feat: scene traps, material legends, and scene editor window
Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -0,0 +1,100 @@
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.layer {
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position: absolute;
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inset: 0;
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pointer-events: none;
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/* Выше brushLayer (z-index: 3), иначе ПКМ/меню перехватывает кисть. */
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z-index: 5;
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}
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.trap {
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position: absolute;
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transform: translate(-50%, -50%);
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border-radius: 50%;
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border: 2px solid rgba(255, 255, 255, 0.5);
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background: rgba(0, 0, 0, 0.5);
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display: grid;
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place-items: center;
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pointer-events: auto;
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cursor: context-menu;
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box-shadow: 0 0 0 1px rgba(0, 0, 0, 0.35);
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}
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.trapActive {
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border-color: #ff6b4a;
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box-shadow:
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0 0 0 1px rgba(0, 0, 0, 0.35),
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0 0 14px rgba(255, 90, 40, 0.45);
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}
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.trapDisarmed {
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border-color: #9ca3af;
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filter: grayscale(0.7);
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opacity: 0.75;
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}
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.trapGmHidden {
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opacity: 0.55;
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border-style: dashed;
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}
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.label {
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position: absolute;
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left: 50%;
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top: calc(100% + 3px);
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transform: translateX(-50%);
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font-size: 11px;
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white-space: nowrap;
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background: rgba(0, 0, 0, 0.75);
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padding: 1px 6px;
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border-radius: 4px;
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pointer-events: none;
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}
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.menu {
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position: fixed;
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z-index: 80;
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min-width: 180px;
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padding: 6px;
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border-radius: 10px;
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border: 1px solid var(--stroke, #333);
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background: #1a1d24;
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box-shadow: 0 12px 32px rgba(0, 0, 0, 0.45);
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pointer-events: auto;
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}
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.menuItem {
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display: block;
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width: 100%;
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text-align: left;
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padding: 8px 10px;
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border: 0;
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border-radius: 6px;
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background: transparent;
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color: #e8eaef;
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font-size: 13px;
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cursor: pointer;
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}
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.menuItem:hover {
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background: rgba(255, 255, 255, 0.08);
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}
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.flash {
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position: absolute;
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inset: -30%;
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border-radius: 50%;
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background: radial-gradient(circle, rgba(255, 200, 80, 0.85), transparent 70%);
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animation: trapFlash 0.7s ease-out forwards;
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pointer-events: none;
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}
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@keyframes trapFlash {
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from {
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opacity: 1;
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transform: scale(0.4);
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}
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to {
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opacity: 0;
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transform: scale(1.6);
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}
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}
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@@ -0,0 +1,151 @@
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import React, { useEffect, useState } from 'react';
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import { createPortal } from 'react-dom';
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import type { SceneTrap, SceneTrapsState } from '../../../shared/types';
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import { defaultTrapRuntime } from '../../../shared/types/sceneTraps';
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import { TrapGlyph } from './TrapGlyph';
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import styles from './SceneTrapsOverlay.module.css';
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type Props = {
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traps: readonly SceneTrap[];
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session: SceneTrapsState | null;
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viewport: { x: number; y: number; w: number; h: number } | null;
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/** Пульт: показывать все ловушки + RMB меню. Презентация: только revealed. */
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mode: 'control' | 'presentation';
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onReveal?: (trapId: string) => void;
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onActivate?: (trapId: string) => void;
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onDisarm?: (trapId: string) => void;
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};
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function menuPosition(clientX: number, clientY: number): { x: number; y: number } {
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const menuW = 200;
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const menuH = 140;
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const pad = 8;
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return {
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x: Math.max(pad, Math.min(clientX, window.innerWidth - menuW - pad)),
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y: Math.max(pad, Math.min(clientY, window.innerHeight - menuH - pad)),
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};
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}
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export function SceneTrapsOverlay({
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traps,
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session,
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viewport,
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mode,
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onReveal,
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onActivate,
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onDisarm,
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}: Props) {
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const [menu, setMenu] = useState<{ trapId: string; x: number; y: number } | null>(null);
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const [flashToken, setFlashToken] = useState<{ trapId: string; token: number } | null>(null);
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useEffect(() => {
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const act = session?.lastActivation;
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if (!act) return;
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setFlashToken(act);
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const t = window.setTimeout(() => setFlashToken(null), 750);
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return () => window.clearTimeout(t);
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}, [session?.lastActivation?.token, session?.lastActivation?.trapId]);
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useEffect(() => {
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if (!menu) return;
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const close = (e: PointerEvent) => {
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const t = e.target;
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if (t instanceof Element && t.closest('[data-trap-menu-root="1"]')) return;
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setMenu(null);
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};
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window.addEventListener('pointerdown', close, true);
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return () => window.removeEventListener('pointerdown', close, true);
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}, [menu]);
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if (!viewport || traps.length === 0) return null;
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const minDim = Math.min(viewport.w, viewport.h);
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return (
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<div className={styles.layer}>
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{traps.map((trap) => {
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const rt = session?.byId[trap.id] ?? defaultTrapRuntime();
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if (mode === 'presentation' && !rt.revealed) return null;
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const sizePx = Math.max(16, trap.sizeN * minDim);
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const left = viewport.x + trap.nx * viewport.w;
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const top = viewport.y + trap.ny * viewport.h;
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const cls = [
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styles.trap,
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rt.status === 'active' ? styles.trapActive : '',
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rt.status === 'disarmed' ? styles.trapDisarmed : '',
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mode === 'control' && !rt.revealed ? styles.trapGmHidden : '',
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]
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.filter(Boolean)
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.join(' ');
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return (
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<div
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key={trap.id}
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className={cls}
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style={{ left, top, width: sizePx, height: sizePx }}
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onContextMenu={
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mode === 'control'
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? (e) => {
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e.preventDefault();
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e.stopPropagation();
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const pos = menuPosition(e.clientX, e.clientY);
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setMenu({ trapId: trap.id, x: pos.x, y: pos.y });
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}
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: undefined
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}
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>
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<TrapGlyph type={trap.type} status={rt.status} size={Math.max(14, sizePx * 0.55)} />
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{trap.label ? <div className={styles.label}>{trap.label}</div> : null}
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{flashToken?.trapId === trap.id ? <div className={styles.flash} /> : null}
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</div>
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);
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})}
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{menu && mode === 'control'
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? createPortal(
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<div
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role="menu"
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data-trap-menu-root="1"
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className={styles.menu}
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style={{ left: menu.x, top: menu.y }}
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onPointerDown={(e) => e.stopPropagation()}
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>
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<button
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type="button"
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role="menuitem"
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className={styles.menuItem}
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onClick={() => {
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onReveal?.(menu.trapId);
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setMenu(null);
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}}
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>
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Проявить
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</button>
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<button
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type="button"
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role="menuitem"
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className={styles.menuItem}
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onClick={() => {
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onActivate?.(menu.trapId);
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setMenu(null);
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}}
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>
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Активировать
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</button>
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<button
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type="button"
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role="menuitem"
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className={styles.menuItem}
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onClick={() => {
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onDisarm?.(menu.trapId);
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setMenu(null);
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}}
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>
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Обезвредить
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</button>
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</div>,
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document.body,
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)
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: null}
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</div>
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);
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}
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@@ -0,0 +1,103 @@
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/** Простые SVG-иконки ловушек (MVP). */
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import type { SceneTrapStatus, SceneTrapType } from '../../shared/types';
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const TYPE_COLOR: Record<SceneTrapType, string> = {
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mimic: '#c4783a',
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explosion: '#e85d3a',
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poison: '#6bcb5a',
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pit: '#5a5a6e',
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arrow: '#d4a017',
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laser: '#3ad0e8',
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freeform: '#a78bfa',
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};
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export function trapAccentColor(type: SceneTrapType, status: SceneTrapStatus = 'inactive'): string {
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if (status === 'disarmed') return '#6b7280';
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if (status === 'active') return TYPE_COLOR[type];
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return TYPE_COLOR[type];
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}
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export function TrapGlyph({
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type,
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status = 'inactive',
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size = 28,
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}: {
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type: SceneTrapType;
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status?: SceneTrapStatus;
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size?: number;
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}) {
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const stroke = trapAccentColor(type, status);
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const opacity = status === 'disarmed' ? 0.55 : 1;
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const common = {
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width: size,
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height: size,
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viewBox: '0 0 24 24',
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fill: 'none',
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stroke,
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strokeWidth: 1.8,
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strokeLinecap: 'round' as const,
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strokeLinejoin: 'round' as const,
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opacity,
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'aria-hidden': true as const,
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};
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switch (type) {
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case 'mimic':
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return (
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<svg {...common}>
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<rect x="4" y="8" width="16" height="10" rx="1.5" />
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<path d="M8 8 V6.5 a4 4 0 0 1 8 0 V8" />
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<path d="M9 13h6M10 16h4" />
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</svg>
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);
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case 'explosion':
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return (
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<svg {...common}>
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<circle cx="12" cy="12" r="3.2" fill={stroke} stroke="none" opacity={opacity * 0.9} />
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<path d="M12 3v3M12 18v3M3 12h3M18 12h3M5.6 5.6l2.1 2.1M16.3 16.3l2.1 2.1M18.4 5.6l-2.1 2.1M7.7 16.3l-2.1 2.1" />
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</svg>
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);
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case 'poison':
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return (
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<svg {...common}>
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<path d="M12 3c2.5 3.5 5 6.2 5 10a5 5 0 1 1-10 0c0-3.8 2.5-6.5 5-10z" />
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<circle cx="10" cy="14" r="0.9" fill={stroke} stroke="none" />
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<circle cx="13.5" cy="15.5" r="0.7" fill={stroke} stroke="none" />
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</svg>
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);
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case 'pit':
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return (
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<svg {...common}>
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<path d="M4 8h16M6 8l2 10h8l2-10" />
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<path d="M9 14h6" opacity={0.7} />
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</svg>
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);
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case 'arrow':
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return (
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<svg {...common}>
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<path d="M4 12h14" />
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<path d="M14 7l5 5-5 5" />
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<path d="M4 9v6" />
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</svg>
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);
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case 'laser':
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return (
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<svg {...common}>
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<circle cx="6" cy="12" r="2.2" />
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<path d="M9 12h11" strokeWidth="2.4" />
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<path d="M17 9l3 3-3 3" />
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</svg>
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);
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case 'freeform':
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return (
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<svg {...common}>
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<path d="M12 3l2.2 6.2H21l-5.2 3.8 2 6.5L12 16.2 6.2 19.5l2-6.5L3 9.2h6.8z" />
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</svg>
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);
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default: {
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const _x: never = type;
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return <svg {...common}>{String(_x)}</svg>;
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}
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}
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}
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@@ -0,0 +1,31 @@
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import { useEffect, useState } from 'react';
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import { ipcChannels } from '../../../shared/ipc/contracts';
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import type { SceneTrapsEvent, SceneTrapsState } from '../../../shared/types';
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import { getDndApi } from '../dndApi';
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export function useSceneTrapsState(): readonly [
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SceneTrapsState | null,
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{ dispatch: (event: SceneTrapsEvent) => Promise<void> },
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] {
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const api = getDndApi();
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const [state, setState] = useState<SceneTrapsState | null>(null);
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useEffect(() => {
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void api.invoke(ipcChannels.sceneTraps.getState, {}).then((r) => {
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setState(r.state);
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});
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return api.on(ipcChannels.sceneTraps.stateChanged, ({ state: next }) => {
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setState(next);
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});
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}, [api]);
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return [
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state,
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{
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dispatch: async (event) => {
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await api.invoke(ipcChannels.sceneTraps.dispatch, { event });
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},
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},
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] as const;
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}
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