feat(npcs): add campaign NPCs with relation graph and session overlay
Add a dedicated NPC editor window, directed relations, control/presentation avatar overlay, and ru/en help for the new section. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -37,14 +37,23 @@ import type {
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MediaAssetType,
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Project,
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ProjectId,
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ProjectNpc,
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ProjectNpcRelation,
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Scene,
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SceneGraphEdge,
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SceneGraphNode,
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SceneId,
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} from '../../shared/types';
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import { PROJECT_SCHEMA_VERSION } from '../../shared/types';
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import type { AssetId, GraphNodeId, MaterialId } from '../../shared/types/ids';
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import { asAssetId, asGraphNodeId, asMaterialId, asProjectId } from '../../shared/types/ids';
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import type { AssetId, GraphNodeId, MaterialId, NpcId, NpcRelationId } from '../../shared/types/ids';
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import {
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asAssetId,
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asGraphNodeId,
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asMaterialId,
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asNpcId,
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asNpcRelationId,
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asProjectId,
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} from '../../shared/types/ids';
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import { getAppSemanticVersion } from '../versionInfo';
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import { reconcileAssetFiles } from './assetPrune';
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@@ -226,6 +235,8 @@ export class ZipProjectStore {
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assets: {},
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campaignAudios: [],
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materials: [],
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npcs: [],
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npcRelations: [],
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currentSceneId: null,
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currentGraphNodeId: null,
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sceneGraphNodes: [],
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@@ -1134,6 +1145,225 @@ export class ZipProjectStore {
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return latest;
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}
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/**
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* Создаёт или обновляет НПС.
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* При создании `filePath` (аватар) обязателен; при обновлении можно сменить только имя/описание/аватар.
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*/
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async upsertNpc(input: {
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npcId?: NpcId;
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name: string;
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description?: string;
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filePath?: string;
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}): Promise<Project> {
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const open = this.openProject;
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if (!open) throw new Error('No open project');
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const name = input.name.trim();
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if (name.length < 1) throw new Error('NPC name is required');
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const nameKey = name.toLowerCase();
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const existing = open.project.npcs ?? [];
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const editingId = input.npcId ?? null;
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if (existing.some((n) => n.id !== editingId && n.name.trim().toLowerCase() === nameKey)) {
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throw new Error('NPC name already exists');
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}
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let nextAssetId: AssetId | null = null;
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let stagedAsset: MediaAsset | null = null;
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if (input.filePath) {
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const kind = classifyMediaPath(input.filePath);
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if (kind?.type !== 'image') throw new Error('NPC avatar must be an image (png/jpg/webp)');
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const ext = path.extname(input.filePath).toLowerCase();
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if (!['.png', '.jpg', '.jpeg', '.webp'].includes(ext)) {
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throw new Error('NPC avatar must be an image (png/jpg/webp)');
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}
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let buf = await fs.readFile(input.filePath);
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try {
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const opt = await optimizeImageBufferVisuallyLossless(buf);
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if (opt.buffer && opt.buffer.length > 0) buf = Buffer.from(opt.buffer);
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} catch {
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// keep original buffer
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}
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const sha256 = crypto.createHash('sha256').update(buf).digest('hex');
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const id = asAssetId(this.randomId());
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const orig = path.basename(input.filePath);
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const safeOrig = sanitizeFileName(orig);
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const relPath = `assets/${id}_${safeOrig}`;
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const abs = path.join(open.cacheDir, relPath);
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await fs.mkdir(path.dirname(abs), { recursive: true });
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await fs.writeFile(abs, buf);
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stagedAsset = buildMediaAsset(id, kind, orig, relPath, sha256, buf.length);
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nextAssetId = id;
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}
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await this.updateProject((p) => {
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const npcs = [...(p.npcs ?? [])];
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const assets = { ...p.assets };
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if (stagedAsset) assets[stagedAsset.id] = stagedAsset;
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if (editingId) {
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const idx = npcs.findIndex((n) => n.id === editingId);
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if (idx < 0) throw new Error('NPC not found');
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const prev = npcs[idx]!;
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npcs[idx] = {
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...prev,
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name,
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avatarAssetId: nextAssetId ?? prev.avatarAssetId,
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description:
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typeof input.description === 'string' ? input.description : prev.description,
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};
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} else {
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if (!nextAssetId) throw new Error('NPC avatar is required');
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const count = npcs.length;
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npcs.push({
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id: asNpcId(`npc_${this.randomId()}`),
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name,
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avatarAssetId: nextAssetId,
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description: typeof input.description === 'string' ? input.description : '',
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x: 80 + (count % 4) * 220,
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y: 80 + Math.floor(count / 4) * 200,
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});
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}
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return { ...p, assets, npcs };
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});
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const latest = this.getOpenProject();
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if (!latest) throw new Error('No open project');
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return latest;
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}
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async updateNpcFields(
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npcId: NpcId,
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patch: { name?: string; description?: string },
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): Promise<Project> {
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const open = this.openProject;
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if (!open) throw new Error('No open project');
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const name =
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typeof patch.name === 'string' ? patch.name.trim() : undefined;
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if (name !== undefined) {
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if (name.length < 1) throw new Error('NPC name is required');
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const nameKey = name.toLowerCase();
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if (
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(open.project.npcs ?? []).some(
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(n) => n.id !== npcId && n.name.trim().toLowerCase() === nameKey,
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)
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) {
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throw new Error('NPC name already exists');
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}
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}
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await this.updateProject((p) => {
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const npcs = (p.npcs ?? []).map((n) => {
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if (n.id !== npcId) return n;
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return {
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...n,
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...(name !== undefined ? { name } : {}),
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...(typeof patch.description === 'string' ? { description: patch.description } : {}),
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};
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});
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return { ...p, npcs };
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});
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const latest = this.getOpenProject();
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if (!latest) throw new Error('No open project');
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return latest;
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}
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async updateNpcPosition(npcId: NpcId, x: number, y: number): Promise<Project> {
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const open = this.openProject;
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if (!open) throw new Error('No open project');
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await this.updateProject((p) => ({
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...p,
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npcs: (p.npcs ?? []).map((n) => (n.id === npcId ? { ...n, x, y } : n)),
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}));
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const latest = this.getOpenProject();
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if (!latest) throw new Error('No open project');
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return latest;
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}
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async deleteNpc(npcId: NpcId): Promise<Project> {
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const open = this.openProject;
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if (!open) throw new Error('No open project');
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await this.updateProject((p) => ({
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...p,
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npcs: (p.npcs ?? []).filter((n) => n.id !== npcId),
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npcRelations: (p.npcRelations ?? []).filter(
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(r) => r.sourceNpcId !== npcId && r.targetNpcId !== npcId,
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),
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}));
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const latest = this.getOpenProject();
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if (!latest) throw new Error('No open project');
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return latest;
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}
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async setNpcsOrder(npcIds: NpcId[]): Promise<Project> {
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const open = this.openProject;
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if (!open) throw new Error('No open project');
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await this.updateProject((p) => {
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const byId = new Map((p.npcs ?? []).map((n) => [n.id, n]));
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const next: ProjectNpc[] = [];
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for (const id of npcIds) {
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const n = byId.get(id);
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if (n) {
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next.push(n);
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byId.delete(id);
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}
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}
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for (const n of byId.values()) next.push(n);
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return { ...p, npcs: next };
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});
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const latest = this.getOpenProject();
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if (!latest) throw new Error('No open project');
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return latest;
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}
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async upsertNpcRelation(input: {
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relationId?: NpcRelationId;
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sourceNpcId: NpcId;
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targetNpcId: NpcId;
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label: string;
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}): Promise<Project> {
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const open = this.openProject;
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if (!open) throw new Error('No open project');
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const label = input.label.trim();
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if (label.length < 1) throw new Error('Relation label is required');
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if (input.sourceNpcId === input.targetNpcId) throw new Error('Cannot relate NPC to itself');
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const npcs = open.project.npcs ?? [];
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if (
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!npcs.some((n) => n.id === input.sourceNpcId) ||
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!npcs.some((n) => n.id === input.targetNpcId)
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) {
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throw new Error('NPC not found');
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}
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await this.updateProject((p) => {
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const relations = [...(p.npcRelations ?? [])];
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if (input.relationId) {
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const idx = relations.findIndex((r) => r.id === input.relationId);
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if (idx < 0) throw new Error('Relation not found');
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relations[idx] = { ...relations[idx]!, label };
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} else {
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relations.push({
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id: asNpcRelationId(`nrel_${this.randomId()}`),
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sourceNpcId: input.sourceNpcId,
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targetNpcId: input.targetNpcId,
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label,
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});
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}
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return { ...p, npcRelations: relations };
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});
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const latest = this.getOpenProject();
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if (!latest) throw new Error('No open project');
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return latest;
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}
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async deleteNpcRelation(relationId: NpcRelationId): Promise<Project> {
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const open = this.openProject;
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if (!open) throw new Error('No open project');
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await this.updateProject((p) => ({
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...p,
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npcRelations: (p.npcRelations ?? []).filter((r) => r.id !== relationId),
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}));
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const latest = this.getOpenProject();
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if (!latest) throw new Error('No open project');
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return latest;
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}
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async saveNow(): Promise<void> {
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const open = this.openProject;
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if (!open) return;
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@@ -1865,6 +2095,60 @@ function normalizeProject(p: Project): Project {
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(x): x is { id: MaterialId; name: string; assetId: AssetId; rotationDeg: 0 | 90 | 180 | 270 } =>
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Boolean(x),
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);
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const rawNpcs = (p as unknown as { npcs?: unknown[] }).npcs;
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const npcs: ProjectNpc[] = (Array.isArray(rawNpcs) ? rawNpcs : [])
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.map((n, index) => {
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if (!n || typeof n !== 'object') return null;
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const obj = n as {
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id?: string;
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name?: string;
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avatarAssetId?: AssetId;
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description?: string;
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x?: number;
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y?: number;
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};
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if (!obj.id || !obj.avatarAssetId || typeof obj.name !== 'string') return null;
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const name = obj.name.trim();
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if (!name) return null;
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const x = typeof obj.x === 'number' && Number.isFinite(obj.x) ? obj.x : 80 + (index % 4) * 220;
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const y =
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typeof obj.y === 'number' && Number.isFinite(obj.y) ? obj.y : 80 + Math.floor(index / 4) * 200;
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return {
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id: asNpcId(String(obj.id)),
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name,
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avatarAssetId: obj.avatarAssetId,
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description: typeof obj.description === 'string' ? obj.description : '',
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x,
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y,
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};
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})
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.filter((x): x is ProjectNpc => Boolean(x));
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const npcIdSet = new Set(npcs.map((n) => n.id));
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const rawNpcRelations = (p as unknown as { npcRelations?: unknown[] }).npcRelations;
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const npcRelations: ProjectNpcRelation[] = (Array.isArray(rawNpcRelations) ? rawNpcRelations : [])
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.map((r) => {
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if (!r || typeof r !== 'object') return null;
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const obj = r as {
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id?: string;
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sourceNpcId?: string;
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targetNpcId?: string;
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/** legacy undirected fields — трактуем как source→target */
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npcAId?: string;
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npcBId?: string;
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label?: string;
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};
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const rawSource = obj.sourceNpcId ?? obj.npcAId;
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const rawTarget = obj.targetNpcId ?? obj.npcBId;
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if (!obj.id || !rawSource || !rawTarget || typeof obj.label !== 'string') return null;
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const label = obj.label.trim();
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if (!label) return null;
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const sourceNpcId = asNpcId(String(rawSource));
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const targetNpcId = asNpcId(String(rawTarget));
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if (sourceNpcId === targetNpcId) return null;
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if (!npcIdSet.has(sourceNpcId) || !npcIdSet.has(targetNpcId)) return null;
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return { id: asNpcRelationId(String(obj.id)), sourceNpcId, targetNpcId, label };
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})
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.filter((x): x is ProjectNpcRelation => Boolean(x));
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const metaRaw = p.meta as unknown as { createdWithAppVersion?: string; appVersion?: string };
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const createdWithAppVersion = (() => {
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const c = metaRaw.createdWithAppVersion?.trim();
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@@ -1886,6 +2170,8 @@ function normalizeProject(p: Project): Project {
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scenes,
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campaignAudios,
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materials,
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npcs,
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npcRelations,
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sceneGraphNodes,
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sceneGraphEdges,
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currentGraphNodeId,
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