editor'/, 'editor не получает session.stateChanged');
assert.match(kindsBlock[1] ?? '', /'presentation'/);
assert.match(kindsBlock[1] ?? '', /'control'/);
// Handlers больше не вызывают emitSessionState сразу после layout-update.
const npcPosHandler =
/registerHandler\(ipcChannels\.project\.updateNpcPosition,\s*async\s*\(\{ npcId, x, y \}\) => \{([\s\S]*?)\}\);/.exec(
index,
);
const graphPosHandler =
/registerHandler\(ipcChannels\.project\.updateSceneGraphNodePosition,\s*async\s*\(\{ nodeId, x, y \}\) => \{([\s\S]*?)\}\);/.exec(
index,
);
assert.ok(npcPosHandler, 'updateNpcPosition handler');
assert.ok(graphPosHandler, 'updateSceneGraphNodePosition handler');
assert.doesNotMatch(npcPosHandler[1] ?? '', /emitSessionState/);
assert.doesNotMatch(graphPosHandler[1] ?? '', /emitSessionState/);
assert.match(npcPosHandler[1] ?? '', /return \{ project \}/);
assert.match(graphPosHandler[1] ?? '', /return \{ project \}/);
assert.ok(npcsEditor.includes('updateNpcPosition'));
assert.match(
npcsEditor,
/onNodePositionCommit[\s\S]*?setSession\([\s\S]*?npcs: prev\.project\.npcs\.map/,
);
assert.match(npcsEditor, /await api\.invoke\(ipcChannels\.project\.updateNpcPosition/);
});