.layer {
  position: absolute;
  inset: 0;
  pointer-events: none;
  /* Выше brushLayer (z-index: 3), иначе ПКМ/меню перехватывает кисть.
   * Ниже Pixi/Explosion (6/7), чтобы VFX яда/взрыва шли поверх иконки. */
  z-index: 5;
}

.trap {
  position: absolute;
  transform: translate(-50%, -50%);
  border-radius: 50%;
  border: 2px solid rgba(255, 255, 255, 0.72);
  background: rgba(12, 14, 20, 0.62);
  display: grid;
  place-items: center;
  pointer-events: auto;
  cursor: context-menu;
  box-shadow:
    0 0 0 1px rgba(0, 0, 0, 0.45),
    0 0 10px rgba(0, 0, 0, 0.35);
}

.trapActive {
  border-color: #ff6b4a;
  box-shadow:
    0 0 0 1px rgba(0, 0, 0, 0.35),
    0 0 14px rgba(255, 90, 40, 0.45);
}

.trapDisarmed {
  border-color: #9ca3af;
  filter: grayscale(0.7);
  opacity: 0.8;
}

.trapGmHidden {
  /* Hidden from players, but still readable for the GM on control preview. */
  opacity: 0.88;
  border-style: dashed;
  border-color: rgba(255, 230, 160, 0.85);
  background: rgba(28, 24, 12, 0.72);
  box-shadow:
    0 0 0 1px rgba(0, 0, 0, 0.4),
    0 0 12px rgba(255, 200, 80, 0.22);
}

.trapNonInteractive {
  pointer-events: none;
}

.label {
  position: absolute;
  left: 50%;
  top: calc(100% + 3px);
  transform: translateX(-50%);
  font-size: 11px;
  white-space: nowrap;
  background: rgba(0, 0, 0, 0.75);
  padding: 1px 6px;
  border-radius: 4px;
  pointer-events: none;
}

.menu {
  position: fixed;
  z-index: 80;
  min-width: 180px;
  padding: 6px;
  border-radius: 10px;
  border: 1px solid var(--stroke, #333);
  background: #1a1d24;
  box-shadow: 0 12px 32px rgba(0, 0, 0, 0.45);
  pointer-events: auto;
}

.menuItem {
  display: block;
  width: 100%;
  text-align: left;
  padding: 8px 10px;
  border: 0;
  border-radius: 6px;
  background: transparent;
  color: #e8eaef;
  font-size: 13px;
  cursor: pointer;
}

.menuItem:hover {
  background: rgba(255, 255, 255, 0.08);
}

.flash {
  position: absolute;
  inset: -30%;
  border-radius: 50%;
  background: radial-gradient(circle, rgba(255, 200, 80, 0.85), transparent 70%);
  animation: trapFlash 0.7s ease-out forwards;
  pointer-events: none;
}

@keyframes trapFlash {
  from {
    opacity: 1;
    transform: scale(0.4);
  }
  to {
    opacity: 0;
    transform: scale(1.6);
  }
}

/** Одноразовый VFX ловушки на слое оверлея (не внутри круглого маркера).
 * Якорь кадра задаётся inline transform из trapActivationAnchorTransform. */
.trapMediaFx {
  position: absolute;
  height: auto;
  max-width: none;
  pointer-events: none;
  z-index: 6;
  background: transparent;
}
