feat: save games and edit scene darkness

Persist show state to local saves; author map darkness in scene editor with bake-to-scene and help updates.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-10-06 11:41:42 +08:00
parent f6c301a12b
commit 877fbaa8e7
43 changed files with 2086 additions and 72 deletions
+402
View File
@@ -7,14 +7,21 @@ import type {
NpcDisposition,
NpcId,
ProjectNpc,
Scene,
SceneDarknessBrushShape,
SceneDarknessDraft,
SceneDarknessRevealStroke,
SceneDarknessState,
SceneGrid,
SceneGridTemplate,
SceneId,
SceneNpcToken,
SceneToken,
SceneTrap,
SceneTrapType,
TokenId,
} from '../../shared/types';
import { SceneDarknessOverlay } from '../shared/effects/SceneDarknessOverlay';
import {
asSceneNpcTokenId,
clampSceneNpcTokenSizeN,
@@ -237,6 +244,24 @@ function SceneNpcMarker({
);
}
function sameDarknessStrokes(
a: readonly SceneDarknessRevealStroke[],
b: readonly SceneDarknessRevealStroke[],
): boolean {
if (a === b) return true;
if (a.length !== b.length) return false;
for (let i = 0; i < a.length; i += 1) {
const left = a[i];
const right = b[i];
if (!left || !right) return false;
if (left.id !== right.id || left.points.length !== right.points.length) return false;
if (left.radiusN !== right.radiusN || left.mode !== right.mode || left.shape !== right.shape) {
return false;
}
}
return true;
}
function NpcPaletteTile({ npc }: { npc: ProjectNpc }) {
const imageUrl = useAssetUrl(npc.avatarAssetId);
const disposition = normalizeNpcDisposition(npc.disposition);
@@ -270,8 +295,28 @@ export function SceneEditorApp() {
const [session, setSession] = useState<SessionState | null>(null);
const [trapsOpen, setTrapsOpen] = useState(false);
const [gridOpen, setGridOpen] = useState(false);
const [darknessOpen, setDarknessOpen] = useState(false);
const [tokensOpen, setTokensOpen] = useState(false);
const [npcsOpen, setNpcsOpen] = useState(false);
const [localDarken, setLocalDarken] = useState(false);
const [localDarknessStrokes, setLocalDarknessStrokes] = useState<SceneDarknessRevealStroke[]>([]);
const [darknessDraft, setDarknessDraft] = useState<SceneDarknessDraft | null>(null);
const [darknessTool, setDarknessTool] = useState<'none' | 'explore' | 'close'>('none');
const [darknessRadiusN, setDarknessRadiusN] = useState(0.08);
const [darknessBrushShape, setDarknessBrushShape] = useState<SceneDarknessBrushShape>('circle');
const darknessBrushRef = useRef<{
points: { x: number; y: number; tMs: number }[];
createdAtMs: number;
seed: number;
} | null>(null);
const brushCursorElRef = useRef<HTMLDivElement | null>(null);
const darknessCursorPosRef = useRef<{ x: number; y: number } | null>(null);
const darknessToolRef = useRef(darknessTool);
const darknessRadiusNRef = useRef(darknessRadiusN);
const darknessBrushShapeRef = useRef(darknessBrushShape);
darknessToolRef.current = darknessTool;
darknessRadiusNRef.current = darknessRadiusN;
darknessBrushShapeRef.current = darknessBrushShape;
const [tokenSearch, setTokenSearch] = useState('');
const [npcSearch, setNpcSearch] = useState('');
const [tokenModal, setTokenModal] = useState<
@@ -291,16 +336,23 @@ export function SceneEditorApp() {
const [selected, setSelected] = useState<Selection>(null);
const [view, setView] = useState<LocalView>({ scale: 1, ox: 0.5, oy: 0.5 });
const [contentRect, setContentRect] = useState<{ x: number; y: number; w: number; h: number } | null>(null);
const contentRectRef = useRef(contentRect);
contentRectRef.current = contentRect;
const hostRef = useRef<HTMLDivElement | null>(null);
const dragRef = useRef<DragMode>(null);
const saveTrapsTimerRef = useRef(0);
const saveTokensTimerRef = useRef(0);
const saveNpcTokensTimerRef = useRef(0);
const saveGridTimerRef = useRef(0);
const saveDarknessTimerRef = useRef(0);
const pendingDarknessStrokesRef = useRef<SceneDarknessRevealStroke[] | null>(null);
const darknessDirtyRef = useRef(false);
const spaceDownRef = useRef(false);
const sceneIdRef = useRef<SceneId | null>(null);
const project = session?.project ?? null;
const sceneId = project?.currentSceneId ?? null;
sceneIdRef.current = sceneId;
const scene = sceneId && project ? project.scenes[sceneId] : undefined;
const url = useAssetUrl(scene?.previewAssetId ?? null);
const rot = scene?.previewRotationDeg ?? 0;
@@ -316,6 +368,7 @@ export function SceneEditorApp() {
const trapsRef = useRef<SceneTrap[]>([]);
const tokensRef = useRef<SceneToken[]>([]);
const npcTokensRef = useRef<SceneNpcToken[]>([]);
const localDarknessStrokesRef = useRef<SceneDarknessRevealStroke[]>([]);
useEffect(() => {
trapsRef.current = localTraps;
@@ -324,12 +377,28 @@ export function SceneEditorApp() {
}, [localNpcTokens, localTokens, localTraps]);
useEffect(() => {
localDarknessStrokesRef.current = localDarknessStrokes;
}, [localDarknessStrokes]);
useEffect(() => {
darknessDirtyRef.current = false;
pendingDarknessStrokesRef.current = null;
if (saveDarknessTimerRef.current) {
window.clearTimeout(saveDarknessTimerRef.current);
saveDarknessTimerRef.current = 0;
}
setLocalTraps(scene?.traps ?? []);
setLocalTokens((scene?.tokens ?? []).filter((t) => appTokens.some((a) => a.id === t.tokenId)));
setLocalNpcTokens(
(scene?.npcTokens ?? []).filter((t) => project?.npcs.some((npc) => npc.id === t.npcId)),
);
setLocalGrid(scene?.grid ?? { ...DEFAULT_SCENE_GRID });
setLocalDarken(Boolean(scene?.darkenScene));
const strokes = scene?.darknessStrokes ?? [];
localDarknessStrokesRef.current = strokes;
setLocalDarknessStrokes(strokes);
setDarknessDraft(null);
setDarknessTool('none');
setSelected(null);
setView({ scale: 1, ox: 0.5, oy: 0.5 });
}, [sceneId, scene?.previewAssetId]);
@@ -356,6 +425,16 @@ export function SceneEditorApp() {
setLocalGrid(scene?.grid ?? { ...DEFAULT_SCENE_GRID });
}, [scene?.grid]);
useEffect(() => {
// IPC session clones arrays — do not clobber unsaved local darkness edits.
if (darknessBrushRef.current || darknessDirtyRef.current || saveDarknessTimerRef.current) return;
setLocalDarken(Boolean(scene?.darkenScene));
const incoming = scene?.darknessStrokes ?? [];
if (sameDarknessStrokes(incoming, localDarknessStrokesRef.current)) return;
localDarknessStrokesRef.current = incoming;
setLocalDarknessStrokes(incoming);
}, [scene?.darkenScene, scene?.darknessStrokes]);
useEffect(() => {
void api.invoke(ipcChannels.project.get, {}).then(({ project: p }) => {
setSession({ project: p, currentSceneId: p?.currentSceneId ?? null });
@@ -404,6 +483,99 @@ export function SceneEditorApp() {
[api, sceneId],
);
const mergeSceneIntoSession = useCallback((updated: Scene) => {
setSession((prev) => {
if (!prev?.project?.scenes[updated.id]) return prev;
return {
...prev,
project: {
...prev.project,
scenes: { ...prev.project.scenes, [updated.id]: updated },
},
};
});
}, []);
const flushDarknessStrokes = useCallback(async () => {
const sid = sceneIdRef.current;
const payload = pendingDarknessStrokesRef.current;
if (saveDarknessTimerRef.current) {
window.clearTimeout(saveDarknessTimerRef.current);
saveDarknessTimerRef.current = 0;
}
if (!sid || !payload) return;
pendingDarknessStrokesRef.current = null;
try {
const res = await api.invoke(ipcChannels.project.updateScene, {
sceneId: sid,
patch: { darknessStrokes: payload },
});
darknessDirtyRef.current = false;
mergeSceneIntoSession(res.scene);
} catch {
// Keep dirty so a later flush / session sync can retry from local ref.
pendingDarknessStrokesRef.current = payload;
darknessDirtyRef.current = true;
}
}, [api, mergeSceneIntoSession]);
const persistDarken = useCallback(
(next: boolean) => {
const sid = sceneIdRef.current;
if (!sid) return;
setLocalDarken(next);
if (!next) setDarknessTool('none');
darknessDirtyRef.current = true;
void (async () => {
await flushDarknessStrokes();
try {
const res = await api.invoke(ipcChannels.project.updateScene, {
sceneId: sid,
patch: { darkenScene: next },
});
darknessDirtyRef.current = false;
mergeSceneIntoSession(res.scene);
} catch {
darknessDirtyRef.current = true;
}
})();
},
[api, flushDarknessStrokes, mergeSceneIntoSession],
);
const persistDarknessStrokes = useCallback(
(next: SceneDarknessRevealStroke[]) => {
if (!sceneIdRef.current) return;
localDarknessStrokesRef.current = next;
setLocalDarknessStrokes(next);
pendingDarknessStrokesRef.current = next;
darknessDirtyRef.current = true;
if (saveDarknessTimerRef.current) window.clearTimeout(saveDarknessTimerRef.current);
saveDarknessTimerRef.current = window.setTimeout(() => {
void flushDarknessStrokes();
}, 120);
},
[flushDarknessStrokes],
);
const flushDarknessStrokesRef = useRef(flushDarknessStrokes);
flushDarknessStrokesRef.current = flushDarknessStrokes;
useEffect(() => {
const flush = () => {
void flushDarknessStrokesRef.current();
};
const onVis = () => {
if (document.hidden) flush();
};
window.addEventListener('blur', flush);
document.addEventListener('visibilitychange', onVis);
return () => {
window.removeEventListener('blur', flush);
document.removeEventListener('visibilitychange', onVis);
flush();
};
}, []);
const persistGrid = useCallback(
(next: SceneGrid) => {
if (!sceneId) return;
@@ -504,6 +676,34 @@ export function SceneEditorApp() {
};
};
const layoutDarknessBrushCursor = () => {
const el = brushCursorElRef.current;
const p = darknessCursorPosRef.current;
const cr = contentRectRef.current;
if (!el) return;
if (!p || !cr || darknessToolRef.current === 'none') {
el.style.visibility = 'hidden';
return;
}
el.style.visibility = 'visible';
el.className = [
styles.brushCursor,
darknessBrushShapeRef.current === 'square' ? styles.brushCursorSquare : '',
]
.filter(Boolean)
.join(' ');
const minDim = Math.min(cr.w, cr.h);
const size = Math.max(1, darknessRadiusNRef.current * minDim * 2);
el.style.left = `${String(cr.x + p.x * cr.w)}px`;
el.style.top = `${String(cr.y + p.y * cr.h)}px`;
el.style.width = `${String(size)}px`;
el.style.height = `${String(size)}px`;
};
useEffect(() => {
layoutDarknessBrushCursor();
}, [darknessBrushShape, darknessRadiusN, darknessTool, contentRect]);
const viewCamera = useMemo(() => view, [view]);
useEffect(() => {
@@ -632,6 +832,17 @@ export function SceneEditorApp() {
const isVideo = scene?.previewAssetType === 'video' && Boolean(url);
const hasMapMedia = isImage || isVideo;
const darknessOverlayState = useMemo((): SceneDarknessState | null => {
if (!localDarken) return null;
return {
revision: 1,
enabled: true,
cacheKey: sceneId,
strokes: localDarknessStrokes,
draft: darknessDraft,
};
}, [darknessDraft, localDarken, localDarknessStrokes, sceneId]);
return (
<div className={styles.page}>
<aside className={styles.sidebar}>
@@ -828,6 +1039,98 @@ export function SceneEditorApp() {
) : null}
</div>
<div className={styles.accordion} data-testid="scene-darkness-accordion">
<button
type="button"
className={styles.accordionHead}
onClick={() => setDarknessOpen((v) => !v)}
>
{t('sceneEditor.darkness')} {darknessOpen ? '▾' : '▸'}
</button>
{darknessOpen ? (
<div className={styles.gridPanel}>
<label className={styles.checkRow}>
<input
type="checkbox"
checked={localDarken}
disabled={!hasMapMedia}
onChange={(e) => persistDarken(e.target.checked)}
data-testid="scene-darken-toggle"
/>
<span>{t('scene.darkenScene')}</span>
</label>
{localDarken && hasMapMedia ? (
<>
<div className={styles.darknessTools}>
<Button
variant={darknessTool === 'explore' ? 'primary' : 'ghost'}
iconOnly
title={t('control.explorerBrush')}
ariaLabel={t('control.explorerBrush')}
onClick={() =>
setDarknessTool((prev) => (prev === 'explore' ? 'none' : 'explore'))
}
>
<span aria-hidden>🔦</span>
</Button>
<Button
variant={darknessTool === 'close' ? 'primary' : 'ghost'}
iconOnly
title={t('control.closerBrush')}
ariaLabel={t('control.closerBrush')}
onClick={() =>
setDarknessTool((prev) => (prev === 'close' ? 'none' : 'close'))
}
>
<span aria-hidden>⬛</span>
</Button>
</div>
<label className={styles.field}>
<span className={styles.fieldLabel}>
{t('control.brushRadius')}{' '}
<span className={styles.fieldValue}>
{Math.max(1, Math.min(36, Math.round(darknessRadiusN / 0.005)))}
</span>
</span>
<input
type="range"
className={styles.range}
min={1}
max={36}
step={1}
value={Math.max(1, Math.min(36, Math.round(darknessRadiusN / 0.005)))}
onChange={(e) => {
const ui = Number(e.currentTarget.value);
setDarknessRadiusN(Math.max(1, Math.min(36, Math.round(ui))) * 0.005);
}}
/>
</label>
<div className={styles.darknessTools}>
<Button
variant={darknessBrushShape === 'circle' ? 'primary' : 'ghost'}
iconOnly
title={t('control.brushShapeCircle')}
ariaLabel={t('control.brushShapeCircle')}
onClick={() => setDarknessBrushShape('circle')}
>
<span aria-hidden>○</span>
</Button>
<Button
variant={darknessBrushShape === 'square' ? 'primary' : 'ghost'}
iconOnly
title={t('control.brushShapeSquare')}
ariaLabel={t('control.brushShapeSquare')}
onClick={() => setDarknessBrushShape('square')}
>
<span aria-hidden>□</span>
</Button>
</div>
</>
) : null}
</div>
) : null}
</div>
{USERS_BRANCH_FEATURES_ENABLED ? (
<div className={styles.accordion} data-testid="scene-npc-accordion">
<button type="button" className={styles.accordionHead} onClick={() => setNpcsOpen((v) => !v)}>
@@ -1071,6 +1374,105 @@ export function SceneEditorApp() {
/>
)}
<SceneGridOverlay grid={localGrid} viewport={contentRect} />
{localDarken && contentRect ? (
<SceneDarknessOverlay
state={darknessOverlayState}
overlayAlpha={0.55}
viewport={contentRect}
style={{ zIndex: 28 }}
/>
) : null}
{localDarken && darknessTool !== 'none' && contentRect ? (
<>
<div
ref={brushCursorElRef}
className={styles.brushCursor}
style={{ visibility: 'hidden' }}
aria-hidden
/>
<div
className={styles.darknessBrushLayer}
style={{
left: contentRect.x,
top: contentRect.y,
width: contentRect.w,
height: contentRect.h,
}}
onPointerEnter={(e) => {
const p = hostToNorm(e.clientX, e.clientY);
if (!p) return;
darknessCursorPosRef.current = p;
layoutDarknessBrushCursor();
}}
onPointerLeave={() => {
darknessCursorPosRef.current = null;
layoutDarknessBrushCursor();
}}
onPointerDown={(e) => {
if (e.button !== 0 || spaceDownRef.current) return;
e.preventDefault();
e.stopPropagation();
const p = hostToNorm(e.clientX, e.clientY);
if (!p) return;
darknessCursorPosRef.current = p;
layoutDarknessBrushCursor();
(e.currentTarget as HTMLDivElement).setPointerCapture(e.pointerId);
const createdAtMs = Date.now();
const seed = Math.floor(Math.random() * 1_000_000_000);
const pt = { x: p.x, y: p.y, tMs: createdAtMs };
darknessBrushRef.current = { points: [pt], createdAtMs, seed };
setDarknessDraft({
points: [pt],
radiusN: darknessRadiusN,
mode: darknessTool === 'close' ? 'cover' : 'reveal',
shape: darknessBrushShape,
});
}}
onPointerMove={(e) => {
const p = hostToNorm(e.clientX, e.clientY);
if (p) {
darknessCursorPosRef.current = p;
layoutDarknessBrushCursor();
}
const brush = darknessBrushRef.current;
if (!brush || (e.buttons & 1) === 0) return;
if (!p) return;
const last = brush.points[brush.points.length - 1];
if (last && Math.hypot(p.x - last.x, p.y - last.y) < 0.002) return;
const pt = { x: p.x, y: p.y, tMs: Date.now() };
brush.points.push(pt);
setDarknessDraft({
points: [...brush.points],
radiusN: darknessRadiusN,
mode: darknessTool === 'close' ? 'cover' : 'reveal',
shape: darknessBrushShape,
});
}}
onPointerUp={() => {
const brush = darknessBrushRef.current;
darknessBrushRef.current = null;
setDarknessDraft(null);
if (!brush || brush.points.length === 0) return;
const stroke: SceneDarknessRevealStroke = {
id: `sd_${String(brush.createdAtMs)}_${String(brush.seed)}`,
seed: brush.seed,
createdAtMs: brush.createdAtMs,
points: brush.points,
radiusN: darknessRadiusN,
mode: darknessTool === 'close' ? 'cover' : 'reveal',
shape: darknessBrushShape,
};
persistDarknessStrokes([...localDarknessStrokesRef.current, stroke]);
}}
onPointerCancel={() => {
darknessBrushRef.current = null;
setDarknessDraft(null);
darknessCursorPosRef.current = null;
layoutDarknessBrushCursor();
}}
/>
</>
) : null}
<TokenPathsOverlay
tokens={localTokens}
npcTokens={USERS_BRANCH_FEATURES_ENABLED ? localNpcTokens : []}