feat: scene traps, material legends, and scene editor window
Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence. Co-authored-by: Cursor <cursoragent@cursor.com>
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import React from 'react';
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import { createRoot } from 'react-dom/client';
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import '../shared/ui/globals.css';
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import { EditorI18nProvider } from '../editor/i18n/EditorI18nContext';
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import { SceneEditorApp } from './SceneEditorApp';
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const rootEl = document.getElementById('root');
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if (!rootEl) {
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throw new Error('Missing #root element');
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}
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createRoot(rootEl).render(
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<React.StrictMode>
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<EditorI18nProvider>
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<SceneEditorApp />
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</EditorI18nProvider>
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</React.StrictMode>,
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);
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