feat(control): grid snap, NPC context actions, and overlay dim fix
Re-enable users-branch UI, snap session tokens to square/hex grid from the control preview, refine inactive/open-info NPC menus, block marker actions while an effect brush is active, and dim materials/NPC overlays only when they are open. Co-authored-by: Cursor <cursoragent@cursor.com>
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { TokenGridSnapSessionStore } from './tokenGridSnapSessionStore';
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void test('TokenGridSnapSessionStore: set and reset', () => {
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const store = new TokenGridSnapSessionStore();
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assert.equal(store.getState().enabled, false);
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assert.equal(store.setEnabled(true).enabled, true);
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assert.equal(store.getState().enabled, true);
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assert.equal(store.reset().enabled, false);
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});
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export type TokenGridSnapSessionState = {
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enabled: boolean;
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};
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export class TokenGridSnapSessionStore {
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private enabled = false;
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getState(): TokenGridSnapSessionState {
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return { enabled: this.enabled };
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}
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setEnabled(enabled: boolean): TokenGridSnapSessionState {
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this.enabled = Boolean(enabled);
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return this.getState();
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}
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reset(): TokenGridSnapSessionState {
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this.enabled = false;
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return this.getState();
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}
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}
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