feat: scene traps, material legends, and scene editor window
Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -55,6 +55,7 @@ export default defineConfig(({ mode }) => {
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control: path.resolve(__dirname, 'app/renderer/control.html'),
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sceneDescription: path.resolve(__dirname, 'app/renderer/sceneDescription.html'),
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materials: path.resolve(__dirname, 'app/renderer/materials.html'),
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sceneEditor: path.resolve(__dirname, 'app/renderer/sceneEditor.html'),
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npcsEditor: path.resolve(__dirname, 'app/renderer/npcsEditor.html'),
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npcs: path.resolve(__dirname, 'app/renderer/npcs.html'),
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},
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