feat: кубики/таймер/кисть/спонсоры и задел игровых систем
Показ анимации кубиков игрокам, закрытие оверлеев с окнами, ручной ввод количества, меньший радиус кисти, блок спонсоров в «О программе»; плюс черновик game systems / character sheet. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -13,12 +13,37 @@ void test('diceRoll: roll produces values in range and notation', () => {
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store.dispatch({ kind: 'roll', count: 3, sides: 6 });
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const st = store.getState();
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assert.equal(st.active, true);
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assert.equal(st.visibleToPlayers, true);
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assert.equal(st.notation, '3d6');
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assert.equal(st.values.length, 3);
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assert.ok(st.values.every((v) => v >= 1 && v <= 6));
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assert.equal(st.total, st.values.reduce((a, b) => a + b, 0));
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});
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void test('diceRoll: roll without visibleToPlayers keeps master result only', () => {
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const store = new DiceRollSessionStore();
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store.dispatch({ kind: 'setVisibleToPlayers', visible: false });
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store.dispatch({ kind: 'roll', count: 2, sides: 8 });
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const st = store.getState();
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assert.equal(st.visibleToPlayers, false);
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assert.equal(st.active, false);
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assert.equal(st.notation, '2d8');
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assert.equal(st.values.length, 2);
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assert.ok(st.values.every((v) => v >= 1 && v <= 8));
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assert.equal(st.startedAt, null);
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});
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void test('diceRoll: unchecking visibleToPlayers hides overlay', () => {
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const store = new DiceRollSessionStore();
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store.dispatch({ kind: 'roll', count: 1, sides: 20 });
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assert.equal(store.getState().active, true);
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const values = [...store.getState().values];
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store.dispatch({ kind: 'setVisibleToPlayers', visible: false });
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assert.equal(store.getState().active, false);
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assert.equal(store.getState().visibleToPlayers, false);
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assert.deepEqual(store.getState().values, values);
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});
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void test('diceRoll: d100 values are tens faces only', () => {
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const store = new DiceRollSessionStore();
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store.dispatch({ kind: 'roll', count: 5, sides: 100 });
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@@ -30,12 +55,14 @@ void test('diceRoll: d100 values are tens faces only', () => {
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assert.equal(st.total, st.values.reduce((a, b) => a + b, 0));
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});
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void test('diceRoll: clear resets', () => {
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void test('diceRoll: clear resets but keeps visibleToPlayers', () => {
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const store = new DiceRollSessionStore();
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store.dispatch({ kind: 'setVisibleToPlayers', visible: false });
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store.dispatch({ kind: 'roll', count: 1, sides: 20 });
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store.dispatch({ kind: 'clear' });
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assert.equal(store.getState().active, false);
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assert.deepEqual(store.getState().values, []);
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assert.equal(store.getState().visibleToPlayers, false);
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});
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void test('diceRoll: hideOverlay keeps values for master UI', () => {
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@@ -48,6 +75,16 @@ void test('diceRoll: hideOverlay keeps values for master UI', () => {
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assert.deepEqual(store.getState().values, values);
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assert.equal(store.getState().total, total);
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assert.equal(store.getState().notation, '2d6');
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assert.equal(store.getState().visibleToPlayers, true);
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});
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void test('diceRoll: roll with zero count is no-op', () => {
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const store = new DiceRollSessionStore();
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store.dispatch({ kind: 'setVisibleToPlayers', visible: false });
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const before = store.getState().revision;
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store.dispatch({ kind: 'roll', count: 0, sides: 6 });
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assert.equal(store.getState().revision, before);
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assert.deepEqual(store.getState().values, []);
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});
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void test('formatPredeterminedDiceNotation', () => {
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@@ -27,6 +27,19 @@ export class DiceRollSessionStore {
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this.state = {
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...createInitialDiceRollState(),
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revision: this.state.revision + 1,
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visibleToPlayers: this.state.visibleToPlayers,
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};
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return this.state;
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}
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case 'setVisibleToPlayers': {
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if (this.state.visibleToPlayers === event.visible) return this.state;
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this.state = {
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...this.state,
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revision: this.state.revision + 1,
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visibleToPlayers: event.visible,
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...(event.visible === false && this.state.active
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? { active: false, startedAt: null }
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: {}),
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};
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return this.state;
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}
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@@ -43,15 +56,18 @@ export class DiceRollSessionStore {
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case 'roll': {
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if (!isDiceSides(event.sides)) return this.state;
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const count = clampDiceCount(event.count);
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if (count < 1) return this.state;
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const values = rollDiceValues(count, event.sides);
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const total = values.reduce((a, b) => a + b, 0);
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const showToPlayers = this.state.visibleToPlayers;
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this.state = {
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revision: this.state.revision + 1,
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active: true,
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active: showToPlayers,
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visibleToPlayers: showToPlayers,
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notation: formatDiceNotation(count, event.sides),
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values,
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total,
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startedAt: Date.now(),
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startedAt: showToPlayers ? Date.now() : null,
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};
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return this.state;
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}
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@@ -0,0 +1,38 @@
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import assert from 'node:assert/strict';
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import fs from 'node:fs/promises';
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import os from 'node:os';
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import path from 'node:path';
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import { test } from 'node:test';
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import { GameSystemsStore } from './gameSystemsStore';
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import type { SystemDefinition } from '../../shared/characterSheet/types';
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import { FORMAT_VERSION, SYSTEM_FORMAT } from '../../shared/characterSheet/types';
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function sampleSystem(): SystemDefinition {
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return {
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format: SYSTEM_FORMAT,
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formatVersion: FORMAT_VERSION,
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id: 'shadowdark',
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name: 'Shadowdark',
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schemaVersion: 1,
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revision: 1,
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bricks: { attributes: [{ key: 'str', label: 'STR', scale: 'numeric', default: 10 }] },
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creationRules: [],
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sheetLayout: { pageSize: 'fluid', grid: { size: 8 }, pages: [{ id: 'main', label: 'Main', widgets: [] }] },
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};
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}
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test('GameSystemsStore import list delete', async () => {
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const dir = await fs.mkdtemp(path.join(os.tmpdir(), 'gs-'));
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const store = new GameSystemsStore(dir);
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await store.importSystem(sampleSystem());
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const list = await store.list();
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assert.equal(list.length, 1);
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assert.equal(list[0]!.id, 'shadowdark');
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const bind = await store.bindSnapshot('shadowdark');
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assert.ok(bind.snapshotHash.length === 64);
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const snap = await store.getSnapshot(bind.snapshotHash);
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assert.equal(snap?.id, 'shadowdark');
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await store.delete('shadowdark');
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assert.equal((await store.list()).length, 0);
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});
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@@ -0,0 +1,129 @@
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import fs from 'node:fs/promises';
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import path from 'node:path';
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import { createHash } from 'node:crypto';
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import type { GameSystemListItem } from '../../shared/ipc/contracts';
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import type { SystemDefinition } from '../../shared/characterSheet/types';
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import { validateSystemDefinition } from '../../shared/characterSheet/systemValidate';
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import { snapshotHash } from '../../shared/characterSheet/snapshot';
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export type { GameSystemListItem };
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type Manifest = {
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systems: GameSystemListItem[];
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};
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export class GameSystemsStore {
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private readonly rootDir: string;
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private readonly manifestPath: string;
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private readonly snapshotsDir: string;
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private manifest: Manifest = { systems: [] };
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private loaded = false;
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constructor(userData: string) {
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this.rootDir = path.join(userData, 'game-systems');
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this.manifestPath = path.join(this.rootDir, 'manifest.json');
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this.snapshotsDir = path.join(this.rootDir, 'snapshots');
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}
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async ensureLoaded(): Promise<void> {
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if (this.loaded) return;
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await fs.mkdir(this.snapshotsDir, { recursive: true });
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try {
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const raw = await fs.readFile(this.manifestPath, 'utf8');
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this.manifest = JSON.parse(raw) as Manifest;
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if (!Array.isArray(this.manifest.systems)) this.manifest.systems = [];
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} catch {
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this.manifest = { systems: [] };
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}
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this.loaded = true;
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}
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async list(): Promise<GameSystemListItem[]> {
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await this.ensureLoaded();
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return [...this.manifest.systems];
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}
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private systemPath(id: string): string {
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return path.join(this.rootDir, id, 'system.json');
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}
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async get(id: string): Promise<SystemDefinition | null> {
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await this.ensureLoaded();
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try {
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const raw = await fs.readFile(this.systemPath(id), 'utf8');
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return JSON.parse(raw) as SystemDefinition;
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} catch {
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return null;
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}
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}
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async importSystem(system: SystemDefinition): Promise<GameSystemListItem> {
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await this.ensureLoaded();
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const check = validateSystemDefinition(system);
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if (!check.ok) throw new Error(check.errors.map((e) => e.message).join('; '));
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const dir = path.join(this.rootDir, system.id);
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await fs.mkdir(dir, { recursive: true });
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await fs.writeFile(this.systemPath(system.id), JSON.stringify(system, null, 2), 'utf8');
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const hash = snapshotHash(system);
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await fs.writeFile(path.join(this.snapshotsDir, `${hash}.json`), JSON.stringify(system), 'utf8');
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const item: GameSystemListItem = {
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id: system.id,
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name: system.name,
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edition: system.edition,
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schemaVersion: system.schemaVersion,
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revision: system.revision,
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};
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this.manifest.systems = this.manifest.systems.filter((s) => s.id !== system.id).concat(item);
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await this.saveManifest();
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return item;
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}
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async delete(id: string): Promise<string[]> {
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await this.ensureLoaded();
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this.manifest.systems = this.manifest.systems.filter((s) => s.id !== id);
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await this.saveManifest();
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try {
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await fs.rm(path.join(this.rootDir, id), { recursive: true, force: true });
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} catch {
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// ignore
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}
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// Caller clears player bindings; return id for convenience
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return [id];
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}
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async getSnapshot(hash: string): Promise<SystemDefinition | null> {
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try {
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const raw = await fs.readFile(path.join(this.snapshotsDir, `${hash}.json`), 'utf8');
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return JSON.parse(raw) as SystemDefinition;
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} catch {
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return null;
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}
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}
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async bindSnapshot(systemId: string): Promise<{ systemId: string; snapshotHash: string; system: SystemDefinition }> {
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const system = await this.get(systemId);
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if (!system) throw new Error(`System not found: ${systemId}`);
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const hash = snapshotHash(system);
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const snapPath = path.join(this.snapshotsDir, `${hash}.json`);
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try {
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await fs.access(snapPath);
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} catch {
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await fs.writeFile(snapPath, JSON.stringify(system), 'utf8');
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}
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return { systemId, snapshotHash: hash, system };
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}
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private async saveManifest(): Promise<void> {
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await fs.mkdir(this.rootDir, { recursive: true });
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await fs.writeFile(this.manifestPath, JSON.stringify(this.manifest, null, 2), 'utf8');
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}
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}
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/** Test helper — content hash of arbitrary buffer. */
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export function sha256Hex(data: string): string {
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return createHash('sha256').update(data).digest('hex');
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}
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+89
-1
@@ -1,13 +1,14 @@
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import fs from 'node:fs/promises';
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import path from 'node:path';
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import { app, BrowserWindow, dialog, Menu, protocol } from 'electron';
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import { app, BrowserWindow, dialog, Menu, protocol, shell } from 'electron';
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import { installStdoutEpipeGuards } from './safeConsole';
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installStdoutEpipeGuards();
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import { openDialogFilterLabel } from '../shared/appBranding';
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import type { SystemDefinition } from '../shared/characterSheet/types';
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import { USERS_BRANCH_FEATURES_ENABLED } from '../shared/features/usersBranchFeatures';
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import { ipcChannels, type ScenePreviewImportEvent, type SessionState } from '../shared/ipc/contracts';
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import {
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@@ -43,6 +44,7 @@ import { ZipProjectStore } from './project/zipStore';
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import { SceneViewStore } from './sceneView/sceneViewStore';
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import { registerDndAssetProtocol } from './protocol/dndAssetProtocol';
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import { PlayersStore } from './players/playersStore';
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import { GameSystemsStore } from './gameSystems/gameSystemsStore';
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import { PlaylistsStore } from './playlists/playlistsStore';
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import { SceneNpcTokensSessionStore } from './players/sceneNpcTokensSessionStore';
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import { ScenePlayerTokensSessionStore } from './players/scenePlayerTokensSessionStore';
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@@ -91,6 +93,8 @@ import {
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closeTokenPathEditorWindow,
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closeNpcsWindow,
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sendToAppWindows,
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setDiceWindowClosedListener,
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setTimerWindowClosedListener,
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syncAllWindowChromeTitles,
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togglePresentationFullscreen,
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waitForEditorWindowReady,
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@@ -199,6 +203,7 @@ const scenePlayerTokensSessionStore = new ScenePlayerTokensSessionStore();
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const tokenGridSnapSessionStore = new TokenGridSnapSessionStore();
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let tokensStore: TokensStore | null = null;
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let playersStore: PlayersStore | null = null;
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let gameSystemsStore: GameSystemsStore | null = null;
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let playlistsStore: PlaylistsStore | null = null;
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function emitTokenPathSessionState(): void {
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@@ -293,6 +298,22 @@ function emitSessionTimerState(): void {
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}
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}
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function dismissSessionTimerWhenWindowCloses(): void {
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const st = timerSessionStore.getState();
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let changed = false;
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if (st.running) {
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timerSessionStore.dispatch({ kind: 'pause' });
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changed = true;
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}
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if (st.visibleToPlayers) {
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timerSessionStore.dispatch({ kind: 'setVisibleToPlayers', visible: false });
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changed = true;
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}
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if (changed) emitSessionTimerState();
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}
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setTimerWindowClosedListener(dismissSessionTimerWhenWindowCloses);
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function emitInitiativeState(): void {
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const state = initiativeSessionStore.getState();
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for (const win of BrowserWindow.getAllWindows()) {
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@@ -317,6 +338,15 @@ function emitDiceRollState(): void {
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}
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}
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function hideDiceOverlayWhenWindowCloses(): void {
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const st = diceRollSessionStore.getState();
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if (!st.visibleToPlayers || !st.active) return;
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diceRollSessionStore.dispatch({ kind: 'hideOverlay' });
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emitDiceRollState();
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}
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setDiceWindowClosedListener(hideDiceOverlayWhenWindowCloses);
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function syncInitiativePresenceFromSession(): void {
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const project = projectStore.getOpenProject();
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const sceneId = project?.currentSceneId ?? null;
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@@ -633,6 +663,8 @@ async function main() {
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playersStore = new PlayersStore(app.getPath('userData'));
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await playersStore.ensureLoaded();
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}
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gameSystemsStore = new GameSystemsStore(app.getPath('userData'));
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await gameSystemsStore.ensureLoaded();
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playlistsStore = new PlaylistsStore(app.getPath('userData'));
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await playlistsStore.ensureLoaded();
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setLicenseAssert(() => {
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@@ -650,6 +682,18 @@ async function main() {
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buildNumber: getOptionalBuildNumber(),
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packaged: app.isPackaged,
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}));
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registerHandler(ipcChannels.app.openExternal, async ({ url }) => {
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try {
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const parsed = new URL(url);
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if (parsed.protocol !== 'http:' && parsed.protocol !== 'https:') {
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return { ok: false as const, error: 'Only http(s) URLs are allowed' };
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}
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await shell.openExternal(parsed.toString());
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return { ok: true as const };
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} catch (err) {
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return { ok: false as const, error: err instanceof Error ? err.message : String(err) };
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}
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});
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registerHandler(ipcChannels.license.getStatus, () => licenseService.getStatus());
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registerHandler(ipcChannels.license.setToken, async ({ token }) => licenseService.setToken(token));
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registerHandler(ipcChannels.license.clearToken, () => licenseService.clearToken());
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@@ -1945,6 +1989,50 @@ async function main() {
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return { url: playersStore.getImageUrl(id) };
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});
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registerHandler(ipcChannels.gameSystems.list, async () => {
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if (!gameSystemsStore) return { systems: [] };
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return { systems: await gameSystemsStore.list() };
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});
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registerHandler(ipcChannels.gameSystems.importFromFile, async () => {
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if (!gameSystemsStore) throw new Error('Game systems store unavailable');
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const { canceled, filePaths } = await dialog.showOpenDialog({
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properties: ['openFile'],
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filters: [
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{
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name: app.getLocale().toLowerCase().startsWith('ru') ? 'Системы (JSON)' : 'Systems (JSON)',
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extensions: ['json'],
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},
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],
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});
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if (canceled || filePaths.length === 0) return { canceled: true as const };
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const filePath = filePaths[0]!;
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const raw = await fs.readFile(filePath, 'utf8');
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const parsed = JSON.parse(raw) as SystemDefinition;
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const system = await gameSystemsStore.importSystem(parsed);
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return { canceled: false as const, system };
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});
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registerHandler(ipcChannels.gameSystems.delete, async ({ id }) => {
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if (!gameSystemsStore) return { ok: true as const };
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await gameSystemsStore.delete(id);
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if (playersStore) {
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const cleared = await playersStore.clearSystemBindings(id);
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if (cleared > 0) emitPlayersState();
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}
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return { ok: true as const };
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});
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registerHandler(ipcChannels.gameSystems.get, async ({ id }) => {
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if (!gameSystemsStore) return { system: null };
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return { system: await gameSystemsStore.get(id) };
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});
|
||||
registerHandler(ipcChannels.gameSystems.bindSnapshot, async ({ systemId }) => {
|
||||
if (!gameSystemsStore) throw new Error('Game systems store unavailable');
|
||||
return gameSystemsStore.bindSnapshot(systemId);
|
||||
});
|
||||
registerHandler(ipcChannels.gameSystems.getSnapshot, async ({ hash }) => {
|
||||
if (!gameSystemsStore) return { system: null };
|
||||
return { system: await gameSystemsStore.getSnapshot(hash) };
|
||||
});
|
||||
|
||||
registerHandler(ipcChannels.playlists.getState, async () => {
|
||||
if (!playlistsStore) return { playlists: [], audios: [] };
|
||||
await playlistsStore.ensureLoaded();
|
||||
|
||||
@@ -188,6 +188,8 @@ export class PlayersStore {
|
||||
input.imageScale ?? existing?.imageScale ?? DEFAULT_PLAYER_IMAGE_SCALE,
|
||||
),
|
||||
};
|
||||
if (existing?.systemId !== undefined) player.systemId = existing.systemId;
|
||||
if (existing?.characterSheet !== undefined) player.characterSheet = existing.characterSheet;
|
||||
|
||||
if (existing) {
|
||||
this.players = this.players.map((p) => (p.id === player.id ? player : p));
|
||||
@@ -287,6 +289,20 @@ export class PlayersStore {
|
||||
return this.getById(playerId);
|
||||
}
|
||||
|
||||
/** Clears systemId / characterSheet on players bound to a removed game system. */
|
||||
async clearSystemBindings(systemId: string): Promise<number> {
|
||||
await this.ensureLoaded();
|
||||
let changed = 0;
|
||||
this.players = this.players.map((p) => {
|
||||
const hit = p.systemId === systemId || p.characterSheet?.systemId === systemId;
|
||||
if (!hit) return p;
|
||||
changed += 1;
|
||||
return { ...p, systemId: null, characterSheet: null };
|
||||
});
|
||||
if (changed > 0) await this.persist();
|
||||
return changed;
|
||||
}
|
||||
|
||||
private async persist(): Promise<void> {
|
||||
await fs.mkdir(this.rootDir, { recursive: true });
|
||||
const payload: PlayersManifest = { players: this.players, teams: this.teams };
|
||||
|
||||
@@ -81,3 +81,16 @@ void test('clear restores defaults', () => {
|
||||
assert.equal(store.getState().visibleToPlayers, false);
|
||||
assert.equal(store.getState().running, false);
|
||||
});
|
||||
|
||||
void test('dismiss on window close: pause + hide from players', () => {
|
||||
const store = new TimerSessionStore();
|
||||
const t0 = 1_000_000;
|
||||
store.dispatch({ kind: 'setDuration', durationMs: 60_000 }, t0);
|
||||
store.dispatch({ kind: 'setVisibleToPlayers', visible: true });
|
||||
store.dispatch({ kind: 'start' }, t0);
|
||||
store.dispatch({ kind: 'pause' }, t0 + 5_000);
|
||||
store.dispatch({ kind: 'setVisibleToPlayers', visible: false });
|
||||
assert.equal(store.getState().running, false);
|
||||
assert.equal(store.getState().visibleToPlayers, false);
|
||||
assert.equal(store.getState().remainingMs, 55_000);
|
||||
});
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import path from 'node:path';
|
||||
|
||||
import { app, BrowserWindow, screen } from 'electron';
|
||||
import { app, BrowserWindow, screen, shell } from 'electron';
|
||||
|
||||
import type { PresentationSettings } from '../../shared/types/presentationSettings';
|
||||
import { readPresentationSettings } from '../preferences/appPreferences';
|
||||
@@ -66,13 +66,27 @@ const PLAYLISTS_WINDOW_HEIGHT = 800;
|
||||
const TIMER_WINDOW_WIDTH = 360;
|
||||
const TIMER_WINDOW_HEIGHT = 420;
|
||||
|
||||
/** Колбэк при закрытии окна таймера (Esc / крестик / programmatic). */
|
||||
let timerWindowClosedListener: (() => void) | null = null;
|
||||
|
||||
export function setTimerWindowClosedListener(listener: (() => void) | null): void {
|
||||
timerWindowClosedListener = listener;
|
||||
}
|
||||
|
||||
/** Окно трекера инициативы. */
|
||||
const INITIATIVE_WINDOW_WIDTH = 920;
|
||||
const INITIATIVE_WINDOW_HEIGHT = 420;
|
||||
|
||||
/** Компактное окно броска кубиков. */
|
||||
const DICE_WINDOW_WIDTH = 380;
|
||||
const DICE_WINDOW_HEIGHT = 420;
|
||||
const DICE_WINDOW_HEIGHT = 460;
|
||||
|
||||
/** Колбэк при закрытии окна кубиков (Esc / крестик / programmatic). */
|
||||
let diceWindowClosedListener: (() => void) | null = null;
|
||||
|
||||
export function setDiceWindowClosedListener(listener: (() => void) | null): void {
|
||||
diceWindowClosedListener = listener;
|
||||
}
|
||||
|
||||
/** Редактор НПС — как основной редактор, шире инспектор. */
|
||||
const NPCS_EDITOR_WINDOW_WIDTH = 1400;
|
||||
@@ -452,6 +466,17 @@ function createWindow(kind: WindowKind, opts?: CreateWindowOpts): BrowserWindow
|
||||
win.webContents.on('preload-error', (_event, preloadPath, error) => {
|
||||
safeConsoleError(`[preload-error] ${preloadPath}:`, error);
|
||||
});
|
||||
win.webContents.setWindowOpenHandler(({ url }) => {
|
||||
try {
|
||||
const parsed = new URL(url);
|
||||
if (parsed.protocol === 'http:' || parsed.protocol === 'https:') {
|
||||
void shell.openExternal(parsed.toString());
|
||||
}
|
||||
} catch {
|
||||
/* ignore invalid urls */
|
||||
}
|
||||
return { action: 'deny' };
|
||||
});
|
||||
win.webContents.on('did-fail-load', (_event, errorCode, errorDescription, validatedURL, isMainFrame) => {
|
||||
// -3 ERR_ABORTED: частый артефакт при navigate/maximize/закрытии — не шумим.
|
||||
if (errorCode === -3) return;
|
||||
@@ -491,6 +516,16 @@ function createWindow(kind: WindowKind, opts?: CreateWindowOpts): BrowserWindow
|
||||
});
|
||||
}
|
||||
win.on('closed', () => windows.delete(kind));
|
||||
if (kind === 'timer') {
|
||||
win.on('closed', () => {
|
||||
timerWindowClosedListener?.();
|
||||
});
|
||||
}
|
||||
if (kind === 'dice') {
|
||||
win.on('closed', () => {
|
||||
diceWindowClosedListener?.();
|
||||
});
|
||||
}
|
||||
if (kind === 'sceneEditor') {
|
||||
win.on('closed', () => {
|
||||
closeTokenPathEditorWindow();
|
||||
|
||||
Reference in New Issue
Block a user