feat: scene traps, material legends, and scene editor window
Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence. Co-authored-by: Cursor <cursoragent@cursor.com>
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.panel {
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position: absolute;
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z-index: 45;
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min-width: 200px;
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max-width: min(360px, 42vw);
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max-height: min(70vh, 520px);
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overflow: auto;
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padding: 14px 16px;
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border-radius: 14px;
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border: 1px solid rgba(255, 255, 255, 0.14);
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background: linear-gradient(160deg, rgba(18, 22, 30, 0.94), rgba(12, 14, 20, 0.92));
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box-shadow: 0 18px 40px rgba(0, 0, 0, 0.45);
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color: #f2f4f8;
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backdrop-filter: blur(8px);
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cursor: move;
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touch-action: none;
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user-select: none;
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pointer-events: auto;
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}
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.title {
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font-size: 12px;
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font-weight: 800;
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letter-spacing: 0.08em;
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text-transform: uppercase;
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opacity: 0.7;
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margin-bottom: 10px;
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}
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.item {
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display: grid;
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grid-template-columns: 28px 1fr;
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gap: 10px;
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align-items: start;
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padding: 6px 0;
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border-top: 1px solid rgba(255, 255, 255, 0.06);
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}
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.item:first-of-type {
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border-top: 0;
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}
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.num {
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width: 28px;
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height: 28px;
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border-radius: 50%;
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display: grid;
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place-items: center;
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font-weight: 800;
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font-size: 12px;
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background: #1e3a5f;
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border: 2px solid #f5c542;
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}
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.text {
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font-size: 13px;
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line-height: 1.35;
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padding-top: 4px;
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}
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