fix: game audio persistence and editor perf
- Keep game/campaign audio assets referenced (no prune) - Flush pending project save on quit/switch/export to avoid losing campaignAudios - Control: prevent game music restarts on scene changes; allow always-on controls; handle autoplay-after-scene-audio - Editor: reduce ReactFlow churn with stable scene card map; lazy/async image decode - Add contract/unit tests and update test script Made-with: Cursor
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@@ -100,6 +100,10 @@
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height: 14px;
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}
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.spacer18 {
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height: 18px;
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}
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.sidebarScroll {
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overflow: auto;
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padding-right: 2px;
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@@ -408,7 +412,7 @@
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overflow: hidden;
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background: var(--color-overlay-dark-3);
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aspect-ratio: 16 / 9;
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max-height: 140px;
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width: 100%;
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display: flex;
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align-items: center;
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justify-content: center;
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