fix: game audio persistence and editor perf

- Keep game/campaign audio assets referenced (no prune)
- Flush pending project save on quit/switch/export to avoid losing campaignAudios
- Control: prevent game music restarts on scene changes; allow always-on controls; handle autoplay-after-scene-audio
- Editor: reduce ReactFlow churn with stable scene card map; lazy/async image decode
- Add contract/unit tests and update test script

Made-with: Cursor
This commit is contained in:
Ivan Fontosh
2026-04-22 19:06:16 +08:00
parent f823a7c05f
commit 1d051f8bf9
19 changed files with 1164 additions and 115 deletions
+1
View File
@@ -12,6 +12,7 @@ export function collectReferencedAssetIds(p: Project): Set<AssetId> {
for (const vid of sc.media.videos) refs.add(vid);
for (const au of sc.media.audios) refs.add(au.assetId);
}
for (const au of p.campaignAudios) refs.add(au.assetId);
return refs;
}