feat: scene traps, material legends, and scene editor window

Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-07-24 16:29:43 +08:00
parent d3b1c4660d
commit 02d73ddf81
39 changed files with 2563 additions and 36 deletions
+2
View File
@@ -23,6 +23,7 @@ export type AppWindowKind =
| 'sceneDescription'
| 'materials'
| 'npcsEditor'
| 'sceneEditor'
| 'npcs';
const WINDOW_SUFFIX: Record<AppWindowKind, { ru: string; en: string }> = {
@@ -33,6 +34,7 @@ const WINDOW_SUFFIX: Record<AppWindowKind, { ru: string; en: string }> = {
sceneDescription: { ru: 'Описание сцены', en: 'Scene description' },
materials: { ru: 'Материалы', en: 'Materials' },
npcsEditor: { ru: 'НПС', en: 'NPCs' },
sceneEditor: { ru: 'Редактор сцены', en: 'Scene editor' },
npcs: { ru: 'НПС', en: 'NPCs' },
};