feat(control): инструмент «Маркер» на области видимости

Добавлена кисть маркера на пульте и презентации с настройками в панели эффектов; штрихи привязаны к жёлтой рамке, ластик и очистка работают с отдельным сессионным слоем.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-09-02 12:53:06 +08:00
parent 153be98780
commit 8b28a9b11a
18 changed files with 906 additions and 32 deletions
+34
View File
@@ -27,6 +27,7 @@ import {
import { EffectsStore, effectsDefaultTool } from './effects/effectsStore';
import { SceneDarknessStore } from './effects/sceneDarknessStore';
import { SceneMarkerStore } from './effects/sceneMarkerStore';
import { SceneTrapsStore } from './sceneTraps/sceneTrapsStore';
import { installIpcRouter, registerHandler, setLicenseAssert } from './ipc/router';
import { LicenseService } from './license/licenseService';
@@ -165,6 +166,7 @@ function installAppMenuForSession(): void {
const effectsStore = new EffectsStore();
const sceneDarknessStore = new SceneDarknessStore();
const sceneMarkerStore = new SceneMarkerStore();
const sceneTrapsStore = new SceneTrapsStore();
const sceneViewStore = new SceneViewStore();
const videoStore = new VideoPlaybackStore();
@@ -270,6 +272,13 @@ function emitSceneDarknessState(): void {
}
}
function emitSceneMarkerState(): void {
const state = sceneMarkerStore.getState();
for (const win of BrowserWindow.getAllWindows()) {
win.webContents.send(ipcChannels.sceneMarker.stateChanged, { state });
}
}
function emitSceneViewState(): void {
const state = sceneViewStore.getState();
for (const win of BrowserWindow.getAllWindows()) {
@@ -357,6 +366,11 @@ function syncSceneDarknessForProject(project: Project): void {
sceneDarknessStore.switchScene(cacheKey, enabled);
}
function syncSceneMarkerForProject(project: Project): void {
const cacheKey = project.currentGraphNodeId ?? project.currentSceneId ?? null;
sceneMarkerStore.switchScene(cacheKey);
}
function emitSceneTrapsState(): void {
const state = sceneTrapsStore.getState();
for (const win of BrowserWindow.getAllWindows()) {
@@ -522,6 +536,7 @@ async function main() {
registerHandler(ipcChannels.license.acceptEula, ({ version }) => licenseService.acceptEula(version));
registerHandler(ipcChannels.windows.openMultiWindow, (req) => {
sceneDarknessStore.resetSession();
sceneMarkerStore.resetSession();
sceneTrapsStore.resetSession();
sceneTokensSessionStore.reset();
tokenPathSessionStore.reset();
@@ -540,12 +555,14 @@ async function main() {
const project = projectStore.getOpenProject();
if (project) {
syncSceneDarknessForProject(project);
syncSceneMarkerForProject(project);
syncSceneTrapsForProject(project);
seedTokenPathPlaybackForProject(project);
} else {
emitTokenPathSessionState();
}
emitSceneDarknessState();
emitSceneMarkerState();
emitSceneTrapsState();
emitSceneTokensSessionState();
emitSceneNpcTokensSessionState();
@@ -674,10 +691,12 @@ async function main() {
sceneNpcTokensSessionStore.reset();
clearNpcMapSpawnDrag();
scenePlayerTokensSessionStore.reset();
syncSceneMarkerForProject(project);
emitSceneViewState();
emitSceneTokensSessionState();
emitSceneNpcTokensSessionState();
emitScenePlayerTokensSessionState();
emitSceneMarkerState();
emitSessionState();
warmNpcsEditorWindow();
return { project };
@@ -689,6 +708,7 @@ async function main() {
materialsOverlayStore.clear();
npcsOverlayStore.clear();
sceneDarknessStore.resetSession();
sceneMarkerStore.resetSession();
sceneTrapsStore.resetSession();
sceneViewStore.reset();
sceneTokensSessionStore.reset();
@@ -700,6 +720,7 @@ async function main() {
emitMaterialsOverlayState();
emitNpcsOverlayState();
emitSceneDarknessState();
emitSceneMarkerState();
emitSceneTrapsState();
emitSceneViewState();
emitSceneTokensSessionState();
@@ -727,12 +748,14 @@ async function main() {
const project = projectStore.getOpenProject();
if (project) {
syncSceneDarknessForProject(project);
syncSceneMarkerForProject(project);
syncSceneTrapsForProject(project);
}
emitEffectsState();
emitMaterialsOverlayState();
emitNpcsOverlayState();
emitSceneDarknessState();
emitSceneMarkerState();
emitSceneTrapsState();
emitSceneViewState();
emitSceneTokensSessionState();
@@ -755,12 +778,14 @@ async function main() {
const project = projectStore.getOpenProject();
if (project) {
syncSceneDarknessForProject(project);
syncSceneMarkerForProject(project);
syncSceneTrapsForProject(project);
}
emitEffectsState();
emitMaterialsOverlayState();
emitNpcsOverlayState();
emitSceneDarknessState();
emitSceneMarkerState();
emitSceneTrapsState();
emitSceneViewState();
emitSceneTokensSessionState();
@@ -1427,6 +1452,15 @@ async function main() {
return { ok: true };
});
registerHandler(ipcChannels.sceneMarker.getState, () => {
return { state: sceneMarkerStore.getState() };
});
registerHandler(ipcChannels.sceneMarker.dispatch, ({ event }) => {
sceneMarkerStore.dispatch(event);
emitSceneMarkerState();
return { ok: true };
});
registerHandler(ipcChannels.sceneTraps.getState, () => {
return { state: sceneTrapsStore.getState() };
});