feat: save games and edit scene darkness
Persist show state to local saves; author map darkness in scene editor with bake-to-scene and help updates. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -1,7 +1,13 @@
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import crypto from 'node:crypto';
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import { applyFieldEffectEraserStroke } from '../../shared/fieldEffectEraser';
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import type { EffectsEvent, EffectsState, EffectToolState } from '../../shared/types';
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import {
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isPersistentFieldEffect,
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type EffectInstance,
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type EffectsEvent,
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type EffectsState,
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type EffectToolState,
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} from '../../shared/types';
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function nowMs(): number {
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return Date.now();
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@@ -23,6 +29,9 @@ export class EffectsStore {
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tool: defaultTool(),
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instances: [],
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};
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/** Постоянные эффекты по карточке (graphNodeId или sceneId) на время показа. */
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private cache = new Map<string, EffectInstance[]>();
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private currentKey: string | null = null;
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getState(): EffectsState {
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// Всегда обновляем serverNowMs при чтении — это наш "таймкод" для рендереров.
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@@ -36,13 +45,70 @@ export class EffectsStore {
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serverNowMs: nowMs(),
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instances: [],
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};
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this.commitCurrent();
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return this.state;
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}
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/** Новый показ: и текущая карточка, и кэш остальных. */
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resetSession(): EffectsState {
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this.cache.clear();
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this.currentKey = null;
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this.state = {
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revision: this.state.revision + 1,
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serverNowMs: nowMs(),
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tool: this.state.tool,
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instances: [],
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};
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return this.getState();
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}
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/**
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* Смена карточки: туман/огонь/дождь/вода/лёд/пятно остаются на ушедшей
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* и поднимаются на новой. Разовые эффекты действий сбрасываются.
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*/
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switchScene(cacheKey: string | null): EffectsState {
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this.commitCurrent();
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this.currentKey = cacheKey;
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const instances = cacheKey ? [...(this.cache.get(cacheKey) ?? [])] : [];
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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serverNowMs: nowMs(),
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instances,
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};
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return this.getState();
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}
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exportByCard(): Record<string, EffectInstance[]> {
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this.commitCurrent();
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const out: Record<string, EffectInstance[]> = {};
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for (const [key, instances] of this.cache) {
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const kept = instances.filter((i) => isPersistentFieldEffect(i.type));
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if (kept.length > 0) out[key] = kept.map((i) => ({ ...i }));
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}
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return out;
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}
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importByCard(byCard: Record<string, EffectInstance[]>): void {
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this.cache.clear();
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this.currentKey = null;
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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serverNowMs: nowMs(),
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instances: [],
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};
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for (const [key, instances] of Object.entries(byCard)) {
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const kept = instances.filter((i) => isPersistentFieldEffect(i.type));
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if (kept.length > 0) this.cache.set(key, kept.map((i) => ({ ...i })));
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}
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}
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dispatch(event: EffectsEvent): EffectsState {
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const s = this.state;
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const next: EffectsState = applyEvent(s, event, (prefix) => this.makeId(prefix));
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this.state = next;
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this.commitCurrent();
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return next;
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}
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@@ -78,9 +144,18 @@ export class EffectsStore {
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serverNowMs: now,
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instances: kept,
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};
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this.commitCurrent();
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return true;
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}
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private commitCurrent(): void {
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if (this.currentKey === null) return;
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this.cache.set(
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this.currentKey,
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this.state.instances.filter((i) => isPersistentFieldEffect(i.type)).map((i) => ({ ...i })),
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);
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}
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makeId(prefix: string): string {
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return `${prefix}_${crypto.randomBytes(6).toString('hex')}_${String(nowMs())}`;
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}
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@@ -0,0 +1,108 @@
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import assert from 'node:assert/strict';
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import fs from 'node:fs/promises';
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import os from 'node:os';
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import path from 'node:path';
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import test from 'node:test';
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import { EffectsStore } from './effectsStore';
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import { GameSavesStore } from '../gameSave/gameSavesStore';
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import { canonicalGameSave, emptyGameSaveBody, freezeTokenPathPlayback } from '../../shared/gameSave/buildSnapshot';
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import type { EffectInstance } from '../../shared/types';
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import type { TokenPath } from '../../shared/types/tokenPath';
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import type { TokenPathPlaybackEntry } from '../../shared/types/tokenPathSession';
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function fog(): EffectInstance {
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return {
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id: 'fog1',
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type: 'fog',
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seed: 1,
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createdAtMs: 1,
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points: [{ x: 0.2, y: 0.2, tMs: 1 }],
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radiusN: 0.1,
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opacity: 0.4,
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lifetimeMs: null,
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};
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}
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function bolt(): EffectInstance {
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return {
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id: 'lt1',
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type: 'lightning',
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seed: 2,
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createdAtMs: 1,
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start: { x: 0, y: 0 },
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end: { x: 1, y: 1 },
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widthN: 0.02,
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intensity: 1,
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lifetimeMs: 800,
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};
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}
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void test('effects stay on the card and action effects do not', () => {
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const store = new EffectsStore();
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store.switchScene('card-a');
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store.dispatch({ kind: 'instance.add', instance: fog() });
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store.dispatch({ kind: 'instance.add', instance: bolt() });
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store.switchScene('card-b');
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assert.equal(store.getState().instances.length, 0);
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store.switchScene('card-a');
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assert.deepEqual(
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store.getState().instances.map((i) => i.type),
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['fog'],
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);
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store.dispatch({ kind: 'instances.clear' });
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store.switchScene('card-b');
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store.switchScene('card-a');
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assert.equal(store.getState().instances.length, 0);
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});
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void test('freezeTokenPathPlayback parks a moving token', () => {
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const pathLine: TokenPath = {
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points: [
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{ nx: 0, ny: 0.5 },
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{ nx: 1, ny: 0.5 },
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],
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closed: false,
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loopMode: 'once',
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durationSec: 2,
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startMode: 'onEnter',
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delaySec: 0,
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facingMode: 'tangentSmooth',
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fixedRotationDeg: 0,
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};
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const entry: TokenPathPlaybackEntry = {
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kind: 'token',
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placementId: 't1',
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phase: 'moving',
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segmentStartedAtMs: 0,
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baseDist: 0,
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direction: 1,
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rejoinDist: null,
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durationSec: 2,
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pathLength: 1,
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};
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const frozen = freezeTokenPathPlayback({ 'token:t1': entry }, () => pathLine, 1000);
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const next = frozen['token:t1'];
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assert.ok(next);
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assert.equal(next.phase, 'stopped');
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assert.ok(next.baseDist > 0.4 && next.baseDist < 0.6);
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});
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void test('game save file keeps id on overwrite and lists one campaign', async () => {
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const root = await fs.mkdtemp(path.join(os.tmpdir(), 'dnd-saves-'));
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const store = new GameSavesStore(root);
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const body = emptyGameSaveBody('p_one');
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const first = await store.write('p_one', body, { id: null, name: 'Вечер' });
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const again = await store.write('p_one', body, { id: first.id, name: 'Вечер 2' });
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assert.equal(again.id, first.id);
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assert.equal(again.name, 'Вечер 2');
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const list = await store.list('p_one');
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assert.equal(list.length, 1);
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assert.equal(list[0]?.name, 'Вечер 2');
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const other = emptyGameSaveBody('p_two');
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await store.write('p_two', other, { id: null, name: 'Другая' });
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assert.equal((await store.list('p_one')).length, 1);
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const loaded = await store.read('p_one', first.id);
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const { id: _id, name: _name, savedAt: _savedAt, ...rest } = loaded;
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assert.equal(canonicalGameSave(rest), canonicalGameSave(body));
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});
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@@ -67,6 +67,66 @@ void test('SceneDarknessStore: draft синхронизируется и сбр
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assert.equal(store.getState().strokes.length, 1);
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});
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void test('SceneDarknessStore: cache miss берёт seedStrokes из сцены', () => {
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const store = new SceneDarknessStore();
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const seed = [
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{
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id: 'base1',
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seed: 7,
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createdAtMs: 50,
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points: [{ x: 0.3, y: 0.4, tMs: 50 }],
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radiusN: 0.06,
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mode: 'reveal' as const,
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},
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];
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store.switchScene('card_a', true, seed);
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assert.equal(store.getState().strokes.length, 1);
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assert.equal(store.getState().strokes[0]?.id, 'base1');
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store.dispatch({
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kind: 'stroke.add',
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stroke: {
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id: 'session1',
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seed: 2,
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createdAtMs: 100,
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points: [{ x: 0.5, y: 0.5, tMs: 100 }],
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radiusN: 0.08,
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mode: 'cover',
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},
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});
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store.switchScene('card_b', true, []);
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store.switchScene('card_a', true, seed);
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assert.equal(store.getState().strokes.length, 2);
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assert.equal(store.getState().strokes[1]?.id, 'session1');
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});
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void test('SceneDarknessStore: resetSession снова берёт seed', () => {
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const store = new SceneDarknessStore();
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const seed = [
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{
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id: 'base1',
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seed: 1,
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createdAtMs: 10,
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points: [{ x: 0.1, y: 0.1, tMs: 10 }],
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radiusN: 0.05,
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},
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];
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store.switchScene('card_a', true, seed);
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store.dispatch({
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kind: 'stroke.add',
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stroke: {
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id: 's1',
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seed: 2,
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createdAtMs: 20,
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points: [{ x: 0.2, y: 0.2, tMs: 20 }],
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radiusN: 0.05,
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},
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});
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store.resetSession();
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store.switchScene('card_a', true, seed);
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assert.equal(store.getState().strokes.length, 1);
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assert.equal(store.getState().strokes[0]?.id, 'base1');
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});
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void test('SceneDarknessStore: cover-штрих сохраняется в кэше сцены', () => {
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const store = new SceneDarknessStore();
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store.switchScene('scene_a', true);
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@@ -29,14 +29,26 @@ export class SceneDarknessStore {
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/**
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* Переключение сцены: сохраняем текущие штрихи в кэш и загружаем состояние новой сцены.
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* Если ключа ещё не было в сессии — берём seed (база из файла партии).
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*/
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switchScene(cacheKey: string | null, enabled: boolean): SceneDarknessState {
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switchScene(
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cacheKey: string | null,
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enabled: boolean,
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seedStrokes: readonly SceneDarknessRevealStroke[] = [],
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): SceneDarknessState {
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if (this.currentKey !== null) {
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this.cache.set(this.currentKey, [...this.state.strokes]);
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this.cache.set(this.currentKey, this.state.strokes.map(cloneStroke));
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}
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this.currentKey = cacheKey;
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const strokes =
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cacheKey && enabled ? [...(this.cache.get(cacheKey) ?? [])] : [];
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let strokes: SceneDarknessRevealStroke[] = [];
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if (cacheKey && enabled) {
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if (this.cache.has(cacheKey)) {
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strokes = (this.cache.get(cacheKey) ?? []).map(cloneStroke);
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} else {
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strokes = seedStrokes.map(cloneStroke);
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this.cache.set(cacheKey, strokes.map(cloneStroke));
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}
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}
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this.state = {
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revision: this.state.revision + 1,
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enabled,
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@@ -77,4 +89,32 @@ export class SceneDarknessStore {
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}
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}
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}
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/** Кэш по карточкам, включая текущую. Пустые карточки не входят. */
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exportByCard(): Record<string, SceneDarknessRevealStroke[]> {
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if (this.currentKey !== null) {
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this.cache.set(this.currentKey, this.state.strokes.map(cloneStroke));
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}
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const out: Record<string, SceneDarknessRevealStroke[]> = {};
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for (const [key, strokes] of this.cache) {
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if (strokes.length === 0) continue;
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out[key] = strokes.map(cloneStroke);
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}
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return out;
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}
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/** Кладёт кэш, не переключая карточку. Дальше вызывают switchScene. */
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importByCard(byCard: Record<string, SceneDarknessRevealStroke[]>): void {
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this.cache.clear();
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this.currentKey = null;
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this.state = emptyState();
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for (const [key, strokes] of Object.entries(byCard)) {
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if (!Array.isArray(strokes) || strokes.length === 0) continue;
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this.cache.set(key, strokes.map(cloneStroke));
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}
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}
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}
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function cloneStroke(stroke: SceneDarknessRevealStroke): SceneDarknessRevealStroke {
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return { ...stroke, points: stroke.points.map((p) => ({ ...p })) };
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}
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@@ -105,4 +105,30 @@ export class SceneMarkerStore {
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}
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}
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}
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exportByCard(): Record<string, SceneMarkerStroke[]> {
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if (this.currentKey !== null) {
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this.cache.set(this.currentKey, this.state.strokes.map(cloneStroke));
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}
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const out: Record<string, SceneMarkerStroke[]> = {};
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for (const [key, strokes] of this.cache) {
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if (strokes.length === 0) continue;
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out[key] = strokes.map(cloneStroke);
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}
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return out;
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}
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importByCard(byCard: Record<string, SceneMarkerStroke[]>): void {
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this.cache.clear();
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this.currentKey = null;
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this.state = emptyState();
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for (const [key, strokes] of Object.entries(byCard)) {
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if (!Array.isArray(strokes) || strokes.length === 0) continue;
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this.cache.set(key, strokes.map(cloneStroke));
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}
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}
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}
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function cloneStroke(stroke: SceneMarkerStroke): SceneMarkerStroke {
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return { ...stroke, points: stroke.points.map((p) => ({ ...p })) };
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}
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@@ -392,6 +392,7 @@ export async function buildProjectFromFoundryDocuments(
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previewVideoAutostart: previewAssetType === 'video',
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previewRotationDeg: 0,
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darkenScene: false,
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darknessStrokes: [],
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traps: [],
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tokens: [],
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npcTokens: [],
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@@ -0,0 +1,84 @@
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import crypto from 'node:crypto';
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import fs from 'node:fs/promises';
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import path from 'node:path';
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import { defaultGameSaveName } from '../../shared/gameSave/buildSnapshot';
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import { GAME_SAVE_SCHEMA_VERSION, type GameSaveBody, type GameSaveFile, type GameSaveListItem } from '../../shared/types/gameSave';
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function safeSegment(raw: string): string {
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const cleaned = raw.replace(/[^a-zA-Z0-9_-]/g, '');
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if (!cleaned || cleaned === '.' || cleaned === '..') throw new Error('GAME_SAVE_BAD_ID');
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return cleaned;
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}
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export class GameSavesStore {
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private readonly rootDir: string;
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constructor(userData: string) {
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this.rootDir = path.join(userData, 'game-saves');
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}
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async list(projectId: string): Promise<GameSaveListItem[]> {
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const dir = this.projectDir(projectId);
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let names: string[] = [];
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try {
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names = await fs.readdir(dir);
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} catch {
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return [];
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}
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const items: GameSaveListItem[] = [];
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for (const name of names) {
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if (!name.endsWith('.json')) continue;
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try {
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const file = await this.readFile(path.join(dir, name));
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if (file.projectId !== projectId) continue;
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items.push({ id: file.id, name: file.name, savedAt: file.savedAt });
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} catch {
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continue;
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}
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}
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items.sort((a, b) => (a.savedAt < b.savedAt ? 1 : a.savedAt > b.savedAt ? -1 : 0));
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return items;
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}
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async read(projectId: string, id: string): Promise<GameSaveFile> {
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const filePath = this.filePath(projectId, id);
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try {
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const file = await this.readFile(filePath);
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if (file.projectId !== projectId || file.id !== id) throw new Error('GAME_SAVE_NOT_FOUND');
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return file;
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} catch (err) {
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if (err instanceof Error && err.message.startsWith('GAME_SAVE_')) throw err;
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throw new Error('GAME_SAVE_NOT_FOUND');
|
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}
|
||||
}
|
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|
||||
async write(projectId: string, body: GameSaveBody, opts: { id: string | null; name: string }): Promise<GameSaveListItem> {
|
||||
if (body.projectId !== projectId) throw new Error('GAME_SAVE_PROJECT_MISMATCH');
|
||||
const id = opts.id ? safeSegment(opts.id) : `gs_${crypto.randomBytes(8).toString('hex')}`;
|
||||
const name = opts.name.trim() || defaultGameSaveName();
|
||||
const savedAt = new Date().toISOString();
|
||||
const file: GameSaveFile = { ...body, id, name, savedAt, schemaVersion: GAME_SAVE_SCHEMA_VERSION };
|
||||
const filePath = this.filePath(projectId, id);
|
||||
await fs.mkdir(path.dirname(filePath), { recursive: true });
|
||||
await fs.writeFile(filePath, JSON.stringify(file), 'utf8');
|
||||
return { id, name, savedAt };
|
||||
}
|
||||
|
||||
private projectDir(projectId: string): string {
|
||||
return path.join(this.rootDir, safeSegment(projectId));
|
||||
}
|
||||
|
||||
private filePath(projectId: string, id: string): string {
|
||||
return path.join(this.projectDir(projectId), `${safeSegment(id)}.json`);
|
||||
}
|
||||
|
||||
private async readFile(filePath: string): Promise<GameSaveFile> {
|
||||
const raw = await fs.readFile(filePath, 'utf8');
|
||||
const parsed = JSON.parse(raw) as GameSaveFile;
|
||||
if (!parsed || parsed.schemaVersion !== GAME_SAVE_SCHEMA_VERSION || typeof parsed.id !== 'string') {
|
||||
throw new Error('GAME_SAVE_NOT_FOUND');
|
||||
}
|
||||
return parsed;
|
||||
}
|
||||
}
|
||||
+226
-14
@@ -20,7 +20,9 @@ import {
|
||||
stripProjectZipExtension,
|
||||
} from '../shared/project/projectZipExtension';
|
||||
import type { Project } from '../shared/types';
|
||||
import { asNpcId } from '../shared/types/ids';
|
||||
import { canonicalGameSave, freezeTokenPathPlayback, pathForPlacement } from '../shared/gameSave/buildSnapshot';
|
||||
import { GAME_SAVE_SCHEMA_VERSION, type GameSaveBody, type GameSaveFile } from '../shared/types/gameSave';
|
||||
import { asNpcId, asSceneId, type MaterialId } from '../shared/types/ids';
|
||||
import { listVisibleSceneNpcTokens } from '../shared/types/appPlayers';
|
||||
import { remapProjectSceneTokenIds } from '../shared/graph/storylineExportImport';
|
||||
import {
|
||||
@@ -28,7 +30,9 @@ import {
|
||||
previewRotationStepsCw,
|
||||
} from '../shared/types/scenePreviewRotation';
|
||||
|
||||
import { getSessionTimerRemainingMs } from '../shared/types/sessionTimer';
|
||||
import { EffectsStore, effectsDefaultTool } from './effects/effectsStore';
|
||||
import { GameSavesStore } from './gameSave/gameSavesStore';
|
||||
import { SceneDarknessStore } from './effects/sceneDarknessStore';
|
||||
import { SceneMarkerStore } from './effects/sceneMarkerStore';
|
||||
import { SceneTrapsStore } from './sceneTraps/sceneTrapsStore';
|
||||
@@ -204,6 +208,9 @@ const tokenPathSessionStore = new TokenPathSessionStore();
|
||||
const sceneNpcTokensSessionStore = new SceneNpcTokensSessionStore();
|
||||
const scenePlayerTokensSessionStore = new ScenePlayerTokensSessionStore();
|
||||
const tokenGridSnapSessionStore = new TokenGridSnapSessionStore();
|
||||
let gameSavesStore: GameSavesStore | null = null;
|
||||
/** Канонический слепок последнего сохранения этого показа. null — ещё не сохраняли. */
|
||||
let lastSaveCanonical: string | null = null;
|
||||
let tokensStore: TokensStore | null = null;
|
||||
let playersStore: PlayersStore | null = null;
|
||||
let gameSystemsStore: GameSystemsStore | null = null;
|
||||
@@ -514,7 +521,168 @@ function syncSceneDarknessForProject(project: Project): void {
|
||||
const enabled =
|
||||
Boolean(scene?.darkenScene) &&
|
||||
(scene?.previewAssetType === 'image' || scene?.previewAssetType === 'video');
|
||||
sceneDarknessStore.switchScene(cacheKey, enabled);
|
||||
sceneDarknessStore.switchScene(cacheKey, enabled, scene?.darknessStrokes ?? []);
|
||||
}
|
||||
|
||||
function syncSceneEffectsForProject(project: Project): void {
|
||||
const cacheKey = project.currentGraphNodeId ?? project.currentSceneId ?? null;
|
||||
effectsStore.switchScene(cacheKey);
|
||||
}
|
||||
|
||||
function captureGameSaveBody(project: Project): GameSaveBody {
|
||||
const now = Date.now();
|
||||
const timer = timerSessionStore.getState();
|
||||
const players = scenePlayerTokensSessionStore.getState();
|
||||
const initiative = initiativeSessionStore.getState();
|
||||
const materials = materialsOverlayStore.getState();
|
||||
const npcs = npcsOverlayStore.getState();
|
||||
const camera = sceneViewStore.getState();
|
||||
const npcTokens = sceneNpcTokensSessionStore.getState();
|
||||
const paths = tokenPathSessionStore.getState();
|
||||
return {
|
||||
schemaVersion: GAME_SAVE_SCHEMA_VERSION,
|
||||
projectId: String(project.id),
|
||||
graphNodeId: project.currentGraphNodeId ? String(project.currentGraphNodeId) : null,
|
||||
sceneId: project.currentSceneId ? String(project.currentSceneId) : null,
|
||||
darknessByCard: sceneDarknessStore.exportByCard(),
|
||||
markersByCard: sceneMarkerStore.exportByCard(),
|
||||
trapsByCard: sceneTrapsStore.exportByCard(),
|
||||
effectsByCard: effectsStore.exportByCard(),
|
||||
sceneTokensByPlacementId: { ...sceneTokensSessionStore.getState().byPlacementId },
|
||||
npcTokens: {
|
||||
byPlacementId: { ...npcTokens.byPlacementId },
|
||||
scale: npcTokens.scale,
|
||||
spawned: { ...npcTokens.spawned },
|
||||
},
|
||||
tokenPaths: {
|
||||
presentationVisible: { ...paths.presentationVisible },
|
||||
playback: freezeTokenPathPlayback(
|
||||
paths.playback,
|
||||
(entry) => pathForPlacement(project, entry.kind, entry.placementId),
|
||||
now,
|
||||
),
|
||||
},
|
||||
timer: {
|
||||
durationMs: timer.durationMs,
|
||||
remainingMs: getSessionTimerRemainingMs(timer, now),
|
||||
visibleToPlayers: timer.visibleToPlayers,
|
||||
layout: { ...timer.layout },
|
||||
},
|
||||
playerTokens: {
|
||||
selectedPlayerIds: [...players.selectedPlayerIds],
|
||||
visible: players.visible,
|
||||
byPlayerId: players.visible ? { ...players.byPlayerId } : {},
|
||||
},
|
||||
camera: { scale: camera.scale, ox: camera.ox, oy: camera.oy },
|
||||
materials: {
|
||||
activeMaterialIds: materials.activeMaterialIds.map(String),
|
||||
layouts: { ...materials.layouts },
|
||||
legendLayouts: { ...materials.legendLayouts },
|
||||
focusMaterialId: materials.focusMaterialId ? String(materials.focusMaterialId) : null,
|
||||
},
|
||||
npcAvatars: {
|
||||
activeNpcIds: npcs.activeNpcIds.map(String),
|
||||
layouts: { ...npcs.layouts },
|
||||
focusNpcId: npcs.focusNpcId ? String(npcs.focusNpcId) : null,
|
||||
},
|
||||
initiative: {
|
||||
enabled: initiative.enabled,
|
||||
entries: { ...initiative.entries },
|
||||
order: [...initiative.order],
|
||||
reserve: [...initiative.reserve],
|
||||
activeId: initiative.activeId,
|
||||
conditions: { ...initiative.conditions },
|
||||
playersVisible: initiative.playersVisible,
|
||||
},
|
||||
tokenGridSnap: tokenGridSnapSessionStore.getState().enabled,
|
||||
};
|
||||
}
|
||||
|
||||
function sessionIsDirty(project: Project | null): boolean {
|
||||
if (!project) return false;
|
||||
if (lastSaveCanonical === null) return true;
|
||||
return canonicalGameSave(captureGameSaveBody(project)) !== lastSaveCanonical;
|
||||
}
|
||||
|
||||
async function applyGameSave(project: Project, file: GameSaveFile): Promise<Project> {
|
||||
if (file.projectId !== String(project.id)) throw new Error('GAME_SAVE_PROJECT_MISMATCH');
|
||||
let next = project;
|
||||
if (file.graphNodeId) {
|
||||
const gn = project.sceneGraphNodes.find((n) => String(n.id) === file.graphNodeId);
|
||||
if (!gn) throw new Error('GAME_SAVE_CARD_MISSING');
|
||||
next = projectStore.setSessionPointer(gn.id, gn.sceneId);
|
||||
} else if (file.sceneId && project.scenes[asSceneId(file.sceneId)]) {
|
||||
next = projectStore.setSessionPointer(null, asSceneId(file.sceneId));
|
||||
} else if (file.sceneId) {
|
||||
throw new Error('GAME_SAVE_CARD_MISSING');
|
||||
}
|
||||
|
||||
sceneDarknessStore.importByCard(file.darknessByCard ?? {});
|
||||
sceneMarkerStore.importByCard(file.markersByCard ?? {});
|
||||
sceneTrapsStore.importByCard(file.trapsByCard ?? {});
|
||||
effectsStore.importByCard(file.effectsByCard ?? {});
|
||||
syncSceneDarknessForProject(next);
|
||||
syncSceneMarkerForProject(next);
|
||||
syncSceneTrapsForProject(next);
|
||||
syncSceneEffectsForProject(next);
|
||||
|
||||
sceneTokensSessionStore.load(file.sceneTokensByPlacementId ?? {});
|
||||
const npcIds = new Set((next.npcs ?? []).map((n) => String(n.id)));
|
||||
const spawned: GameSaveBody['npcTokens']['spawned'] = {};
|
||||
for (const [id, spawn] of Object.entries(file.npcTokens?.spawned ?? {})) {
|
||||
if (npcIds.has(String(spawn.npcId))) spawned[id] = spawn;
|
||||
}
|
||||
sceneNpcTokensSessionStore.load({
|
||||
byPlacementId: file.npcTokens?.byPlacementId ?? {},
|
||||
scale: file.npcTokens?.scale ?? 1,
|
||||
spawned,
|
||||
});
|
||||
|
||||
let selected = [...(file.playerTokens?.selectedPlayerIds ?? [])];
|
||||
if (playersStore) {
|
||||
const known = new Set(playersStore.listPlayers().map((p) => String(p.id)));
|
||||
selected = selected.filter((id) => known.has(id));
|
||||
}
|
||||
const byPlayerId: GameSaveBody['playerTokens']['byPlayerId'] = {};
|
||||
if (file.playerTokens?.visible) {
|
||||
for (const id of selected) {
|
||||
const placement = file.playerTokens.byPlayerId?.[id];
|
||||
if (placement) byPlayerId[id] = placement;
|
||||
}
|
||||
}
|
||||
scenePlayerTokensSessionStore.load({
|
||||
selectedPlayerIds: selected,
|
||||
visible: Boolean(file.playerTokens?.visible) && selected.length > 0,
|
||||
byPlayerId,
|
||||
});
|
||||
|
||||
tokenPathSessionStore.load(file.tokenPaths?.playback ?? {}, file.tokenPaths?.presentationVisible ?? {});
|
||||
timerSessionStore.loadPaused(file.timer);
|
||||
sceneViewStore.dispatch({ kind: 'set', camera: file.camera });
|
||||
|
||||
const materialIds = new Set((next.materials ?? []).map((m) => String(m.id)));
|
||||
const activeMaterials = (file.materials?.activeMaterialIds ?? []).filter((id) => materialIds.has(id));
|
||||
materialsOverlayStore.load({
|
||||
activeMaterialIds: activeMaterials as MaterialId[],
|
||||
layouts: file.materials?.layouts ?? {},
|
||||
legendLayouts: file.materials?.legendLayouts ?? {},
|
||||
focusMaterialId:
|
||||
file.materials?.focusMaterialId && materialIds.has(file.materials.focusMaterialId)
|
||||
? (file.materials.focusMaterialId as MaterialId)
|
||||
: null,
|
||||
});
|
||||
const activeNpcs = (file.npcAvatars?.activeNpcIds ?? []).filter((id) => npcIds.has(id));
|
||||
npcsOverlayStore.load({
|
||||
activeNpcIds: activeNpcs.map((id) => asNpcId(id)),
|
||||
layouts: file.npcAvatars?.layouts ?? {},
|
||||
focusNpcId:
|
||||
file.npcAvatars?.focusNpcId && npcIds.has(file.npcAvatars.focusNpcId)
|
||||
? asNpcId(file.npcAvatars.focusNpcId)
|
||||
: null,
|
||||
});
|
||||
tokenGridSnapSessionStore.setEnabled(Boolean(file.tokenGridSnap));
|
||||
if (file.initiative) initiativeSessionStore.load(file.initiative);
|
||||
return next;
|
||||
}
|
||||
|
||||
function syncSceneMarkerForProject(project: Project): void {
|
||||
@@ -667,6 +835,7 @@ async function main() {
|
||||
await playersStore.ensureLoaded();
|
||||
}
|
||||
gameSystemsStore = new GameSystemsStore(app.getPath('userData'));
|
||||
gameSavesStore = new GameSavesStore(app.getPath('userData'));
|
||||
await gameSystemsStore.ensureLoaded();
|
||||
playlistsStore = new PlaylistsStore(app.getPath('userData'));
|
||||
await playlistsStore.ensureLoaded();
|
||||
@@ -701,7 +870,7 @@ async function main() {
|
||||
registerHandler(ipcChannels.license.setToken, async ({ token }) => licenseService.setToken(token));
|
||||
registerHandler(ipcChannels.license.clearToken, () => licenseService.clearToken());
|
||||
registerHandler(ipcChannels.license.acceptEula, ({ version }) => licenseService.acceptEula(version));
|
||||
registerHandler(ipcChannels.windows.openMultiWindow, (req) => {
|
||||
registerHandler(ipcChannels.windows.openMultiWindow, async (req) => {
|
||||
sceneDarknessStore.resetSession();
|
||||
sceneMarkerStore.resetSession();
|
||||
sceneTrapsStore.resetSession();
|
||||
@@ -714,23 +883,38 @@ async function main() {
|
||||
timerSessionStore.clear();
|
||||
initiativeSessionStore.clear();
|
||||
diceRollSessionStore.clear();
|
||||
if (USERS_BRANCH_FEATURES_ENABLED) {
|
||||
materialsOverlayStore.clear();
|
||||
npcsOverlayStore.clear();
|
||||
sceneViewStore.reset();
|
||||
effectsStore.resetSession();
|
||||
effectsStore.dispatch({ kind: 'tool.set', tool: effectsDefaultTool() });
|
||||
lastSaveCanonical = null;
|
||||
const saveId = typeof req?.saveId === 'string' ? req.saveId.trim() : '';
|
||||
let project = projectStore.getOpenProject();
|
||||
if (saveId) {
|
||||
if (!project || !gameSavesStore) throw new Error('GAME_SAVE_NOT_FOUND');
|
||||
const file = await gameSavesStore.read(String(project.id), saveId);
|
||||
project = await applyGameSave(project, file);
|
||||
} else if (USERS_BRANCH_FEATURES_ENABLED) {
|
||||
const playerIds = Array.isArray(req?.playerIds) ? req.playerIds.map(String).filter(Boolean) : [];
|
||||
if (playerIds.length > 0) {
|
||||
scenePlayerTokensSessionStore.dispatch({ kind: 'setSelection', playerIds });
|
||||
}
|
||||
}
|
||||
effectsStore.dispatch({ kind: 'tool.set', tool: effectsDefaultTool() });
|
||||
openMultiWindow();
|
||||
const project = projectStore.getOpenProject();
|
||||
if (project) {
|
||||
project = projectStore.getOpenProject();
|
||||
if (project && !saveId) {
|
||||
syncSceneDarknessForProject(project);
|
||||
syncSceneMarkerForProject(project);
|
||||
syncSceneTrapsForProject(project);
|
||||
syncSceneEffectsForProject(project);
|
||||
seedTokenPathPlaybackForProject(project);
|
||||
} else {
|
||||
} else if (!project) {
|
||||
emitTokenPathSessionState();
|
||||
}
|
||||
if (project && saveId) {
|
||||
lastSaveCanonical = canonicalGameSave(captureGameSaveBody(project));
|
||||
}
|
||||
emitSceneDarknessState();
|
||||
emitSceneMarkerState();
|
||||
emitSceneTrapsState();
|
||||
@@ -739,11 +923,31 @@ async function main() {
|
||||
emitScenePlayerTokensSessionState();
|
||||
emitTokenGridSnapState();
|
||||
emitEffectsState();
|
||||
emitMaterialsOverlayState();
|
||||
emitNpcsOverlayState();
|
||||
emitSceneViewState();
|
||||
emitSessionTimerState();
|
||||
syncInitiativePresenceFromSession();
|
||||
if (!saveId) syncInitiativePresenceFromSession();
|
||||
emitInitiativeState();
|
||||
emitDiceRollState();
|
||||
return { ok: true };
|
||||
emitTokenPathSessionState();
|
||||
return { ok: true as const, project: projectStore.getOpenProject() };
|
||||
});
|
||||
registerHandler(ipcChannels.gameSave.list, async () => {
|
||||
const project = projectStore.getOpenProject();
|
||||
if (!project || !gameSavesStore) return { saves: [] };
|
||||
return { saves: await gameSavesStore.list(String(project.id)) };
|
||||
});
|
||||
registerHandler(ipcChannels.gameSave.write, async ({ id, name }) => {
|
||||
const project = projectStore.getOpenProject();
|
||||
if (!project || !gameSavesStore) throw new Error('GAME_SAVE_NOT_FOUND');
|
||||
const body = captureGameSaveBody(project);
|
||||
const save = await gameSavesStore.write(String(project.id), body, { id, name });
|
||||
lastSaveCanonical = canonicalGameSave(body);
|
||||
return { save };
|
||||
});
|
||||
registerHandler(ipcChannels.gameSave.isDirty, () => {
|
||||
return { dirty: sessionIsDirty(projectStore.getOpenProject()) };
|
||||
});
|
||||
registerHandler(ipcChannels.windows.closeMultiWindow, () => {
|
||||
closeMultiWindow();
|
||||
@@ -961,6 +1165,8 @@ async function main() {
|
||||
sceneNpcTokensSessionStore.reset();
|
||||
clearNpcMapSpawnDrag();
|
||||
scenePlayerTokensSessionStore.reset();
|
||||
effectsStore.resetSession();
|
||||
lastSaveCanonical = null;
|
||||
syncSceneMarkerForProject(project);
|
||||
emitSceneViewState();
|
||||
emitSceneTokensSessionState();
|
||||
@@ -974,7 +1180,8 @@ async function main() {
|
||||
registerHandler(ipcChannels.project.close, async () => {
|
||||
closeNpcsEditorWindow();
|
||||
await projectStore.closeOpenProject();
|
||||
effectsStore.clear();
|
||||
effectsStore.resetSession();
|
||||
lastSaveCanonical = null;
|
||||
materialsOverlayStore.clear();
|
||||
npcsOverlayStore.clear();
|
||||
timerSessionStore.clear();
|
||||
@@ -1015,7 +1222,8 @@ async function main() {
|
||||
});
|
||||
registerHandler(ipcChannels.project.setCurrentScene, async ({ sceneId }) => {
|
||||
await projectStore.updateProject((p) => ({ ...p, currentSceneId: sceneId, currentGraphNodeId: null }));
|
||||
effectsStore.clear();
|
||||
const sceneProject = projectStore.getOpenProject();
|
||||
if (sceneProject) syncSceneEffectsForProject(sceneProject);
|
||||
materialsOverlayStore.clear();
|
||||
npcsOverlayStore.clear();
|
||||
sceneViewStore.reset();
|
||||
@@ -1046,7 +1254,8 @@ async function main() {
|
||||
if (!open) throw new Error('No open project');
|
||||
const gn = graphNodeId ? open.sceneGraphNodes.find((n) => n.id === graphNodeId) : null;
|
||||
projectStore.setSessionPointer(graphNodeId, gn ? gn.sceneId : null);
|
||||
effectsStore.clear();
|
||||
const switched = projectStore.getOpenProject();
|
||||
if (switched) syncSceneEffectsForProject(switched);
|
||||
materialsOverlayStore.clear();
|
||||
npcsOverlayStore.clear();
|
||||
sceneViewStore.reset();
|
||||
@@ -1080,7 +1289,10 @@ async function main() {
|
||||
const before = projectStore.getOpenProject()?.scenes[sceneId];
|
||||
const next = await projectStore.updateScene(sceneId, patch);
|
||||
const project = projectStore.getOpenProject();
|
||||
if (project?.currentSceneId === sceneId && patch.darkenScene !== undefined) {
|
||||
if (
|
||||
project?.currentSceneId === sceneId &&
|
||||
(patch.darkenScene !== undefined || patch.darknessStrokes !== undefined)
|
||||
) {
|
||||
syncSceneDarknessForProject(project);
|
||||
emitSceneDarknessState();
|
||||
}
|
||||
|
||||
@@ -315,4 +315,16 @@ export class InitiativeSessionStore {
|
||||
this.state = next;
|
||||
return this.state;
|
||||
}
|
||||
|
||||
load(next: Omit<InitiativeState, 'revision'>): InitiativeState {
|
||||
this.state = ensureActiveValid({
|
||||
...next,
|
||||
revision: this.state.revision + 1,
|
||||
entries: { ...next.entries },
|
||||
order: [...next.order],
|
||||
reserve: [...next.reserve],
|
||||
conditions: { ...next.conditions },
|
||||
});
|
||||
return this.state;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -225,4 +225,16 @@ export class MaterialsOverlayStore {
|
||||
};
|
||||
return this.state;
|
||||
}
|
||||
|
||||
load(next: Omit<MaterialsOverlayState, 'revision' | 'zoomTool'>): MaterialsOverlayState {
|
||||
this.state = {
|
||||
revision: this.state.revision + 1,
|
||||
activeMaterialIds: [...next.activeMaterialIds],
|
||||
layouts: { ...next.layouts },
|
||||
legendLayouts: { ...next.legendLayouts },
|
||||
focusMaterialId: next.focusMaterialId,
|
||||
zoomTool: null,
|
||||
};
|
||||
return this.state;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -256,4 +256,17 @@ export class NpcsOverlayStore {
|
||||
};
|
||||
return this.state;
|
||||
}
|
||||
|
||||
load(next: Pick<NpcsOverlayState, 'activeNpcIds' | 'layouts' | 'focusNpcId'>): NpcsOverlayState {
|
||||
this.state = {
|
||||
revision: this.state.revision + 1,
|
||||
activeNpcIds: [...next.activeNpcIds],
|
||||
layouts: { ...next.layouts },
|
||||
focusNpcId: next.focusNpcId,
|
||||
zoomTool: null,
|
||||
inspectNpcIds: [],
|
||||
inspectFocusNpcId: null,
|
||||
};
|
||||
return this.state;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -310,4 +310,14 @@ export class SceneNpcTokensSessionStore {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
load(next: Omit<SceneNpcTokensSessionState, 'revision'>): SceneNpcTokensSessionState {
|
||||
this.state = {
|
||||
revision: this.state.revision + 1,
|
||||
byPlacementId: { ...next.byPlacementId },
|
||||
scale: clampNpcTokenSessionScale(next.scale),
|
||||
spawned: { ...next.spawned },
|
||||
};
|
||||
return this.state;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -179,4 +179,14 @@ export class ScenePlayerTokensSessionStore {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
load(next: Omit<ScenePlayerTokensSessionState, 'revision'>): ScenePlayerTokensSessionState {
|
||||
this.state = {
|
||||
revision: this.state.revision + 1,
|
||||
selectedPlayerIds: [...next.selectedPlayerIds],
|
||||
visible: next.visible,
|
||||
byPlayerId: { ...next.byPlayerId },
|
||||
};
|
||||
return this.state;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,6 +52,7 @@ import type {
|
||||
SceneTrap,
|
||||
} from '../../shared/types';
|
||||
import { normalizeSceneAudioRef, PROJECT_SCHEMA_VERSION } from '../../shared/types';
|
||||
import { normalizeSceneDarknessStrokes } from '../../shared/types/sceneDarkness';
|
||||
import { normalizeMaterialLegend } from '../../shared/types/materialLegend';
|
||||
import { normalizeSceneToken, type SceneToken } from '../../shared/types/appTokens';
|
||||
import {
|
||||
@@ -772,6 +773,7 @@ export class ZipProjectStore {
|
||||
previewVideoAutostart: false,
|
||||
previewRotationDeg: 0,
|
||||
darkenScene: false,
|
||||
darknessStrokes: [],
|
||||
traps: [],
|
||||
tokens: [],
|
||||
npcTokens: [],
|
||||
@@ -798,6 +800,9 @@ export class ZipProjectStore {
|
||||
? { previewRotationDeg: patch.previewRotationDeg }
|
||||
: null),
|
||||
...(patch.darkenScene !== undefined ? { darkenScene: patch.darkenScene } : null),
|
||||
...(patch.darknessStrokes !== undefined
|
||||
? { darknessStrokes: normalizeSceneDarknessStrokes(patch.darknessStrokes) }
|
||||
: null),
|
||||
...(patch.traps !== undefined
|
||||
? {
|
||||
traps: patch.traps.map((t) => normalizeSceneTrap(t)).filter((t): t is SceneTrap => Boolean(t)),
|
||||
@@ -2619,6 +2624,9 @@ function normalizeScene(s: Scene): Scene {
|
||||
const previewThumbAssetId =
|
||||
(s as unknown as { previewThumbAssetId?: AssetId | null }).previewThumbAssetId ?? null;
|
||||
const darkenScene = Boolean((s as unknown as { darkenScene?: boolean }).darkenScene);
|
||||
const darknessStrokes = normalizeSceneDarknessStrokes(
|
||||
(s as unknown as { darknessStrokes?: unknown }).darknessStrokes,
|
||||
);
|
||||
const rawTraps = (s as unknown as { traps?: unknown[] }).traps;
|
||||
const traps = (Array.isArray(rawTraps) ? rawTraps : [])
|
||||
.map((t) => normalizeSceneTrap(t))
|
||||
@@ -2666,6 +2674,7 @@ function normalizeScene(s: Scene): Scene {
|
||||
previewVideoAutostart,
|
||||
previewRotationDeg,
|
||||
darkenScene,
|
||||
darknessStrokes,
|
||||
traps,
|
||||
tokens,
|
||||
npcTokens,
|
||||
|
||||
@@ -131,4 +131,29 @@ export class SceneTrapsStore {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
exportByCard(): Record<string, Record<string, SceneTrapRuntime>> {
|
||||
if (this.currentKey !== null) {
|
||||
this.cache.set(this.currentKey, cloneById(this.state.byId));
|
||||
}
|
||||
const out: Record<string, Record<string, SceneTrapRuntime>> = {};
|
||||
for (const [key, byId] of this.cache) {
|
||||
const kept: Record<string, SceneTrapRuntime> = {};
|
||||
for (const [id, runtime] of Object.entries(byId)) {
|
||||
if (runtime.status === 'inactive' && !runtime.revealed) continue;
|
||||
kept[id] = { ...runtime };
|
||||
}
|
||||
if (Object.keys(kept).length > 0) out[key] = kept;
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
importByCard(byCard: Record<string, Record<string, SceneTrapRuntime>>): void {
|
||||
this.cache.clear();
|
||||
this.currentKey = null;
|
||||
this.state = emptyState();
|
||||
for (const [key, byId] of Object.entries(byCard)) {
|
||||
this.cache.set(key, cloneById(byId));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -128,4 +128,20 @@ export class TimerSessionStore {
|
||||
};
|
||||
return this.state;
|
||||
}
|
||||
|
||||
/** Слепок: таймер на паузе, без абсолютного момента конца. */
|
||||
loadPaused(next: Pick<SessionTimerState, 'durationMs' | 'remainingMs' | 'visibleToPlayers' | 'layout'>): SessionTimerState {
|
||||
const durationMs = clampSessionTimerDurationMs(next.durationMs);
|
||||
const remainingMs = Math.max(0, Math.min(durationMs, Math.round(next.remainingMs)));
|
||||
this.state = {
|
||||
revision: this.state.revision + 1,
|
||||
durationMs,
|
||||
remainingMs,
|
||||
running: false,
|
||||
endsAt: null,
|
||||
visibleToPlayers: Boolean(next.visibleToPlayers),
|
||||
layout: clampSessionTimerLayout(next.layout),
|
||||
};
|
||||
return this.state;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -112,4 +112,12 @@ export class SceneTokensSessionStore {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
load(byPlacementId: SceneTokensSessionState['byPlacementId']): SceneTokensSessionState {
|
||||
this.state = {
|
||||
revision: this.state.revision + 1,
|
||||
byPlacementId: { ...byPlacementId },
|
||||
};
|
||||
return this.state;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -166,6 +166,19 @@ export class TokenPathSessionStore {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
load(
|
||||
playback: TokenPathSessionState['playback'],
|
||||
presentationVisible: TokenPathSessionState['presentationVisible'],
|
||||
): TokenPathSessionState {
|
||||
this.state = {
|
||||
revision: this.state.revision + 1,
|
||||
playback: { ...playback },
|
||||
presentationVisible: { ...presentationVisible },
|
||||
serverNowMs: Date.now(),
|
||||
};
|
||||
return this.state;
|
||||
}
|
||||
}
|
||||
|
||||
export type { TokenPathTargetRef };
|
||||
|
||||
Reference in New Issue
Block a user