feat: scene traps, material legends, and scene editor window

Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
Ivan Fontosh
2026-07-24 16:29:43 +08:00
parent d3b1c4660d
commit 02d73ddf81
39 changed files with 2563 additions and 36 deletions
@@ -0,0 +1,151 @@
import React, { useEffect, useState } from 'react';
import { createPortal } from 'react-dom';
import type { SceneTrap, SceneTrapsState } from '../../../shared/types';
import { defaultTrapRuntime } from '../../../shared/types/sceneTraps';
import { TrapGlyph } from './TrapGlyph';
import styles from './SceneTrapsOverlay.module.css';
type Props = {
traps: readonly SceneTrap[];
session: SceneTrapsState | null;
viewport: { x: number; y: number; w: number; h: number } | null;
/** Пульт: показывать все ловушки + RMB меню. Презентация: только revealed. */
mode: 'control' | 'presentation';
onReveal?: (trapId: string) => void;
onActivate?: (trapId: string) => void;
onDisarm?: (trapId: string) => void;
};
function menuPosition(clientX: number, clientY: number): { x: number; y: number } {
const menuW = 200;
const menuH = 140;
const pad = 8;
return {
x: Math.max(pad, Math.min(clientX, window.innerWidth - menuW - pad)),
y: Math.max(pad, Math.min(clientY, window.innerHeight - menuH - pad)),
};
}
export function SceneTrapsOverlay({
traps,
session,
viewport,
mode,
onReveal,
onActivate,
onDisarm,
}: Props) {
const [menu, setMenu] = useState<{ trapId: string; x: number; y: number } | null>(null);
const [flashToken, setFlashToken] = useState<{ trapId: string; token: number } | null>(null);
useEffect(() => {
const act = session?.lastActivation;
if (!act) return;
setFlashToken(act);
const t = window.setTimeout(() => setFlashToken(null), 750);
return () => window.clearTimeout(t);
}, [session?.lastActivation?.token, session?.lastActivation?.trapId]);
useEffect(() => {
if (!menu) return;
const close = (e: PointerEvent) => {
const t = e.target;
if (t instanceof Element && t.closest('[data-trap-menu-root="1"]')) return;
setMenu(null);
};
window.addEventListener('pointerdown', close, true);
return () => window.removeEventListener('pointerdown', close, true);
}, [menu]);
if (!viewport || traps.length === 0) return null;
const minDim = Math.min(viewport.w, viewport.h);
return (
<div className={styles.layer}>
{traps.map((trap) => {
const rt = session?.byId[trap.id] ?? defaultTrapRuntime();
if (mode === 'presentation' && !rt.revealed) return null;
const sizePx = Math.max(16, trap.sizeN * minDim);
const left = viewport.x + trap.nx * viewport.w;
const top = viewport.y + trap.ny * viewport.h;
const cls = [
styles.trap,
rt.status === 'active' ? styles.trapActive : '',
rt.status === 'disarmed' ? styles.trapDisarmed : '',
mode === 'control' && !rt.revealed ? styles.trapGmHidden : '',
]
.filter(Boolean)
.join(' ');
return (
<div
key={trap.id}
className={cls}
style={{ left, top, width: sizePx, height: sizePx }}
onContextMenu={
mode === 'control'
? (e) => {
e.preventDefault();
e.stopPropagation();
const pos = menuPosition(e.clientX, e.clientY);
setMenu({ trapId: trap.id, x: pos.x, y: pos.y });
}
: undefined
}
>
<TrapGlyph type={trap.type} status={rt.status} size={Math.max(14, sizePx * 0.55)} />
{trap.label ? <div className={styles.label}>{trap.label}</div> : null}
{flashToken?.trapId === trap.id ? <div className={styles.flash} /> : null}
</div>
);
})}
{menu && mode === 'control'
? createPortal(
<div
role="menu"
data-trap-menu-root="1"
className={styles.menu}
style={{ left: menu.x, top: menu.y }}
onPointerDown={(e) => e.stopPropagation()}
>
<button
type="button"
role="menuitem"
className={styles.menuItem}
onClick={() => {
onReveal?.(menu.trapId);
setMenu(null);
}}
>
Проявить
</button>
<button
type="button"
role="menuitem"
className={styles.menuItem}
onClick={() => {
onActivate?.(menu.trapId);
setMenu(null);
}}
>
Активировать
</button>
<button
type="button"
role="menuitem"
className={styles.menuItem}
onClick={() => {
onDisarm?.(menu.trapId);
setMenu(null);
}}
>
Обезвредить
</button>
</div>,
document.body,
)
: null}
</div>
);
}