feat: кубики/таймер/кисть/спонсоры и задел игровых систем

Показ анимации кубиков игрокам, закрытие оверлеев с окнами, ручной ввод количества, меньший радиус кисти, блок спонсоров в «О программе»; плюс черновик game systems / character sheet.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-09-13 15:37:44 +08:00
parent 3d0474fe97
commit 712086ddca
32 changed files with 1712 additions and 34 deletions
+89 -1
View File
@@ -1,13 +1,14 @@
import fs from 'node:fs/promises';
import path from 'node:path';
import { app, BrowserWindow, dialog, Menu, protocol } from 'electron';
import { app, BrowserWindow, dialog, Menu, protocol, shell } from 'electron';
import { installStdoutEpipeGuards } from './safeConsole';
installStdoutEpipeGuards();
import { openDialogFilterLabel } from '../shared/appBranding';
import type { SystemDefinition } from '../shared/characterSheet/types';
import { USERS_BRANCH_FEATURES_ENABLED } from '../shared/features/usersBranchFeatures';
import { ipcChannels, type ScenePreviewImportEvent, type SessionState } from '../shared/ipc/contracts';
import {
@@ -43,6 +44,7 @@ import { ZipProjectStore } from './project/zipStore';
import { SceneViewStore } from './sceneView/sceneViewStore';
import { registerDndAssetProtocol } from './protocol/dndAssetProtocol';
import { PlayersStore } from './players/playersStore';
import { GameSystemsStore } from './gameSystems/gameSystemsStore';
import { PlaylistsStore } from './playlists/playlistsStore';
import { SceneNpcTokensSessionStore } from './players/sceneNpcTokensSessionStore';
import { ScenePlayerTokensSessionStore } from './players/scenePlayerTokensSessionStore';
@@ -91,6 +93,8 @@ import {
closeTokenPathEditorWindow,
closeNpcsWindow,
sendToAppWindows,
setDiceWindowClosedListener,
setTimerWindowClosedListener,
syncAllWindowChromeTitles,
togglePresentationFullscreen,
waitForEditorWindowReady,
@@ -199,6 +203,7 @@ const scenePlayerTokensSessionStore = new ScenePlayerTokensSessionStore();
const tokenGridSnapSessionStore = new TokenGridSnapSessionStore();
let tokensStore: TokensStore | null = null;
let playersStore: PlayersStore | null = null;
let gameSystemsStore: GameSystemsStore | null = null;
let playlistsStore: PlaylistsStore | null = null;
function emitTokenPathSessionState(): void {
@@ -293,6 +298,22 @@ function emitSessionTimerState(): void {
}
}
function dismissSessionTimerWhenWindowCloses(): void {
const st = timerSessionStore.getState();
let changed = false;
if (st.running) {
timerSessionStore.dispatch({ kind: 'pause' });
changed = true;
}
if (st.visibleToPlayers) {
timerSessionStore.dispatch({ kind: 'setVisibleToPlayers', visible: false });
changed = true;
}
if (changed) emitSessionTimerState();
}
setTimerWindowClosedListener(dismissSessionTimerWhenWindowCloses);
function emitInitiativeState(): void {
const state = initiativeSessionStore.getState();
for (const win of BrowserWindow.getAllWindows()) {
@@ -317,6 +338,15 @@ function emitDiceRollState(): void {
}
}
function hideDiceOverlayWhenWindowCloses(): void {
const st = diceRollSessionStore.getState();
if (!st.visibleToPlayers || !st.active) return;
diceRollSessionStore.dispatch({ kind: 'hideOverlay' });
emitDiceRollState();
}
setDiceWindowClosedListener(hideDiceOverlayWhenWindowCloses);
function syncInitiativePresenceFromSession(): void {
const project = projectStore.getOpenProject();
const sceneId = project?.currentSceneId ?? null;
@@ -633,6 +663,8 @@ async function main() {
playersStore = new PlayersStore(app.getPath('userData'));
await playersStore.ensureLoaded();
}
gameSystemsStore = new GameSystemsStore(app.getPath('userData'));
await gameSystemsStore.ensureLoaded();
playlistsStore = new PlaylistsStore(app.getPath('userData'));
await playlistsStore.ensureLoaded();
setLicenseAssert(() => {
@@ -650,6 +682,18 @@ async function main() {
buildNumber: getOptionalBuildNumber(),
packaged: app.isPackaged,
}));
registerHandler(ipcChannels.app.openExternal, async ({ url }) => {
try {
const parsed = new URL(url);
if (parsed.protocol !== 'http:' && parsed.protocol !== 'https:') {
return { ok: false as const, error: 'Only http(s) URLs are allowed' };
}
await shell.openExternal(parsed.toString());
return { ok: true as const };
} catch (err) {
return { ok: false as const, error: err instanceof Error ? err.message : String(err) };
}
});
registerHandler(ipcChannels.license.getStatus, () => licenseService.getStatus());
registerHandler(ipcChannels.license.setToken, async ({ token }) => licenseService.setToken(token));
registerHandler(ipcChannels.license.clearToken, () => licenseService.clearToken());
@@ -1945,6 +1989,50 @@ async function main() {
return { url: playersStore.getImageUrl(id) };
});
registerHandler(ipcChannels.gameSystems.list, async () => {
if (!gameSystemsStore) return { systems: [] };
return { systems: await gameSystemsStore.list() };
});
registerHandler(ipcChannels.gameSystems.importFromFile, async () => {
if (!gameSystemsStore) throw new Error('Game systems store unavailable');
const { canceled, filePaths } = await dialog.showOpenDialog({
properties: ['openFile'],
filters: [
{
name: app.getLocale().toLowerCase().startsWith('ru') ? 'Системы (JSON)' : 'Systems (JSON)',
extensions: ['json'],
},
],
});
if (canceled || filePaths.length === 0) return { canceled: true as const };
const filePath = filePaths[0]!;
const raw = await fs.readFile(filePath, 'utf8');
const parsed = JSON.parse(raw) as SystemDefinition;
const system = await gameSystemsStore.importSystem(parsed);
return { canceled: false as const, system };
});
registerHandler(ipcChannels.gameSystems.delete, async ({ id }) => {
if (!gameSystemsStore) return { ok: true as const };
await gameSystemsStore.delete(id);
if (playersStore) {
const cleared = await playersStore.clearSystemBindings(id);
if (cleared > 0) emitPlayersState();
}
return { ok: true as const };
});
registerHandler(ipcChannels.gameSystems.get, async ({ id }) => {
if (!gameSystemsStore) return { system: null };
return { system: await gameSystemsStore.get(id) };
});
registerHandler(ipcChannels.gameSystems.bindSnapshot, async ({ systemId }) => {
if (!gameSystemsStore) throw new Error('Game systems store unavailable');
return gameSystemsStore.bindSnapshot(systemId);
});
registerHandler(ipcChannels.gameSystems.getSnapshot, async ({ hash }) => {
if (!gameSystemsStore) return { system: null };
return { system: await gameSystemsStore.getSnapshot(hash) };
});
registerHandler(ipcChannels.playlists.getState, async () => {
if (!playlistsStore) return { playlists: [], audios: [] };
await playlistsStore.ensureLoaded();