feat(control): grid snap, NPC context actions, and overlay dim fix

Re-enable users-branch UI, snap session tokens to square/hex grid from the control preview, refine inactive/open-info NPC menus, block marker actions while an effect brush is active, and dim materials/NPC overlays only when they are open.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-08-06 13:48:59 +08:00
parent e53d1ea934
commit 4456eb0277
24 changed files with 563 additions and 41 deletions
@@ -0,0 +1,33 @@
import { useCallback, useEffect, useState } from 'react';
import { ipcChannels } from '../../../shared/ipc/contracts';
import { getDndApi } from '../dndApi';
export function useTokenGridSnapSession(): [
boolean,
{ setEnabled: (enabled: boolean) => Promise<boolean> },
] {
const api = getDndApi();
const [enabled, setEnabledState] = useState(false);
useEffect(() => {
void api.invoke(ipcChannels.tokenGridSnap.getState, {}).then((res) => {
setEnabledState(Boolean(res.enabled));
});
return api.on(ipcChannels.tokenGridSnap.stateChanged, ({ enabled: next }) => {
setEnabledState(Boolean(next));
});
}, [api]);
const setEnabled = useCallback(
async (next: boolean) => {
setEnabledState(next);
const res = await api.invoke(ipcChannels.tokenGridSnap.setEnabled, { enabled: next });
setEnabledState(Boolean(res.enabled));
return Boolean(res.enabled);
},
[api],
);
return [enabled, { setEnabled }];
}