feat: scene traps, material legends, and scene editor window
Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -23,6 +23,7 @@ export type AppWindowKind =
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| 'sceneDescription'
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| 'materials'
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| 'npcsEditor'
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| 'sceneEditor'
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| 'npcs';
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const WINDOW_SUFFIX: Record<AppWindowKind, { ru: string; en: string }> = {
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@@ -33,6 +34,7 @@ const WINDOW_SUFFIX: Record<AppWindowKind, { ru: string; en: string }> = {
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sceneDescription: { ru: 'Описание сцены', en: 'Scene description' },
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materials: { ru: 'Материалы', en: 'Materials' },
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npcsEditor: { ru: 'НПС', en: 'NPCs' },
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sceneEditor: { ru: 'Редактор сцены', en: 'Scene editor' },
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npcs: { ru: 'НПС', en: 'NPCs' },
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};
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