feat: scene traps, material legends, and scene editor window
Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -50,15 +50,33 @@
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.image {
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position: absolute;
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left: 50%;
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top: 50%;
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inset: 0;
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width: 100%;
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height: 100%;
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display: block;
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object-fit: fill;
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border-radius: 6px;
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box-shadow: 0 18px 48px rgba(0, 0, 0, 0.55);
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user-select: none;
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pointer-events: none;
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transform-origin: center center;
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}
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.legendMarker {
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position: absolute;
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transform: translate(-50%, -50%);
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width: 26px;
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height: 26px;
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border-radius: 50%;
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background: #1e3a5f;
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border: 2px solid #f5c542;
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color: #fff;
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font-size: 12px;
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font-weight: 800;
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display: grid;
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place-items: center;
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pointer-events: none;
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z-index: 2;
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box-shadow: 0 2px 8px rgba(0, 0, 0, 0.35);
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}
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.handle {
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