DNDGamePlayer: Electron редактор сцен, презентация, упаковка electron-builder
Made-with: Cursor
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.host {
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position: absolute;
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inset: 0;
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}
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.hostInteractive {
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pointer-events: auto;
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}
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.hostPassthrough {
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pointer-events: none;
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}
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import assert from 'node:assert/strict';
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import fs from 'node:fs';
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import path from 'node:path';
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import test from 'node:test';
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import { fileURLToPath } from 'node:url';
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const here = path.dirname(fileURLToPath(import.meta.url));
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void test('PxiEffectsOverlay: canvas не перехватывает указатель в режиме без interactive', () => {
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const src = fs.readFileSync(path.join(here, 'PxiEffectsOverlay.tsx'), 'utf8');
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assert.ok(src.includes("app.canvas.style.pointerEvents = interactive ? 'auto' : 'none'"));
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});
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import { useEffect, useState } from 'react';
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import { ipcChannels } from '../../../shared/ipc/contracts';
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import type { EffectsEvent, EffectsState } from '../../../shared/types';
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import { getDndApi } from '../dndApi';
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export function useEffectsState(): readonly [
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EffectsState | null,
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{ dispatch: (event: EffectsEvent) => Promise<void> },
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] {
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const api = getDndApi();
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const [state, setState] = useState<EffectsState | null>(null);
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useEffect(() => {
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void api.invoke(ipcChannels.effects.getState, {}).then((r) => {
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setState(r.state);
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});
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return api.on(ipcChannels.effects.stateChanged, ({ state: next }) => {
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setState(next);
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});
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}, [api]);
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return [
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state,
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{
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dispatch: async (event) => {
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await api.invoke(ipcChannels.effects.dispatch, { event });
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},
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},
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] as const;
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}
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