feat(control): grid snap, NPC context actions, and overlay dim fix
Re-enable users-branch UI, snap session tokens to square/hex grid from the control preview, refine inactive/open-info NPC menus, block marker actions while an effect brush is active, and dim materials/NPC overlays only when they are open. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -18,6 +18,9 @@ void test('SceneOverlayHost: один dim для materials + npcs в Control и
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assert.ok(host.includes('styles.dim'));
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assert.ok(host.includes('hostHitThrough'));
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// Dim только при active; жёлтая рамка без затемнения.
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assert.match(host, /\{active \? <div className=\{styles\.dim\}/);
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assert.ok(host.includes('showViewportGuide'));
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assert.ok(control.includes('SceneOverlayHost'));
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assert.ok(control.includes('embedded'));
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assert.ok(presentation.includes('SceneOverlayHost'));
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@@ -29,6 +32,7 @@ void test('SceneOverlayHost: один dim для materials + npcs в Control и
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assert.ok(control.includes('embedded'));
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assert.ok(presentation.includes('embedded'));
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assert.match(css, /\.hostHitThrough\s*\{[^}]*pointer-events:\s*none/s);
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assert.match(css, /\.dim\s*\{[^}]*inset:\s*0/s);
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});
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void test('MaterialOverlay / NpcsSceneOverlay поддерживают embedded без собственного dim', () => {
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