feat(control): инструмент «Маркер» на области видимости
Добавлена кисть маркера на пульте и презентации с настройками в панели эффектов; штрихи привязаны к жёлтой рамке, ластик и очистка работают с отдельным сессионным слоем. Co-authored-by: Cursor <cursoragent@cursor.com>
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import { applySceneMarkerEraserStroke } from '../../shared/sceneMarkerEraser';
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import type { SceneMarkerEvent, SceneMarkerState, SceneMarkerStroke } from '../../shared/types';
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function emptyState(): SceneMarkerState {
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return {
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revision: 1,
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cacheKey: null,
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strokes: [],
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draft: null,
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};
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}
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function makeStrokeId(prefix: string): string {
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return `${prefix}_${String(Date.now())}_${String(Math.floor(Math.random() * 1_000_000_000))}`;
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}
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export class SceneMarkerStore {
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private state: SceneMarkerState = emptyState();
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/** Кэш штрихов маркера по ключу (graphNodeId или sceneId) на время сессии показа. */
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private cache = new Map<string, SceneMarkerStroke[]>();
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private currentKey: string | null = null;
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getState(): SceneMarkerState {
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return { ...this.state, strokes: [...this.state.strokes] };
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}
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/** Сброс кэша при новом запуске показа (кнопка «Запустить»). */
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resetSession(): void {
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this.cache.clear();
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this.currentKey = null;
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this.state = emptyState();
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}
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/** Переключение сцены: сохраняем штрихи в кэш и загружаем новую сцену. */
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switchScene(cacheKey: string | null): SceneMarkerState {
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if (this.currentKey !== null) {
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this.cache.set(this.currentKey, [...this.state.strokes]);
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}
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this.currentKey = cacheKey;
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const strokes = cacheKey ? [...(this.cache.get(cacheKey) ?? [])] : [];
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this.state = {
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revision: this.state.revision + 1,
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cacheKey,
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strokes,
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draft: null,
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};
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return this.getState();
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}
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dispatch(event: SceneMarkerEvent): SceneMarkerState {
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switch (event.kind) {
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case 'draft.set':
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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draft: event.draft,
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};
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return this.getState();
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case 'stroke.add': {
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const strokes = [...this.state.strokes, event.stroke];
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if (this.currentKey) {
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this.cache.set(this.currentKey, strokes);
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}
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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strokes,
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draft: null,
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};
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return this.getState();
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}
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case 'strokes.erase': {
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const strokes = applySceneMarkerEraserStroke(
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this.state.strokes,
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event.points,
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event.radiusN,
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(prefix) => makeStrokeId(prefix),
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);
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if (this.currentKey) {
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this.cache.set(this.currentKey, strokes);
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}
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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strokes,
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draft: null,
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};
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return this.getState();
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}
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case 'strokes.clear':
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if (this.currentKey) {
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this.cache.set(this.currentKey, []);
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}
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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strokes: [],
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draft: null,
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};
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return this.getState();
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default: {
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const _x: never = event;
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return this.getState();
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}
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}
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}
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}
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