fix: game audio persistence and editor perf

- Keep game/campaign audio assets referenced (no prune)
- Flush pending project save on quit/switch/export to avoid losing campaignAudios
- Control: prevent game music restarts on scene changes; allow always-on controls; handle autoplay-after-scene-audio
- Editor: reduce ReactFlow churn with stable scene card map; lazy/async image decode
- Add contract/unit tests and update test script

Made-with: Cursor
This commit is contained in:
Ivan Fontosh
2026-04-22 19:06:16 +08:00
parent f823a7c05f
commit 1d051f8bf9
19 changed files with 1164 additions and 115 deletions
@@ -0,0 +1,101 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import type { Project } from '../../../shared/types';
import type { AssetId, SceneId } from '../../../shared/types/ids';
import { buildNextSceneCardById } from './sceneCardById';
function minimalProject(overrides: Partial<Project>): Project {
return {
id: 'p1' as unknown as Project['id'],
meta: {
name: 'n',
fileBaseName: 'f',
createdAt: '',
updatedAt: '',
createdWithAppVersion: '1',
appVersion: '1',
schemaVersion: 1 as unknown as Project['meta']['schemaVersion'],
},
scenes: {},
assets: {},
campaignAudios: [],
currentSceneId: null,
currentGraphNodeId: null,
sceneGraphNodes: [],
sceneGraphEdges: [],
...overrides,
} as unknown as Project;
}
void test('buildNextSceneCardById: does not change refs when irrelevant fields change', () => {
const sid = 's1' as SceneId;
const base = minimalProject({
scenes: {
[sid]: {
id: sid,
title: 'T',
description: 'A',
media: { videos: [], audios: [{ assetId: 'a1' as AssetId, autoplay: false, loop: true }] },
settings: { autoplayVideo: false, autoplayAudio: false, loopVideo: false, loopAudio: false },
connections: [],
layout: { x: 0, y: 0 },
previewAssetId: null,
previewAssetType: null,
previewVideoAutostart: false,
previewRotationDeg: 0,
},
} as unknown as Project['scenes'],
});
const first = buildNextSceneCardById({}, base);
const card1 = first[sid];
assert.ok(card1);
const changedOnlyDescription = minimalProject({
...base,
scenes: {
...base.scenes,
[sid]: { ...base.scenes[sid], description: 'B' },
},
});
const second = buildNextSceneCardById(first, changedOnlyDescription);
assert.equal(second, first, 'record identity should be reused');
assert.equal(second[sid], card1, 'card identity should be reused');
});
void test('buildNextSceneCardById: changes card when title changes', () => {
const sid = 's1' as SceneId;
const base = minimalProject({
scenes: {
[sid]: {
id: sid,
title: 'T',
description: '',
media: { videos: [], audios: [] },
settings: { autoplayVideo: false, autoplayAudio: false, loopVideo: false, loopAudio: false },
connections: [],
layout: { x: 0, y: 0 },
previewAssetId: null,
previewAssetType: null,
previewVideoAutostart: false,
previewRotationDeg: 0,
},
} as unknown as Project['scenes'],
});
const first = buildNextSceneCardById({}, base);
const card1 = first[sid];
const changedTitle = minimalProject({
...base,
scenes: {
...base.scenes,
[sid]: { ...base.scenes[sid], title: 'T2' },
},
});
const second = buildNextSceneCardById(first, changedTitle);
assert.notEqual(second[sid], card1);
});