fix: game audio persistence and editor perf
- Keep game/campaign audio assets referenced (no prune) - Flush pending project save on quit/switch/export to avoid losing campaignAudios - Control: prevent game music restarts on scene changes; allow always-on controls; handle autoplay-after-scene-audio - Editor: reduce ReactFlow churn with stable scene card map; lazy/async image decode - Add contract/unit tests and update test script Made-with: Cursor
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@@ -23,3 +23,19 @@ void test('zipStore: legacy migration moves or copy\\+rm so deleted projects are
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assert.match(src, /rmWithRetries\(fs\.rm, from, \{ force: true \}\)/);
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assert.match(src, /не «возрождались»/);
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});
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void test('zipStore: openProjectById flushes pending saveNow before cache reset', () => {
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const src = fs.readFileSync(path.join(here, 'zipStore.ts'), 'utf8');
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// When switching projects we rm cacheDir and unzip zip; ensure pending debounced pack is flushed first.
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assert.match(src, /async openProjectById/);
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assert.match(src, /if \(this\.openProject\)\s*\{\s*await this\.saveNow\(\);\s*\}/);
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assert.match(src, /await fs\.rm\(cacheDir, \{ recursive: true, force: true \}\)/);
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assert.match(src, /await unzipToDir\(zipPath, cacheDir\)/);
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});
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void test('zipStore: exportProjectZipToPath flushes saveNow for currently open project', () => {
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const src = fs.readFileSync(path.join(here, 'zipStore.ts'), 'utf8');
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assert.match(src, /async exportProjectZipToPath/);
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assert.match(src, /if \(this\.openProject\?\.id === projectId\)\s*\{\s*await this\.saveNow\(\);\s*\}/);
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assert.match(src, /await fs\.copyFile\(src, dest\)/);
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});
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