feat(phase1): rebrand to TTRPG Player and drop Git updates feed
Rename product to TTRPG Player (TTRPGPlayer / com.ttrpgplayer.app), use .ttrpg.zip for new saves while keeping .dnd.zip import, accept TTRPG- and DND- license keys on client, and remove sync-update-feed plus CI push to DndGamePlayerUpdates. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -7,7 +7,7 @@ import { ipcChannels } from '../../shared/ipc/contracts';
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import { EULA_CURRENT_VERSION } from '../../shared/license/eulaVersion';
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import type { LicenseSnapshot } from '../../shared/license/licenseSnapshot';
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import type { LicensePayloadV1 } from '../../shared/license/payloadV1';
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import { isDndProductKey } from '../../shared/license/productKey';
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import { isProductKey } from '../../shared/license/productKey';
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import { normalizeLicenseTokenInput } from '../../shared/license/tokenFormat';
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import { getOrCreateDeviceId } from './deviceId';
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@@ -87,7 +87,7 @@ export class LicenseService {
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private deriveFallbackKey(): Buffer {
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return crypto
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.createHash('sha256')
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.update('DNDGamePlayer.license.fallback.v1\0', 'utf8')
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.update('TTRPGPlayer.license.fallback.v1\0', 'utf8')
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.update(this.deviceId, 'utf8')
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.digest();
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}
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@@ -342,7 +342,7 @@ export class LicenseService {
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return this.getStatusSync();
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}
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let trimmed = normalizeLicenseTokenInput(token);
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if (isDndProductKey(trimmed)) {
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if (isProductKey(trimmed)) {
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trimmed = await this.activateWithProductKey(trimmed);
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}
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const nowSec = Math.floor(Date.now() / 1000);
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