Initial Unity 6 scaffold for Cat Kirby Adventures.

Add Phase A greybox vertical slice: third-person movement, forest path, checkpoints, story triggers, and light ability gate.
This commit is contained in:
ifontosh
2026-09-08 17:09:27 +08:00
commit 1c6c9b2a70
44 changed files with 2553 additions and 0 deletions
+59
View File
@@ -0,0 +1,59 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!30 &1
GraphicsSettings:
m_ObjectHideFlags: 0
serializedVersion: 16
m_Deferred:
m_Mode: 1
m_LightProbeReferenceFrame: 0
m_DeferredReflections:
m_Mode: 1
m_LightProbeReferenceFrame: 0
m_ScreenSpaceShadows:
m_Mode: 1
m_LightProbeReferenceFrame: 0
m_DepthNormals:
m_Mode: 1
m_LightProbeReferenceFrame: 0
m_MotionVectors:
m_Mode: 1
m_LightProbeReferenceFrame: 0
m_LightHalo:
m_Mode: 1
m_LightProbeReferenceFrame: 0
m_LensFlare:
m_Mode: 1
m_LightProbeReferenceFrame: 0
m_VideoShadersIncludeMode: 2
m_AlwaysIncludedShaders: []
m_PreloadedShaders: []
m_PreloadShadersBatchTimeLimit: -1
m_SpritesDefaultMaterial: {fileID: 0}
m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
m_DefaultMobileRenderingPath: 1
m_TierSettings: []
m_LightmapStripping: 0
m_FogStripping: 0
m_InstancingStripping: 0
m_BrgStripping: 0
m_LightmapKeepPlain: 1
m_LightmapKeepDirCombined: 1
m_LightmapKeepDynamicPlain: 1
m_LightmapKeepDynamicDirCombined: 1
m_LightmapKeepShadowMask: 1
m_LightmapKeepSubtractive: 1
m_FogKeepLinear: 1
m_FogKeepExp: 1
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_RenderPipelineGlobalSettingsMap: {}
m_LightsUseLinearIntensity: 1
m_LightsUseColorTemperature: 1
m_LogWhenShaderIsCompiled: 0
m_LightProbeOutsideHullStrategy: 0
m_CameraRelativeLightCulling: 0
m_CameraRelativeShadowCulling: 0