Initial Unity 6 scaffold for Cat Kirby Adventures.
Add Phase A greybox vertical slice: third-person movement, forest path, checkpoints, story triggers, and light ability gate.
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using UnityEngine;
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namespace KirbyAdventures
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{
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public interface ILightReactive
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{
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void OnHitByLight(Vector3 hitPoint, Vector3 direction);
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}
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}
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