feat(scenes): add scene darkness reveal and fix project reopen crash
Add darkenScene with Opening brush in presentation, persist reveal strokes per scene during a session, and close projects properly on return to home. Harden dnd asset streaming to avoid Windows main-process crashes when reopening projects. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -32,6 +32,7 @@ type Actions = {
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previewAssetType?: 'image' | 'video' | null;
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previewVideoAutostart?: boolean;
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previewRotationDeg?: 0 | 90 | 180 | 270;
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darkenScene?: boolean;
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settings?: Partial<Scene['settings']>;
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media?: Partial<Scene['media']>;
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layout?: { x: number; y: number };
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@@ -140,6 +141,7 @@ export function useProjectState(licenseActive: boolean, opts?: ProjectStateOpts)
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};
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const closeProject = async () => {
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await api.invoke(ipcChannels.project.close, {});
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setState((s) => ({ ...s, project: null, selectedSceneId: null }));
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await refreshProjects();
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};
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@@ -157,6 +159,7 @@ export function useProjectState(licenseActive: boolean, opts?: ProjectStateOpts)
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previewAssetType: null,
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previewVideoAutostart: false,
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previewRotationDeg: 0,
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darkenScene: false,
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media: { videos: [], audios: [] },
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settings: { autoplayVideo: false, autoplayAudio: true, loopVideo: true, loopAudio: true },
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connections: [],
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@@ -212,6 +215,7 @@ export function useProjectState(licenseActive: boolean, opts?: ProjectStateOpts)
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previewAssetType?: 'image' | 'video' | null;
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previewVideoAutostart?: boolean;
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previewRotationDeg?: 0 | 90 | 180 | 270;
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darkenScene?: boolean;
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settings?: Partial<Scene['settings']>;
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media?: Partial<Scene['media']>;
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layout?: { x: number; y: number };
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@@ -237,6 +241,7 @@ export function useProjectState(licenseActive: boolean, opts?: ProjectStateOpts)
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...(patch.previewRotationDeg !== undefined
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? { previewRotationDeg: patch.previewRotationDeg }
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: null),
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...(patch.darkenScene !== undefined ? { darkenScene: patch.darkenScene } : null),
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...(patch.settings ? { settings: { ...scene.settings, ...patch.settings } } : null),
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...(patch.media ? { media: { ...scene.media, ...patch.media } } : null),
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layout: patch.layout ? { ...scene.layout, ...patch.layout } : scene.layout,
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