feat: scene traps, material legends, and scene editor window
Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -88,7 +88,7 @@ export function SceneDarknessOverlay({
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height: viewport.h,
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opacity: overlayAlpha,
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pointerEvents: 'none',
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zIndex: 2,
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zIndex: 3,
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...style,
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}}
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/>
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