feat: save games and edit scene darkness

Persist show state to local saves; author map darkness in scene editor with bake-to-scene and help updates.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-10-06 11:41:42 +08:00
parent f6c301a12b
commit 877fbaa8e7
43 changed files with 2086 additions and 72 deletions
@@ -67,6 +67,66 @@ void test('SceneDarknessStore: draft синхронизируется и сбр
assert.equal(store.getState().strokes.length, 1);
});
void test('SceneDarknessStore: cache miss берёт seedStrokes из сцены', () => {
const store = new SceneDarknessStore();
const seed = [
{
id: 'base1',
seed: 7,
createdAtMs: 50,
points: [{ x: 0.3, y: 0.4, tMs: 50 }],
radiusN: 0.06,
mode: 'reveal' as const,
},
];
store.switchScene('card_a', true, seed);
assert.equal(store.getState().strokes.length, 1);
assert.equal(store.getState().strokes[0]?.id, 'base1');
store.dispatch({
kind: 'stroke.add',
stroke: {
id: 'session1',
seed: 2,
createdAtMs: 100,
points: [{ x: 0.5, y: 0.5, tMs: 100 }],
radiusN: 0.08,
mode: 'cover',
},
});
store.switchScene('card_b', true, []);
store.switchScene('card_a', true, seed);
assert.equal(store.getState().strokes.length, 2);
assert.equal(store.getState().strokes[1]?.id, 'session1');
});
void test('SceneDarknessStore: resetSession снова берёт seed', () => {
const store = new SceneDarknessStore();
const seed = [
{
id: 'base1',
seed: 1,
createdAtMs: 10,
points: [{ x: 0.1, y: 0.1, tMs: 10 }],
radiusN: 0.05,
},
];
store.switchScene('card_a', true, seed);
store.dispatch({
kind: 'stroke.add',
stroke: {
id: 's1',
seed: 2,
createdAtMs: 20,
points: [{ x: 0.2, y: 0.2, tMs: 20 }],
radiusN: 0.05,
},
});
store.resetSession();
store.switchScene('card_a', true, seed);
assert.equal(store.getState().strokes.length, 1);
assert.equal(store.getState().strokes[0]?.id, 'base1');
});
void test('SceneDarknessStore: cover-штрих сохраняется в кэше сцены', () => {
const store = new SceneDarknessStore();
store.switchScene('scene_a', true);