1c6c9b2a70
Add Phase A greybox vertical slice: third-person movement, forest path, checkpoints, story triggers, and light ability gate.
108 lines
3.8 KiB
C#
108 lines
3.8 KiB
C#
using UnityEngine;
|
|
|
|
namespace KirbyAdventures
|
|
{
|
|
/// <summary>
|
|
/// Ensures a single bootstrap exists and builds the Phase A greybox level.
|
|
/// </summary>
|
|
public class GameBootstrap : MonoBehaviour
|
|
{
|
|
static bool _initialized;
|
|
|
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
|
|
static void AutoBootstrap()
|
|
{
|
|
if (_initialized) return;
|
|
if (FindFirstObjectByType<GameBootstrap>() != null)
|
|
{
|
|
_initialized = true;
|
|
return;
|
|
}
|
|
|
|
var go = new GameObject("GameBootstrap");
|
|
go.AddComponent<GameBootstrap>();
|
|
_initialized = true;
|
|
}
|
|
|
|
void Awake()
|
|
{
|
|
DontDestroyOnLoad(gameObject);
|
|
|
|
if (GameFlow.Instance == null)
|
|
{
|
|
var flowGo = new GameObject("GameFlow");
|
|
flowGo.AddComponent<GameFlow>();
|
|
DontDestroyOnLoad(flowGo);
|
|
}
|
|
|
|
if (FindFirstObjectByType<CheckpointSystem>() == null)
|
|
{
|
|
var cp = new GameObject("CheckpointSystem");
|
|
cp.AddComponent<CheckpointSystem>();
|
|
DontDestroyOnLoad(cp);
|
|
}
|
|
|
|
BuildUi();
|
|
Level01ForestBuilder.Build();
|
|
}
|
|
|
|
void BuildUi()
|
|
{
|
|
var dialogue = DialogueUI.EnsureExists();
|
|
var pause = CreateOverlay("PauseOverlay", "ПАУЗА\nEsc — продолжить", new Color(0f, 0f, 0f, 0.65f));
|
|
pause.SetActive(false);
|
|
var win = CreateOverlay("WinOverlay", "Ворота открыты!\nДеревня ждёт Кирби.\n\nПобеда среза Phase A", new Color(0.05f, 0.2f, 0.1f, 0.8f));
|
|
win.SetActive(false);
|
|
|
|
if (GameFlow.Instance != null)
|
|
{
|
|
GameFlow.Instance.SetPauseOverlay(pause);
|
|
GameFlow.Instance.SetWinOverlay(win);
|
|
}
|
|
|
|
// silence unused
|
|
_ = dialogue;
|
|
}
|
|
|
|
static GameObject CreateOverlay(string name, string text, Color bg)
|
|
{
|
|
var canvasGo = new GameObject(name);
|
|
var canvas = canvasGo.AddComponent<Canvas>();
|
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
|
canvas.sortingOrder = 100;
|
|
canvasGo.AddComponent<UnityEngine.UI.CanvasScaler>().uiScaleMode =
|
|
UnityEngine.UI.CanvasScaler.ScaleMode.ScaleWithScreenSize;
|
|
canvasGo.AddComponent<UnityEngine.UI.GraphicRaycaster>();
|
|
DontDestroyOnLoad(canvasGo);
|
|
|
|
var panel = new GameObject("Panel");
|
|
panel.transform.SetParent(canvasGo.transform, false);
|
|
var img = panel.AddComponent<UnityEngine.UI.Image>();
|
|
img.color = bg;
|
|
var rt = panel.GetComponent<RectTransform>();
|
|
rt.anchorMin = Vector2.zero;
|
|
rt.anchorMax = Vector2.one;
|
|
rt.offsetMin = Vector2.zero;
|
|
rt.offsetMax = Vector2.zero;
|
|
|
|
var textGo = new GameObject("Text");
|
|
textGo.transform.SetParent(panel.transform, false);
|
|
var uiText = textGo.AddComponent<UnityEngine.UI.Text>();
|
|
uiText.text = text;
|
|
uiText.alignment = TextAnchor.MiddleCenter;
|
|
uiText.fontSize = 36;
|
|
uiText.color = Color.white;
|
|
uiText.font = Resources.GetBuiltinResource<Font>("LegacyRuntime.ttf");
|
|
if (uiText.font == null)
|
|
uiText.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
|
var trt = textGo.GetComponent<RectTransform>();
|
|
trt.anchorMin = new Vector2(0.1f, 0.2f);
|
|
trt.anchorMax = new Vector2(0.9f, 0.8f);
|
|
trt.offsetMin = Vector2.zero;
|
|
trt.offsetMax = Vector2.zero;
|
|
|
|
return canvasGo;
|
|
}
|
|
}
|
|
}
|