feat(scenes): add scene darkness reveal and fix project reopen crash

Add darkenScene with Opening brush in presentation, persist reveal strokes per scene during a session, and close projects properly on return to home. Harden dnd asset streaming to avoid Windows main-process crashes when reopening projects.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-07-02 19:41:26 +08:00
parent d54e9ed02d
commit 4631a1bece
19 changed files with 526 additions and 11 deletions
@@ -0,0 +1,96 @@
import React, { useEffect, useRef } from 'react';
import type { SceneDarknessRevealStroke, SceneDarknessState } from '../../../shared/types';
export type SceneDarknessOverlayProps = {
state: SceneDarknessState | null;
viewport?: { x: number; y: number; w: number; h: number };
/** 1.0 — полностью чёрный (Presentation); 0.5 — полупрозрачный (Control). */
overlayAlpha: number;
style?: React.CSSProperties;
};
function drawRevealStroke(
ctx: CanvasRenderingContext2D,
stroke: SceneDarknessRevealStroke | { points: { x: number; y: number }[]; radiusN: number },
w: number,
h: number,
): void {
const pts = stroke.points;
if (pts.length === 0) return;
const r = stroke.radiusN * Math.min(w, h);
if (pts.length === 1) {
const p = pts[0];
if (!p) return;
ctx.beginPath();
ctx.arc(p.x * w, p.y * h, r, 0, Math.PI * 2);
ctx.fill();
return;
}
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.lineWidth = r * 2;
ctx.strokeStyle = 'rgba(0,0,0,1)';
ctx.beginPath();
const first = pts[0];
if (!first) return;
ctx.moveTo(first.x * w, first.y * h);
for (let i = 1; i < pts.length; i++) {
const p = pts[i];
if (!p) continue;
ctx.lineTo(p.x * w, p.y * h);
}
ctx.stroke();
}
export function SceneDarknessOverlay({
state,
viewport,
overlayAlpha,
style,
}: SceneDarknessOverlayProps) {
const canvasRef = useRef<HTMLCanvasElement | null>(null);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas || !state?.enabled || !viewport) return;
const w = Math.max(1, Math.round(viewport.w));
const h = Math.max(1, Math.round(viewport.h));
if (canvas.width !== w) canvas.width = w;
if (canvas.height !== h) canvas.height = h;
const ctx = canvas.getContext('2d');
if (!ctx) return;
ctx.globalCompositeOperation = 'source-over';
ctx.fillStyle = '#000000';
ctx.fillRect(0, 0, w, h);
ctx.globalCompositeOperation = 'destination-out';
for (const stroke of state.strokes) {
drawRevealStroke(ctx, stroke, w, h);
}
if (state.draft && state.draft.points.length > 0) {
drawRevealStroke(ctx, state.draft, w, h);
}
}, [state, viewport]);
if (!state?.enabled || !viewport) return null;
return (
<canvas
ref={canvasRef}
aria-hidden
style={{
position: 'absolute',
left: viewport.x,
top: viewport.y,
width: viewport.w,
height: viewport.h,
opacity: overlayAlpha,
pointerEvents: 'none',
zIndex: 2,
...style,
}}
/>
);
}