feat: кубики/таймер/кисть/спонсоры и задел игровых систем
Показ анимации кубиков игрокам, закрытие оверлеев с окнами, ручной ввод количества, меньший радиус кисти, блок спонсоров в «О программе»; плюс черновик game systems / character sheet. Co-authored-by: Cursor <cursoragent@cursor.com>
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import assert from 'node:assert/strict';
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import fs from 'node:fs/promises';
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import os from 'node:os';
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import path from 'node:path';
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import { test } from 'node:test';
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import { GameSystemsStore } from './gameSystemsStore';
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import type { SystemDefinition } from '../../shared/characterSheet/types';
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import { FORMAT_VERSION, SYSTEM_FORMAT } from '../../shared/characterSheet/types';
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function sampleSystem(): SystemDefinition {
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return {
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format: SYSTEM_FORMAT,
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formatVersion: FORMAT_VERSION,
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id: 'shadowdark',
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name: 'Shadowdark',
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schemaVersion: 1,
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revision: 1,
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bricks: { attributes: [{ key: 'str', label: 'STR', scale: 'numeric', default: 10 }] },
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creationRules: [],
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sheetLayout: { pageSize: 'fluid', grid: { size: 8 }, pages: [{ id: 'main', label: 'Main', widgets: [] }] },
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};
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}
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test('GameSystemsStore import list delete', async () => {
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const dir = await fs.mkdtemp(path.join(os.tmpdir(), 'gs-'));
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const store = new GameSystemsStore(dir);
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await store.importSystem(sampleSystem());
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const list = await store.list();
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assert.equal(list.length, 1);
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assert.equal(list[0]!.id, 'shadowdark');
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const bind = await store.bindSnapshot('shadowdark');
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assert.ok(bind.snapshotHash.length === 64);
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const snap = await store.getSnapshot(bind.snapshotHash);
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assert.equal(snap?.id, 'shadowdark');
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await store.delete('shadowdark');
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assert.equal((await store.list()).length, 0);
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});
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