feat(players): app Players library and circular NPC tokens on scenes
Add userData players/teams, scene npcTokens with hex-inscribed sizing, session scale synced to presentation, and Playwright e2e coverage. Co-authored-by: Cursor <cursoragent@cursor.com>
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import type { AppPlayer, AppPlayerTeam, PlayerTeamId } from '../types/appPlayers';
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import { asPlayerTeamId } from '../types/ids';
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import { DEFAULT_PLAYER_RING_COLOR, normalizeAppPlayerTeam } from '../types/appPlayers';
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import { normalizeHexColor } from '../npcs/npcGroups';
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/** Имя команды уникально среди плоского списка (без вложенности). */
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export function uniquePlayerTeamName(
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base: string,
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teams: readonly AppPlayerTeam[],
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exceptId?: PlayerTeamId | null,
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): string {
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const root = base.trim() || 'Team';
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const used = new Set(
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teams.filter((t) => t.id !== exceptId).map((t) => t.name.trim().toLowerCase()),
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);
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if (!used.has(root.toLowerCase())) return root;
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let i = 2;
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while (used.has(`${root.toLowerCase()} (${String(i)})`)) i += 1;
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return `${root} (${String(i)})`;
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}
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export function normalizeAppPlayerTeams(raw: unknown): AppPlayerTeam[] {
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if (!Array.isArray(raw)) return [];
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const out: AppPlayerTeam[] = [];
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const ids = new Set<string>();
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for (const item of raw) {
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const t = normalizeAppPlayerTeam(item);
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if (!t || ids.has(t.id)) continue;
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ids.add(t.id);
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out.push(t);
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}
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return out;
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}
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export function assignPlayerToTeam(
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players: readonly AppPlayer[],
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playerId: string,
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teamId: PlayerTeamId | null,
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teamIds: Set<string>,
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): AppPlayer[] {
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return players.map((p) => {
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if (p.id !== playerId) return p;
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if (teamId && !teamIds.has(teamId)) return { ...p, teamId: null };
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return { ...p, teamId };
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});
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}
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/** Удаление команды: игроки этой команды становятся без команды. */
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export function deletePlayerTeam(
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teams: readonly AppPlayerTeam[],
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players: readonly AppPlayer[],
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teamId: PlayerTeamId,
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): { teams: AppPlayerTeam[]; players: AppPlayer[] } {
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return {
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teams: teams.filter((t) => t.id !== teamId),
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players: players.map((p) => (p.teamId === teamId ? { ...p, teamId: null } : p)),
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};
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}
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export function createPlayerTeamDraft(
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name: string,
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color: string | undefined,
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teams: readonly AppPlayerTeam[],
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): AppPlayerTeam {
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const id = asPlayerTeamId(`pteam_${Date.now().toString(36)}_${Math.random().toString(36).slice(2, 8)}`);
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return {
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id,
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name: uniquePlayerTeamName(name, teams),
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color: normalizeHexColor(color, DEFAULT_PLAYER_RING_COLOR),
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};
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}
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