feat(control): инструмент «Маркер» на области видимости
Добавлена кисть маркера на пульте и презентации с настройками в панели эффектов; штрихи привязаны к жёлтой рамке, ластик и очистка работают с отдельным сессионным слоем. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -0,0 +1,95 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { SceneMarkerStore } from './sceneMarkerStore';
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void test('SceneMarkerStore: сохраняет штрихи при переключении сцен', () => {
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const store = new SceneMarkerStore();
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store.switchScene('scene_a');
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store.dispatch({
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kind: 'stroke.add',
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stroke: {
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id: 'm1',
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seed: 1,
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createdAtMs: 100,
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points: [{ x: 0.5, y: 0.5, tMs: 100 }],
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radiusN: 0.08,
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color: '#ff0000',
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},
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});
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store.switchScene('scene_b');
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assert.equal(store.getState().strokes.length, 0);
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store.switchScene('scene_a');
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assert.equal(store.getState().strokes.length, 1);
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assert.equal(store.getState().strokes[0]?.id, 'm1');
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});
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void test('SceneMarkerStore: resetSession очищает кэш', () => {
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const store = new SceneMarkerStore();
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store.switchScene('scene_a');
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store.dispatch({
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kind: 'stroke.add',
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stroke: {
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id: 'm1',
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seed: 1,
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createdAtMs: 100,
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points: [{ x: 0.2, y: 0.2, tMs: 100 }],
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radiusN: 0.08,
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color: '#00ff00',
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},
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});
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store.resetSession();
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store.switchScene('scene_a');
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assert.equal(store.getState().strokes.length, 0);
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});
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void test('SceneMarkerStore: strokes.erase удаляет точки под ластиком', () => {
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const store = new SceneMarkerStore();
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store.switchScene('scene_a');
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store.dispatch({
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kind: 'stroke.add',
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stroke: {
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id: 'm1',
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seed: 1,
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createdAtMs: 100,
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points: [
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{ x: 0.1, y: 0.5, tMs: 100 },
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{ x: 0.5, y: 0.5, tMs: 101 },
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{ x: 0.9, y: 0.5, tMs: 102 },
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],
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radiusN: 0.04,
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color: '#ff0000',
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},
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});
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store.dispatch({
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kind: 'strokes.erase',
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points: [{ x: 0.5, y: 0.5, tMs: 200 }],
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radiusN: 0.06,
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});
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const strokes = store.getState().strokes;
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assert.ok(strokes.length >= 1);
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assert.ok(strokes.every((s) => s.points.every((p) => Math.abs(p.x - 0.5) > 0.05)));
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});
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void test('SceneMarkerStore: strokes.clear удаляет все штрихи', () => {
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const store = new SceneMarkerStore();
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store.switchScene('scene_a');
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store.dispatch({
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kind: 'stroke.add',
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stroke: {
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id: 'm1',
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seed: 1,
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createdAtMs: 100,
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points: [{ x: 0.5, y: 0.5, tMs: 100 }],
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radiusN: 0.08,
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color: '#0000ff',
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},
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});
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store.dispatch({ kind: 'strokes.clear' });
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assert.equal(store.getState().strokes.length, 0);
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store.switchScene('scene_b');
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store.switchScene('scene_a');
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assert.equal(store.getState().strokes.length, 0);
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});
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@@ -0,0 +1,108 @@
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import { applySceneMarkerEraserStroke } from '../../shared/sceneMarkerEraser';
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import type { SceneMarkerEvent, SceneMarkerState, SceneMarkerStroke } from '../../shared/types';
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function emptyState(): SceneMarkerState {
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return {
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revision: 1,
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cacheKey: null,
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strokes: [],
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draft: null,
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};
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}
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function makeStrokeId(prefix: string): string {
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return `${prefix}_${String(Date.now())}_${String(Math.floor(Math.random() * 1_000_000_000))}`;
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}
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export class SceneMarkerStore {
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private state: SceneMarkerState = emptyState();
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/** Кэш штрихов маркера по ключу (graphNodeId или sceneId) на время сессии показа. */
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private cache = new Map<string, SceneMarkerStroke[]>();
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private currentKey: string | null = null;
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getState(): SceneMarkerState {
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return { ...this.state, strokes: [...this.state.strokes] };
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}
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/** Сброс кэша при новом запуске показа (кнопка «Запустить»). */
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resetSession(): void {
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this.cache.clear();
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this.currentKey = null;
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this.state = emptyState();
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}
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/** Переключение сцены: сохраняем штрихи в кэш и загружаем новую сцену. */
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switchScene(cacheKey: string | null): SceneMarkerState {
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if (this.currentKey !== null) {
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this.cache.set(this.currentKey, [...this.state.strokes]);
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}
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this.currentKey = cacheKey;
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const strokes = cacheKey ? [...(this.cache.get(cacheKey) ?? [])] : [];
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this.state = {
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revision: this.state.revision + 1,
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cacheKey,
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strokes,
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draft: null,
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};
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return this.getState();
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}
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dispatch(event: SceneMarkerEvent): SceneMarkerState {
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switch (event.kind) {
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case 'draft.set':
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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draft: event.draft,
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};
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return this.getState();
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case 'stroke.add': {
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const strokes = [...this.state.strokes, event.stroke];
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if (this.currentKey) {
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this.cache.set(this.currentKey, strokes);
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}
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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strokes,
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draft: null,
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};
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return this.getState();
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}
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case 'strokes.erase': {
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const strokes = applySceneMarkerEraserStroke(
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this.state.strokes,
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event.points,
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event.radiusN,
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(prefix) => makeStrokeId(prefix),
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);
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if (this.currentKey) {
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this.cache.set(this.currentKey, strokes);
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}
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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strokes,
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draft: null,
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};
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return this.getState();
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}
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case 'strokes.clear':
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if (this.currentKey) {
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this.cache.set(this.currentKey, []);
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}
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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strokes: [],
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draft: null,
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};
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return this.getState();
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default: {
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const _x: never = event;
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return this.getState();
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}
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}
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}
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}
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@@ -27,6 +27,7 @@ import {
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import { EffectsStore, effectsDefaultTool } from './effects/effectsStore';
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import { SceneDarknessStore } from './effects/sceneDarknessStore';
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import { SceneMarkerStore } from './effects/sceneMarkerStore';
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import { SceneTrapsStore } from './sceneTraps/sceneTrapsStore';
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import { installIpcRouter, registerHandler, setLicenseAssert } from './ipc/router';
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import { LicenseService } from './license/licenseService';
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@@ -165,6 +166,7 @@ function installAppMenuForSession(): void {
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const effectsStore = new EffectsStore();
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const sceneDarknessStore = new SceneDarknessStore();
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const sceneMarkerStore = new SceneMarkerStore();
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const sceneTrapsStore = new SceneTrapsStore();
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const sceneViewStore = new SceneViewStore();
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const videoStore = new VideoPlaybackStore();
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@@ -270,6 +272,13 @@ function emitSceneDarknessState(): void {
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}
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}
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function emitSceneMarkerState(): void {
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const state = sceneMarkerStore.getState();
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for (const win of BrowserWindow.getAllWindows()) {
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win.webContents.send(ipcChannels.sceneMarker.stateChanged, { state });
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}
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}
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function emitSceneViewState(): void {
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const state = sceneViewStore.getState();
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for (const win of BrowserWindow.getAllWindows()) {
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@@ -357,6 +366,11 @@ function syncSceneDarknessForProject(project: Project): void {
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sceneDarknessStore.switchScene(cacheKey, enabled);
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}
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function syncSceneMarkerForProject(project: Project): void {
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const cacheKey = project.currentGraphNodeId ?? project.currentSceneId ?? null;
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sceneMarkerStore.switchScene(cacheKey);
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}
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function emitSceneTrapsState(): void {
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const state = sceneTrapsStore.getState();
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for (const win of BrowserWindow.getAllWindows()) {
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@@ -522,6 +536,7 @@ async function main() {
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registerHandler(ipcChannels.license.acceptEula, ({ version }) => licenseService.acceptEula(version));
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registerHandler(ipcChannels.windows.openMultiWindow, (req) => {
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sceneDarknessStore.resetSession();
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sceneMarkerStore.resetSession();
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sceneTrapsStore.resetSession();
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sceneTokensSessionStore.reset();
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tokenPathSessionStore.reset();
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@@ -540,12 +555,14 @@ async function main() {
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const project = projectStore.getOpenProject();
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if (project) {
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syncSceneDarknessForProject(project);
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syncSceneMarkerForProject(project);
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syncSceneTrapsForProject(project);
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seedTokenPathPlaybackForProject(project);
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} else {
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emitTokenPathSessionState();
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}
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emitSceneDarknessState();
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emitSceneMarkerState();
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emitSceneTrapsState();
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emitSceneTokensSessionState();
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emitSceneNpcTokensSessionState();
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@@ -674,10 +691,12 @@ async function main() {
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sceneNpcTokensSessionStore.reset();
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clearNpcMapSpawnDrag();
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scenePlayerTokensSessionStore.reset();
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syncSceneMarkerForProject(project);
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emitSceneViewState();
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emitSceneTokensSessionState();
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emitSceneNpcTokensSessionState();
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emitScenePlayerTokensSessionState();
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emitSceneMarkerState();
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emitSessionState();
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warmNpcsEditorWindow();
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return { project };
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@@ -689,6 +708,7 @@ async function main() {
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materialsOverlayStore.clear();
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npcsOverlayStore.clear();
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sceneDarknessStore.resetSession();
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sceneMarkerStore.resetSession();
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sceneTrapsStore.resetSession();
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sceneViewStore.reset();
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sceneTokensSessionStore.reset();
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@@ -700,6 +720,7 @@ async function main() {
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emitMaterialsOverlayState();
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emitNpcsOverlayState();
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emitSceneDarknessState();
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emitSceneMarkerState();
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emitSceneTrapsState();
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emitSceneViewState();
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emitSceneTokensSessionState();
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@@ -727,12 +748,14 @@ async function main() {
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const project = projectStore.getOpenProject();
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if (project) {
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syncSceneDarknessForProject(project);
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syncSceneMarkerForProject(project);
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syncSceneTrapsForProject(project);
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}
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emitEffectsState();
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emitMaterialsOverlayState();
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emitNpcsOverlayState();
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emitSceneDarknessState();
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emitSceneMarkerState();
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emitSceneTrapsState();
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emitSceneViewState();
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emitSceneTokensSessionState();
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@@ -755,12 +778,14 @@ async function main() {
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const project = projectStore.getOpenProject();
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if (project) {
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syncSceneDarknessForProject(project);
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syncSceneMarkerForProject(project);
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syncSceneTrapsForProject(project);
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}
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emitEffectsState();
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emitMaterialsOverlayState();
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emitNpcsOverlayState();
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emitSceneDarknessState();
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emitSceneMarkerState();
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emitSceneTrapsState();
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emitSceneViewState();
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emitSceneTokensSessionState();
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@@ -1427,6 +1452,15 @@ async function main() {
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return { ok: true };
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});
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registerHandler(ipcChannels.sceneMarker.getState, () => {
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return { state: sceneMarkerStore.getState() };
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});
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registerHandler(ipcChannels.sceneMarker.dispatch, ({ event }) => {
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sceneMarkerStore.dispatch(event);
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emitSceneMarkerState();
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return { ok: true };
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});
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registerHandler(ipcChannels.sceneTraps.getState, () => {
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return { state: sceneTrapsStore.getState() };
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});
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