feat(tokens): animated paths for scene and NPC tokens
Add path editor window, session playback on control/presentation, and RMB controls. Fix live pose clock so motion no longer freezes after ~250ms. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -26,6 +26,11 @@
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cursor: grabbing;
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}
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.tokenInteractive {
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pointer-events: auto;
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cursor: context-menu;
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}
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.tokenImg {
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width: 100%;
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height: 100%;
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@@ -7,6 +7,12 @@ import styles from './SceneTokensOverlay.module.css';
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type Viewport = { x: number; y: number; w: number; h: number };
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export type TokenPoseOverride = {
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nx: number;
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ny: number;
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rotationDeg?: number;
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};
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type Props = {
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placements: readonly SceneToken[];
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library: readonly AppToken[];
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@@ -16,24 +22,35 @@ type Props = {
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onMove?: (placementId: string, nx: number, ny: number) => void;
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/** Snap во время drag (пульт, привязка к сетке). */
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snapNorm?: (nx: number, ny: number) => { nx: number; ny: number };
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onContextMenu?: (e: React.MouseEvent, placement: SceneToken) => void;
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/** Live path playback / other pose overrides by placement id. */
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poseOverrides?: Record<string, TokenPoseOverride> | null;
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/** Per-placement drag lock (e.g. while path is animating). Default: all editable. */
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dragEnabledById?: Record<string, boolean> | null;
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};
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function TokenSprite({
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placement,
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nx,
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ny,
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rotationDeg,
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viewport,
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editable,
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dragEnabled,
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onMove,
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snapNorm,
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onContextMenu,
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}: {
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placement: SceneToken;
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nx: number;
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ny: number;
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rotationDeg: number;
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viewport: Viewport;
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editable: boolean;
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dragEnabled: boolean;
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onMove?: (placementId: string, nx: number, ny: number) => void;
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snapNorm?: (nx: number, ny: number) => { nx: number; ny: number };
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onContextMenu?: (e: React.MouseEvent, placement: SceneToken) => void;
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}) {
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const url = useTokenImageUrl(placement.tokenId);
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const dragRef = useRef<{
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@@ -66,6 +83,8 @@ function TokenSprite({
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const sizePx = Math.max(16, placement.sizeN * minDim);
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const left = viewport.x + posNx * viewport.w;
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const top = viewport.y + posNy * viewport.h;
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const canDrag = editable && dragEnabled && Boolean(onMove);
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const interactive = canDrag || Boolean(onContextMenu);
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const hostToNorm = (clientX: number, clientY: number, host: HTMLElement) => {
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const r = host.getBoundingClientRect();
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@@ -85,7 +104,6 @@ function TokenSprite({
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cancelAnimationFrame(frameRef.current);
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frameRef.current = 0;
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}
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// Финальный commit в session store — один раз на отпускание.
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onMove?.(String(placement.id), d.lastNx, d.lastNy);
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setLocalPos({ nx: d.lastNx, ny: d.lastNy });
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try {
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@@ -97,16 +115,31 @@ function TokenSprite({
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return (
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<div
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className={[styles.token, editable ? styles.tokenEditable : ''].filter(Boolean).join(' ')}
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className={[
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styles.token,
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canDrag ? styles.tokenEditable : '',
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interactive && !canDrag ? styles.tokenInteractive : '',
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]
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.filter(Boolean)
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.join(' ')}
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style={{
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left,
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top,
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width: sizePx,
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height: sizePx,
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transform: `translate(-50%, -50%) rotate(${String(placement.rotationDeg)}deg)`,
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transform: `translate(-50%, -50%) rotate(${String(rotationDeg)}deg)`,
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}}
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onContextMenu={
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onContextMenu
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? (e) => {
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e.preventDefault();
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e.stopPropagation();
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onContextMenu(e, placement);
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}
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: undefined
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}
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onPointerDown={
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editable && onMove
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canDrag
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? (e) => {
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if (e.button !== 0) return;
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e.stopPropagation();
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@@ -128,7 +161,7 @@ function TokenSprite({
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: undefined
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}
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onPointerMove={
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editable && onMove
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canDrag
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? (e) => {
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const d = dragRef.current;
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if (!d || d.pointerId !== e.pointerId) return;
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@@ -169,6 +202,9 @@ export function SceneTokensOverlay({
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editable = false,
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onMove,
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snapNorm,
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onContextMenu,
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poseOverrides = null,
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dragEnabledById = null,
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}: Props) {
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if (!viewport || placements.length === 0) return null;
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const known = new Set(library.map((t) => t.id));
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@@ -179,19 +215,25 @@ export function SceneTokensOverlay({
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.filter((p) => known.has(p.tokenId))
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.map((placement) => {
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const key = String(placement.id);
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const pose = poseOverrides?.[key];
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const override = session?.byPlacementId[key] ?? session?.byPlacementId[placement.id];
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const nx = override?.nx ?? placement.nx;
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const ny = override?.ny ?? placement.ny;
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const nx = pose?.nx ?? override?.nx ?? placement.nx;
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const ny = pose?.ny ?? override?.ny ?? placement.ny;
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const rotationDeg = pose?.rotationDeg ?? placement.rotationDeg;
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const dragEnabled = dragEnabledById ? Boolean(dragEnabledById[key]) : true;
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return (
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<TokenSprite
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key={key}
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placement={placement}
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nx={nx}
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ny={ny}
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rotationDeg={rotationDeg}
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viewport={viewport}
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editable={editable}
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dragEnabled={dragEnabled}
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{...(onMove ? { onMove } : {})}
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{...(snapNorm ? { snapNorm } : {})}
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{...(onContextMenu ? { onContextMenu } : {})}
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/>
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);
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})}
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@@ -0,0 +1,42 @@
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.layer {
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position: absolute;
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inset: 0;
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pointer-events: none;
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z-index: 7;
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overflow: visible;
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}
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.lineGlow {
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stroke: rgba(40, 180, 255, 0.28);
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stroke-width: 6;
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stroke-linecap: round;
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stroke-linejoin: round;
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}
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.line {
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stroke: rgba(90, 210, 255, 0.92);
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stroke-width: 2;
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stroke-linecap: round;
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stroke-linejoin: round;
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stroke-dasharray: 7 5;
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}
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.start {
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fill: rgba(120, 230, 255, 0.95);
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stroke: rgba(0, 0, 0, 0.45);
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stroke-width: 1;
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}
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.closed {
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stroke: rgba(255, 200, 80, 0.9);
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stroke-width: 1.5;
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}
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.emphasized .line {
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stroke: rgba(255, 220, 120, 0.95);
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stroke-dasharray: none;
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}
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.emphasized .lineGlow {
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stroke: rgba(255, 200, 80, 0.35);
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}
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@@ -0,0 +1,92 @@
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import React from 'react';
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import type { TokenPath } from '../../../shared/types/tokenPath';
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import { tokenPathPolyline } from '../../../shared/types/tokenPath';
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import type { SceneNpcToken, SceneToken } from '../../../shared/types';
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import { tokenPathKey, type TokenPathSessionState } from '../../../shared/types/tokenPathSession';
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import styles from './TokenPathsOverlay.module.css';
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type Viewport = { x: number; y: number; w: number; h: number };
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type PathItem = {
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key: string;
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path: TokenPath;
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emphasized?: boolean;
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};
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type Props = {
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tokens: readonly SceneToken[];
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npcTokens?: readonly SceneNpcToken[];
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viewport: Viewport | null;
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/** control/editor: always; presentation: only presentationVisible */
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mode: 'always' | 'presentation';
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pathSession?: TokenPathSessionState | null;
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/** Highlight path currently edited */
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emphasizeKey?: string | null;
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};
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function toSvgPoints(path: TokenPath, viewport: Viewport): string {
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const pts = tokenPathPolyline(path);
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return pts
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.map((p) => {
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const x = viewport.x + p.nx * viewport.w;
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const y = viewport.y + p.ny * viewport.h;
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return `${x},${y}`;
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})
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.join(' ');
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}
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export function TokenPathsOverlay({
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tokens,
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npcTokens = [],
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viewport,
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mode,
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pathSession = null,
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emphasizeKey = null,
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}: Props) {
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if (!viewport) return null;
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const items: PathItem[] = [];
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for (const t of tokens) {
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if (!t.path || t.path.points.length < 2) continue;
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const key = tokenPathKey('token', String(t.id));
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if (mode === 'presentation' && !pathSession?.presentationVisible[key]) continue;
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items.push({ key, path: t.path, emphasized: emphasizeKey === key });
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}
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for (const t of npcTokens) {
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if (!t.path || t.path.points.length < 2) continue;
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const key = tokenPathKey('npcToken', String(t.id));
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if (mode === 'presentation' && !pathSession?.presentationVisible[key]) continue;
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items.push({ key, path: t.path, emphasized: emphasizeKey === key });
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}
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if (items.length === 0) return null;
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return (
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<svg className={styles.layer} width="100%" height="100%" aria-hidden>
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{items.map((item) => {
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const pts = toSvgPoints(item.path, viewport);
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if (!pts) return null;
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const first = item.path.points[0]!;
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const fx = viewport.x + first.nx * viewport.w;
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const fy = viewport.y + first.ny * viewport.h;
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return (
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<g key={item.key} className={item.emphasized ? styles.emphasized : undefined}>
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<polyline className={styles.lineGlow} points={pts} fill="none" />
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<polyline className={styles.line} points={pts} fill="none" />
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<circle className={styles.start} cx={fx} cy={fy} r={4} />
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{item.path.closed ? (
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<circle
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className={styles.closed}
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cx={fx}
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cy={fy}
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r={7}
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fill="none"
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/>
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) : null}
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</g>
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);
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})}
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</svg>
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);
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}
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@@ -0,0 +1,155 @@
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import { useEffect, useRef, useState } from 'react';
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import { computePathPlaybackSample } from '../../../shared/types/tokenPathPlayback';
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import {
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tokenPathKey,
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type TokenPathPlaybackPhase,
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type TokenPathSessionState,
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} from '../../../shared/types/tokenPathSession';
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import type { SceneNpcToken, SceneToken } from '../../../shared/types';
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export type TokenPathLivePose = {
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nx: number;
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ny: number;
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rotationDeg: number;
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phase: TokenPathPlaybackPhase;
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dist: number;
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};
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type PoseMaps = {
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tokenPoses: Record<string, TokenPathLivePose>;
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npcPoses: Record<string, TokenPathLivePose>;
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};
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const EMPTY: PoseMaps = { tokenPoses: {}, npcPoses: {} };
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function posesEqual(a: PoseMaps, b: PoseMaps): boolean {
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const aT = a.tokenPoses;
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const bT = b.tokenPoses;
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const aN = a.npcPoses;
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const bN = b.npcPoses;
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const aTk = Object.keys(aT);
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const bTk = Object.keys(bT);
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const aNk = Object.keys(aN);
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const bNk = Object.keys(bN);
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if (aTk.length !== bTk.length || aNk.length !== bNk.length) return false;
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for (const k of aTk) {
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const x = aT[k];
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const y = bT[k];
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if (!y || x!.nx !== y.nx || x!.ny !== y.ny || x!.rotationDeg !== y.rotationDeg || x!.phase !== y.phase) {
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return false;
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}
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}
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for (const k of aNk) {
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const x = aN[k];
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const y = bN[k];
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if (!y || x!.nx !== y.nx || x!.ny !== y.ny || x!.rotationDeg !== y.rotationDeg || x!.phase !== y.phase) {
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return false;
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}
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}
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return true;
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}
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/**
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* RAF poses for control/presentation while path playback is active.
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* When phase === 'stopped', pose is omitted so session/placement (drag) wins.
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*
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* Uses local Date.now() — segmentStartedAtMs is also wall-clock from main (same machine).
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* Do NOT clamp to stale serverNowMs: that froze motion after ~250ms until the next IPC bump.
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*/
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export function useTokenPathLivePoses(args: {
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tokens: readonly SceneToken[];
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npcTokens: readonly SceneNpcToken[];
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pathSession: TokenPathSessionState | null;
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enabled?: boolean;
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onMarkDone?: (kind: 'token' | 'npcToken', placementId: string, atDist: number) => void;
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}): PoseMaps {
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const { tokens, npcTokens, pathSession, enabled = true, onMarkDone } = args;
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const [poses, setPoses] = useState<PoseMaps>(EMPTY);
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const markedDoneRef = useRef<Set<string>>(new Set());
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const onMarkDoneRef = useRef(onMarkDone);
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onMarkDoneRef.current = onMarkDone;
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const pathSessionRef = useRef(pathSession);
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pathSessionRef.current = pathSession;
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const tokensRef = useRef(tokens);
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tokensRef.current = tokens;
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const npcTokensRef = useRef(npcTokens);
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npcTokensRef.current = npcTokens;
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useEffect(() => {
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markedDoneRef.current.clear();
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}, [pathSession?.revision]);
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useEffect(() => {
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if (!enabled) {
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setPoses(EMPTY);
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return;
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}
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let raf = 0;
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let alive = true;
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const tick = () => {
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if (!alive) return;
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const session = pathSessionRef.current;
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if (!session) {
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setPoses((prev) => (prev === EMPTY || Object.keys(prev.tokenPoses).length + Object.keys(prev.npcPoses).length === 0 ? prev : EMPTY));
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raf = requestAnimationFrame(tick);
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return;
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}
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// Wall clock: matches main's Date.now() for segmentStartedAtMs (Electron, one host).
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const sampleNow = Date.now();
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const tokenPoses: Record<string, TokenPathLivePose> = {};
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const npcPoses: Record<string, TokenPathLivePose> = {};
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const sampleOne = (
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kind: 'token' | 'npcToken',
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placementId: string,
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path: NonNullable<SceneToken['path']>,
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out: Record<string, TokenPathLivePose>,
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) => {
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const key = tokenPathKey(kind, placementId);
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const entry = session.playback[key];
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if (!entry) return;
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if (entry.phase === 'stopped') return;
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const result = computePathPlaybackSample({ path, entry, nowMs: sampleNow });
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if (!result) return;
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out[placementId] = {
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nx: result.sample.nx,
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ny: result.sample.ny,
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rotationDeg: result.sample.rotationDeg,
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phase: result.phase,
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dist: result.sample.dist,
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};
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if (result.markDone && !markedDoneRef.current.has(key)) {
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markedDoneRef.current.add(key);
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onMarkDoneRef.current?.(kind, placementId, result.sample.dist);
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}
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};
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for (const t of tokensRef.current) {
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if (t.path && t.path.points.length >= 2) {
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sampleOne('token', String(t.id), t.path, tokenPoses);
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}
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}
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for (const t of npcTokensRef.current) {
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if (t.path && t.path.points.length >= 2) {
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sampleOne('npcToken', String(t.id), t.path, npcPoses);
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}
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}
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const next: PoseMaps = { tokenPoses, npcPoses };
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setPoses((prev) => (posesEqual(prev, next) ? prev : next));
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raf = requestAnimationFrame(tick);
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};
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raf = requestAnimationFrame(tick);
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return () => {
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alive = false;
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cancelAnimationFrame(raf);
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};
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}, [enabled]);
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return poses;
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}
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@@ -0,0 +1,34 @@
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import { useEffect, useMemo, useState } from 'react';
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import { ipcChannels } from '../../../shared/ipc/contracts';
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import type { TokenPathSessionEvent, TokenPathSessionState } from '../../../shared/types';
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import { getDndApi } from '../dndApi';
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export function useTokenPathSession(): [
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TokenPathSessionState | null,
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{ dispatch: (event: TokenPathSessionEvent) => Promise<void> },
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] {
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const api = getDndApi();
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const [state, setState] = useState<TokenPathSessionState | null>(null);
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useEffect(() => {
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void api.invoke(ipcChannels.tokenPathSession.getState, {}).then(({ state: s }) => {
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setState(s);
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});
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return api.on(ipcChannels.tokenPathSession.stateChanged, ({ state: s }) => {
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setState(s);
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||||
});
|
||||
}, [api]);
|
||||
|
||||
const apiWrap = useMemo(
|
||||
() => ({
|
||||
dispatch: async (event: TokenPathSessionEvent) => {
|
||||
const res = await api.invoke(ipcChannels.tokenPathSession.dispatch, { event });
|
||||
void res;
|
||||
},
|
||||
}),
|
||||
[api],
|
||||
);
|
||||
|
||||
return [state, apiWrap];
|
||||
}
|
||||
Reference in New Issue
Block a user