feat: кубики/таймер/кисть/спонсоры и задел игровых систем

Показ анимации кубиков игрокам, закрытие оверлеев с окнами, ручной ввод количества, меньший радиус кисти, блок спонсоров в «О программе»; плюс черновик game systems / character sheet.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-09-13 15:37:44 +08:00
parent 3d0474fe97
commit 712086ddca
32 changed files with 1712 additions and 34 deletions
@@ -0,0 +1,38 @@
import assert from 'node:assert/strict';
import fs from 'node:fs/promises';
import os from 'node:os';
import path from 'node:path';
import { test } from 'node:test';
import { GameSystemsStore } from './gameSystemsStore';
import type { SystemDefinition } from '../../shared/characterSheet/types';
import { FORMAT_VERSION, SYSTEM_FORMAT } from '../../shared/characterSheet/types';
function sampleSystem(): SystemDefinition {
return {
format: SYSTEM_FORMAT,
formatVersion: FORMAT_VERSION,
id: 'shadowdark',
name: 'Shadowdark',
schemaVersion: 1,
revision: 1,
bricks: { attributes: [{ key: 'str', label: 'STR', scale: 'numeric', default: 10 }] },
creationRules: [],
sheetLayout: { pageSize: 'fluid', grid: { size: 8 }, pages: [{ id: 'main', label: 'Main', widgets: [] }] },
};
}
test('GameSystemsStore import list delete', async () => {
const dir = await fs.mkdtemp(path.join(os.tmpdir(), 'gs-'));
const store = new GameSystemsStore(dir);
await store.importSystem(sampleSystem());
const list = await store.list();
assert.equal(list.length, 1);
assert.equal(list[0]!.id, 'shadowdark');
const bind = await store.bindSnapshot('shadowdark');
assert.ok(bind.snapshotHash.length === 64);
const snap = await store.getSnapshot(bind.snapshotHash);
assert.equal(snap?.id, 'shadowdark');
await store.delete('shadowdark');
assert.equal((await store.list()).length, 0);
});