feat(control): инструмент «Маркер» на области видимости

Добавлена кисть маркера на пульте и презентации с настройками в панели эффектов; штрихи привязаны к жёлтой рамке, ластик и очистка работают с отдельным сессионным слоем.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-09-02 12:53:06 +08:00
parent 153be98780
commit 8b28a9b11a
18 changed files with 906 additions and 32 deletions
+17
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@@ -27,6 +27,8 @@ import type {
Scene,
SceneDarknessEvent,
SceneDarknessState,
SceneMarkerEvent,
SceneMarkerState,
SceneGrid,
SceneId,
SceneNpcToken,
@@ -182,6 +184,11 @@ export const ipcChannels = {
dispatch: 'sceneDarkness.dispatch',
stateChanged: 'sceneDarkness.stateChanged',
},
sceneMarker: {
getState: 'sceneMarker.getState',
dispatch: 'sceneMarker.dispatch',
stateChanged: 'sceneMarker.stateChanged',
},
sceneTraps: {
getState: 'sceneTraps.getState',
dispatch: 'sceneTraps.dispatch',
@@ -315,6 +322,7 @@ export type IpcEventMap = {
[ipcChannels.materialsOverlay.stateChanged]: { state: MaterialsOverlayState };
[ipcChannels.npcsOverlay.stateChanged]: { state: NpcsOverlayState };
[ipcChannels.sceneDarkness.stateChanged]: { state: SceneDarknessState };
[ipcChannels.sceneMarker.stateChanged]: { state: SceneMarkerState };
[ipcChannels.sceneTraps.stateChanged]: { state: SceneTrapsState };
[ipcChannels.sceneView.stateChanged]: { state: SceneViewState };
[ipcChannels.tokens.stateChanged]: { tokens: AppToken[] };
@@ -771,6 +779,14 @@ export type IpcInvokeMap = {
req: { event: SceneDarknessEvent };
res: { ok: true };
};
[ipcChannels.sceneMarker.getState]: {
req: Record<string, never>;
res: { state: SceneMarkerState };
};
[ipcChannels.sceneMarker.dispatch]: {
req: { event: SceneMarkerEvent };
res: { ok: true };
};
[ipcChannels.sceneTraps.getState]: {
req: Record<string, never>;
res: { state: SceneTrapsState };
@@ -952,6 +968,7 @@ export type LegacyIpcEventMap = {
[ipcChannels.materialsOverlay.stateChanged]: { state: MaterialsOverlayState };
[ipcChannels.npcsOverlay.stateChanged]: { state: NpcsOverlayState };
[ipcChannels.sceneDarkness.stateChanged]: { state: SceneDarknessState };
[ipcChannels.sceneMarker.stateChanged]: { state: SceneMarkerState };
[ipcChannels.sceneTraps.stateChanged]: { state: SceneTrapsState };
[ipcChannels.sceneView.stateChanged]: { state: SceneViewState };
[ipcChannels.tokens.stateChanged]: { tokens: AppToken[] };
+30
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@@ -0,0 +1,30 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { applySceneMarkerEraserStroke } from './sceneMarkerEraser';
import type { SceneMarkerStroke } from './types/sceneMarker';
void test('applySceneMarkerEraserStroke: удаляет точки под ластиком', () => {
const strokes: SceneMarkerStroke[] = [
{
id: 'm1',
seed: 1,
createdAtMs: 100,
points: [
{ x: 0.1, y: 0.5, tMs: 100 },
{ x: 0.5, y: 0.5, tMs: 101 },
{ x: 0.9, y: 0.5, tMs: 102 },
],
radiusN: 0.04,
color: '#ff0000',
},
];
const next = applySceneMarkerEraserStroke(
strokes,
[{ x: 0.5, y: 0.5, tMs: 200 }],
0.06,
(prefix) => `${prefix}_new`,
);
assert.ok(next.length >= 1);
assert.ok(next.every((s) => s.points.every((p) => Math.abs(p.x - 0.5) > 0.05)));
});
+107
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@@ -0,0 +1,107 @@
import type { NPoint } from './types/effects';
import type { SceneMarkerStroke } from './types/sceneMarker';
function distSqPointToSegment(
px: number,
py: number,
x1: number,
y1: number,
x2: number,
y2: number,
): number {
const dx = x2 - x1;
const dy = y2 - y1;
const len2 = dx * dx + dy * dy;
if (len2 < 1e-18) {
const ex = px - x1;
const ey = py - y1;
return ex * ex + ey * ey;
}
let t = ((px - x1) * dx + (py - y1) * dy) / len2;
t = Math.max(0, Math.min(1, t));
const qx = x1 + t * dx;
const qy = y1 + t * dy;
const ex = px - qx;
const ey = py - qy;
return ex * ex + ey * ey;
}
function minDistToEraserStroke(
p: { x: number; y: number },
eraserPoints: readonly { x: number; y: number }[],
): number {
if (eraserPoints.length === 0) return Number.POSITIVE_INFINITY;
let bestSq = Number.POSITIVE_INFINITY;
for (const ep of eraserPoints) {
const dx = p.x - ep.x;
const dy = p.y - ep.y;
bestSq = Math.min(bestSq, dx * dx + dy * dy);
}
for (let i = 1; i < eraserPoints.length; i += 1) {
const a = eraserPoints[i - 1];
const b = eraserPoints[i];
if (!a || !b) continue;
bestSq = Math.min(bestSq, distSqPointToSegment(p.x, p.y, a.x, a.y, b.x, b.y));
}
return Math.sqrt(bestSq);
}
function isPointErased(
p: { x: number; y: number },
strokeRadiusN: number,
eraserPoints: readonly { x: number; y: number }[],
eraserRadiusN: number,
): boolean {
const threshold = eraserRadiusN + strokeRadiusN;
return minDistToEraserStroke(p, eraserPoints) <= threshold;
}
function splitKeptPointRuns(
points: NPoint[],
eraserPoints: readonly { x: number; y: number }[],
eraserRadiusN: number,
strokeRadiusN: number,
): NPoint[][] {
const runs: NPoint[][] = [];
let current: NPoint[] = [];
for (const p of points) {
if (isPointErased(p, strokeRadiusN, eraserPoints, eraserRadiusN)) {
if (current.length > 0) {
runs.push(current);
current = [];
}
continue;
}
current.push(p);
}
if (current.length > 0) runs.push(current);
return runs;
}
/** Стирает штрихи маркера ластиком (как туман/огонь). */
export function applySceneMarkerEraserStroke(
strokes: readonly SceneMarkerStroke[],
eraserPoints: readonly NPoint[],
eraserRadiusN: number,
makeId: (prefix: string) => string,
): SceneMarkerStroke[] {
if (eraserPoints.length === 0) return [...strokes];
const out: SceneMarkerStroke[] = [];
for (const stroke of strokes) {
const runs = splitKeptPointRuns(stroke.points, eraserPoints, eraserRadiusN, stroke.radiusN);
if (runs.length === 0) continue;
if (runs.length === 1 && runs[0]?.length === stroke.points.length) {
out.push(stroke);
continue;
}
for (const run of runs) {
if (run.length === 0) continue;
out.push({
...stroke,
id: makeId('mk'),
points: run,
});
}
}
return out;
}
+1
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@@ -12,6 +12,7 @@ export type EffectToolType =
| 'freeze'
| 'exploreBrush'
| 'closeBrush'
| 'marker'
| 'eraser';
export type EffectInstanceType =
+1
View File
@@ -9,6 +9,7 @@ export * from './npcDisposition';
export * from './npcExternalUrl';
export * from './npcs';
export * from './sceneDarkness';
export * from './sceneMarker';
export * from './sceneGrid';
export * from './sceneGridSnap';
export * from './tokenPath';
+37
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@@ -0,0 +1,37 @@
import type { NPoint } from './effects';
export type SceneMarkerBrushShape = 'circle' | 'square';
export type SceneMarkerStroke = {
id: string;
seed: number;
createdAtMs: number;
points: NPoint[];
radiusN: number;
color: string;
shape?: SceneMarkerBrushShape;
};
export type SceneMarkerDraft = {
points: NPoint[];
radiusN: number;
color: string;
shape?: SceneMarkerBrushShape;
};
export type SceneMarkerState = {
revision: number;
cacheKey: string | null;
strokes: SceneMarkerStroke[];
draft: SceneMarkerDraft | null;
};
export type SceneMarkerEvent =
| { kind: 'draft.set'; draft: SceneMarkerDraft | null }
| { kind: 'stroke.add'; stroke: SceneMarkerStroke }
| { kind: 'strokes.erase'; points: NPoint[]; radiusN: number }
| { kind: 'strokes.clear' };
export function normalizeSceneMarkerBrushShape(raw: unknown): SceneMarkerBrushShape {
return raw === 'square' ? 'square' : 'circle';
}