feat(control): grid snap, NPC context actions, and overlay dim fix
Re-enable users-branch UI, snap session tokens to square/hex grid from the control preview, refine inactive/open-info NPC menus, block marker actions while an effect brush is active, and dim materials/NPC overlays only when they are open. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -14,6 +14,8 @@ type Props = {
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viewport: Viewport | null;
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editable?: boolean;
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onMove?: (placementId: string, nx: number, ny: number) => void;
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/** Snap во время drag (пульт, привязка к сетке). */
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snapNorm?: (nx: number, ny: number) => { nx: number; ny: number };
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};
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function TokenSprite({
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@@ -23,6 +25,7 @@ function TokenSprite({
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viewport,
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editable,
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onMove,
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snapNorm,
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}: {
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placement: SceneToken;
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nx: number;
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@@ -30,6 +33,7 @@ function TokenSprite({
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viewport: Viewport;
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editable: boolean;
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onMove?: (placementId: string, nx: number, ny: number) => void;
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snapNorm?: (nx: number, ny: number) => { nx: number; ny: number };
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}) {
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const url = useTokenImageUrl(placement.tokenId);
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const dragRef = useRef<{
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@@ -132,8 +136,9 @@ function TokenSprite({
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const p = hostToNorm(e.clientX, e.clientY, host);
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const nextNx = Math.max(0, Math.min(1, d.startNx + (p.x - d.pointerNx)));
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const nextNy = Math.max(0, Math.min(1, d.startNy + (p.y - d.pointerNy)));
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d.lastNx = nextNx;
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d.lastNy = nextNy;
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const snapped = snapNorm ? snapNorm(nextNx, nextNy) : { nx: nextNx, ny: nextNy };
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d.lastNx = snapped.nx;
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d.lastNy = snapped.ny;
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if (frameRef.current) return;
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frameRef.current = requestAnimationFrame(() => {
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frameRef.current = 0;
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@@ -163,6 +168,7 @@ export function SceneTokensOverlay({
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viewport,
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editable = false,
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onMove,
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snapNorm,
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}: Props) {
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if (!viewport || placements.length === 0) return null;
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const known = new Set(library.map((t) => t.id));
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@@ -185,6 +191,7 @@ export function SceneTokensOverlay({
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viewport={viewport}
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editable={editable}
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{...(onMove ? { onMove } : {})}
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{...(snapNorm ? { snapNorm } : {})}
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/>
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);
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})}
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