feat: scene traps, material legends, and scene editor window
Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -8,12 +8,15 @@ import { SceneDarknessOverlay } from './effects/SceneDarknessOverlay';
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import { useEffectsState } from './effects/useEffectsState';
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import { useSceneDarknessState } from './effects/useSceneDarknessState';
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import { DEFAULT_MATERIALS_OVERLAY_LAYOUT, DEFAULT_NPCS_OVERLAY_LAYOUT } from '../../shared/types';
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import { MaterialLegendPanel } from './materials/MaterialLegendPanel';
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import { MaterialOverlay } from './materials/MaterialOverlay';
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import { useMaterialsOverlayState } from './materials/useMaterialsOverlayState';
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import { NpcsSceneOverlay } from './npcs/NpcsSceneOverlay';
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import { useNpcsOverlayState } from './npcs/useNpcsOverlayState';
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import { SceneOverlayHost } from './sceneOverlay/SceneOverlayHost';
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import { useSceneViewState } from './sceneView/useSceneViewState';
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import { SceneTrapsOverlay } from './traps/SceneTrapsOverlay';
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import { useSceneTrapsState } from './traps/useSceneTrapsState';
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import styles from './PresentationView.module.css';
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import { RotatedImage } from './RotatedImage';
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import { useAssetUrl } from './useAssetImageUrl';
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@@ -35,6 +38,7 @@ export function PresentationView({
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}: PresentationViewProps) {
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const [fxState] = useEffectsState();
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const [sdState] = useSceneDarknessState();
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const [sceneTraps] = useSceneTrapsState();
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const [sceneView] = useSceneViewState();
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const [materialsOverlay] = useMaterialsOverlayState();
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const [npcsOverlay] = useNpcsOverlayState();
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@@ -165,6 +169,14 @@ export function PresentationView({
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}
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/>
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) : null}
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{scene?.previewAssetType === 'image' && contentRect ? (
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<SceneTrapsOverlay
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traps={scene.traps ?? []}
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session={sceneTraps}
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viewport={contentRect}
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mode="presentation"
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/>
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) : null}
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{showEffects && scene?.previewAssetType === 'image' && scene.darkenScene && contentRect ? (
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<SceneDarknessOverlay state={sdState} overlayAlpha={1} viewport={contentRect} />
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) : null}
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@@ -174,6 +186,15 @@ export function PresentationView({
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embedded
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assetId={activeMaterial.assetId}
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layout={materialsOverlay?.layout ?? DEFAULT_MATERIALS_OVERLAY_LAYOUT}
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legendMarkers={
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activeMaterial.legend?.enabled ? (activeMaterial.legend.markers ?? []) : undefined
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}
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/>
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) : null}
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{activeMaterial?.legend?.enabled ? (
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<MaterialLegendPanel
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legend={activeMaterial.legend}
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layout={materialsOverlay?.legendLayout ?? DEFAULT_MATERIALS_OVERLAY_LAYOUT}
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/>
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) : null}
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{activeNpcItems.length > 0 ? <NpcsSceneOverlay embedded items={activeNpcItems} /> : null}
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