feat: scene traps, material legends, and scene editor window
Add trap overlays with session state, material legend editor/panel, and a dedicated scene editor window wired through IPC and project persistence. Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -386,6 +386,7 @@ export async function buildProjectFromFoundryDocuments(
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previewVideoAutostart: previewAssetType === 'video',
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previewRotationDeg: 0,
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darkenScene: false,
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traps: [],
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media: { videos: [], audios: audioRefs },
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settings: {
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autoplayVideo: previewAssetType === 'video',
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